Alot of people cried but I don’t care. It is a much needed element to the game. You are a super soldier, not a snail.
Would you care to explain why the gameplay benefits from sprint? I have yet to see one person give a good reason as to why we need Sprint in Halo. Just saying “you’re a super soldier, you should be able to sprint” won’t cut it.
Remember, gameplay is more important than realism. A Spartan can pick up and swing around a Mongoose as a weapon, which we saw in Halo : Contact Harvest, as well as dual-wield Rocket Launchers. By your logic, we should be able to do that in the games as well.
> Alot of people cried but I don’t care. It is a much needed element to the game. You are a super soldier, not a snail.
I am in favor of Sprint as well, OP. However, I want Halo 5/XB1 to be somewhat like Reach. Where we had TU (in this case, custom loadouts, aa’s, perks, Sprint, etc.) and Anniversary/Classic (pre-set loaduts, AR and magnum, No Sprint). If I see that in the next title, then i will be satisfied.
Thesis:
> It is a much needed element to the game.
Supporting argument:
> You are a super soldier, not a snail.
Refutation of opposition:
> Alot of people cried but I don’t care.
In other words, you want sprint only for the immersion aspect and you don’t care about the negative affect it has on gameplay.
Tell you what: if I ever want to make a cyborg simulation, I’ll consult you. But if I want to make a fun shooter with good gameplay, I won’t. Sound good?
So do you have any real arguments for it or are you just going to flame the people who don’t agree with you? Not going to win very many supporters with the immersion argument and those you do never acknowledge the arguments against sprint in general to begin with.
Throwing small ATVs sounds absolutely unnecessary, but now I want to see it. Dual-wielding RLs doesn’t even sound practical… unless the target is a very large barn. Realism has its limits, of course!
I have logged possibly hundreds of days (seriously) playing 4 Halo titles without sprint, 1 title with a limited sprint feature, and 1 title with a standard sprint feature. I even took a 2-month break from Halo 4 to play Halo 3 exclusively so I can honestly compare the two. Having logged countless hours playing with and without, I can honestly say I enjoy the game more with Sprint. It’s as simple as that. I don’t necessarily have to give any more justification for something I enjoy… it’s a video game, and my enjoyment comes before esoteric concepts of “core/traditional/classic/equality.” But here goes:
For me, realism is a misnomer. I find myself saying realism but a better word is “feel.” My reactions to in-game events feel much more natural with Sprint as an option. I react to things at the speed of thought, and purposefully being restricted to one standard speed simply isn’t fun anymore.
I’m not saying bring back Halo 4’s sprint as-is, but I advocate a version of sprint to return. If we’re looking for ways to improve it (not by removing it) then I think going back to regular sized maps and adding movement restrictions (wider turning radius, slower start/stop times) will give us something far less abused and far more complimentary to a traditional base speed.
> For me, realism is a misnomer. I find myself saying realism but a better word is “feel.” My reactions to in-game events <mark>feel much more natural</mark> with Sprint as an option.
Ironically, what I’ve personally always liked about Halo has been its quite unconventional or “unnatural” movement and combat mechanics.
Aside all the issues Sprint causes (that have already been discussed in detail several times) and its minor addition to the overall gameplay experience, I honestly think it is probably the most “white-bread” movement mechanic that could have been implemented into Halo’s MP.
In my opinion there are so much more interesting movement mechanics such as Jetpack or Thruster Pack for example that offer a lot of potential and fit Halo’s unconventional gameplay and that I think are at least worth some thought of how to get implemented so they could enhance and advance Halo’s gameplay and keep it unique.
I mean, I welcomed Sprint for Halo’s Campaign and Co-Op, though I think the speed of the sprint should at least feel a bit super and not average.
But like I’ve said, I think it is a quite problematic and simply white-bread addition to Halo’s multiplayer.
I find it kinda funny how people want sprint to stay and all, but they dont seem to realise that you were already sprinting in the older Halo games.
343I just added a new animation and weapon lowering to it.
But i have to say, Sprint is useful in Campaign.
Please have more reasoning behind your arguments other then “I don’t care I want it in” and “we need it”.
Halo has always been gameplay over story and that was what won hearts. If we want to use the super-soldier argument, then super soldiers should be able to be really fast all the time without tiring in a ten minute match.
> Alot of people cried but I don’t care. It is a much needed element to the game. You are a super soldier, not a snail.
Your arguments are flawed and have no reasoning.
> Alot of people cried but I don’t care.
“but I don’t care. as long as I’m enjoying it -Yoink- the majority who want it removed for the sake of Halo playing like Halo and not some generic shooter”
> It is a much needed element to the game.
The first three Halo titles didn’t need Sprint. The first Halo titles are also coincidentally considered to be the better games by almost everybody. I’m not blaming sprint for the failure of Halo Reach and 4 (I enjoy both and play daily) but these “much needed” elements that have been introduced have led to a decline in popularity in the series. Halo is no longer much of the competitive arena shooter it used to be but instead one big fiesta.
> You are a super soldier, not a snail.
Who ever cared about realism anyway? I mean it’s a game about super soldiers. If we must be realistic however, MC couldn’t Sprint in previous Halo titles. It seems strange that MC wakes up seven years later and is gifted with the ability of Sprinting (maybe it’s the armor).
The main reason I dislike Sprint is the influence it has on maps. Maps need to be scaled larger to contemplate for Sprint which in turn has led to what are some of my least favorite maps in the history of gaming. Personally I prefer the classic styled arena maps like Sanctuary, Guardian, Pit, Beaver Creek ect. I’m sure you would rather play on them maps than Complex right?
Why to keep sprint:
-
You can’t shoot while sprinting. That means you have to be smart about when to use it. You can’t sprint around every corner or you will always let the opponent get the first shot. Knowing when you need to move quickly vs when you need to be prepared to engage is tactical. That’s what sprint adds. Its adds more as far as I’m concerned.
-
Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
There is always gonna be complaining. I remember when they added Big team pro or whatever they called it to the Big team playlist in Halo 4. It had preset loadouts and no AA’s. There was so much complaining here on waypoint. Also there was a legendary slayer playlist for a short time that was very unpopular. I play Infinity almost every time I play Team slayer or Big team because its what everyone votes for so obviously there are people who like it and don’t wanna go back to Halo 2/3 whatever settings.
Some things need to change but I don’t wanna take everything out that Halo 4 added.
> Why to keep sprint:
> 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
So elaborate on how Sprint will gain fans. I don’t see any proof on how it attracts or repulses new players.
> 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
Halo 4 tried to be like other popular games.
See what happened to it…
> > Why to keep sprint:
> > 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
>
> So elaborate on how Sprint will gain fans. I don’t see any proof on how it attracts or repulses new players.
I think the biggest factor to whats popular is trend. Halo used to be huge now COD is. Theres always gonna be new games that rise to the top. I honestly think in ten years COD, BF etc everything will change. Sprint won’t make the game popular itself. Far from it. But it is familiar for most FPS fans. Once you play games where you can sprint I think it ruins you for games that don’t have it. If you play a no sprint game for the first time you’ll likely think to yourself “what is this i can only walk.”
I’m sure it will be added but honestly i would prefer no sprint. Just my personal opinion.
The only reason on why I don’t hate sprint entirely is due to the fact that without it, the game seems much slower paced and I always have that urge to move a little faster. However, the negative effects of sprint outweigh that advantage a thousand-to-one.
And can we stop calling Halo Xbox One “Halo One”? The chances of that being the actual name of the game are synonymous to the number zero.
> Why to keep sprint:
>
> 1) You can’t shoot while sprinting. That means you have to be smart about when to use it. You can’t sprint around every corner or you will always let the opponent get the first shot. Knowing when you need to move quickly vs when you need to be prepared to engage is tactical. That’s what sprint adds. Its adds more as far as I’m concerned.
>
> 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
>
>
>
> There is always gonna be complaining. I remember when they added Big team pro or whatever they called it to the Big team playlist in Halo 4. It had preset loadouts and no AA’s. There was so much complaining here on waypoint. Also there was a legendary slayer playlist for a short time that was very unpopular. <mark>I play Infinity almost every time I play Team slayer or Big team because its what everyone votes for so obviously there are people who like it and don’t wanna go back to Halo 2/3 whatever settings.</mark>
>
> Some things need to change but I don’t wanna take everything out that Halo 4 added.
Granted there is a large population on Halo 4 that do like or at least tolerate Infinity settings however you have to take into consideration that large population is actually very small. On a good day, Halo 4 will hit 20,000 players (maybe). Take into consideration players like myself that either play customs or gametypes like SWAT to avoid the Infinity settings as well as those who are forced to play Infinity settings because it outvote Legendary BRs ect and we have maybe 10,000 people on a good day that will willingly play a game of Infinity Slayer. That is less than the population of both Halo 3 and Reach. Or just 1/40th of the players that played Halo 4 on day one. Over 300,000 of them left in a matter of months because they didn’t enjoy Infinity settings. Now we are left with a population that sits around 15,000 a year into it’s cycle. Halo 3 still had hundreds of thousands of players at this point.
The reason Legendary Slayer was a flop is because by that point Halo 4 for a lot of people was a lost cause. They were not coming back and Legendary Slayer still had crappy mechanics such as Flicnh and Sprint on maps that were sub par at best (bad maps as a result of Sprint). Legendary Slayer wanted to be classic Halo but it wasn’t and halo 3 did it much better (+ nostalgia) just like Halo 4 wanted to be a generic shooter but the generic shooter did it better.
> 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
Should Halo 5 not be built around Halo fans as opposed to CoD fans? I mean they may get a few months enjoyment out of the game but as soon as their next BO rehash hits the shelf, what then?
> > Why to keep sprint:
> >
> > 1) You can’t shoot while sprinting. That means you have to be smart about when to use it. You can’t sprint around every corner or you will always let the opponent get the first shot. Knowing when you need to move quickly vs when you need to be prepared to engage is tactical. That’s what sprint adds. Its adds more as far as I’m concerned.
> >
> > 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
> >
> >
> >
> > There is always gonna be complaining. I remember when they added Big team pro or whatever they called it to the Big team playlist in Halo 4. It had preset loadouts and no AA’s. There was so much complaining here on waypoint. Also there was a legendary slayer playlist for a short time that was very unpopular. <mark>I play Infinity almost every time I play Team slayer or Big team because its what everyone votes for so obviously there are people who like it and don’t wanna go back to Halo 2/3 whatever settings.</mark>
> >
> > Some things need to change but I don’t wanna take everything out that Halo 4 added.
>
> Granted there is a large population on Halo 4 that do like or at least tolerate Infinity settings however you have to take into consideration that large population is actually very small. On a good day, Halo 4 will hit 20,000 players (maybe). Take into consideration players like myself that either play customs or gametypes like SWAT to avoid the Infinity settings as well as those who are forced to play Infinity settings because it outvote Legendary BRs ect and we have maybe 10,000 people on a good day that will willingly play a game of Infinity Slayer. That is less than the population of both Halo 3 and Reach. Or just 1/40th of the players that played Halo 4 on day one. Over 300,000 of them left in a matter of months because they didn’t enjoy Infinity settings. Now we are left with a population that sits around 15,000 a year into it’s cycle. Halo 3 still had hundreds of thousands of players at this point.
>
> The reason Legendary Slayer was a flop is because by that point Halo 4 for a lot of people was a lost cause. They were not coming back and Legendary Slayer still had crappy mechanics such as Flicnh and Sprint on maps that were sub par at best (bad maps as a result of Sprint). Legendary Slayer wanted to be classic Halo but it wasn’t and halo 3 did it much better (+ nostalgia) just like Halo 4 wanted to be a generic shooter but the generic shooter did it better.
>
>
>
> > 2) Halo won’t gain any new fans without sprint. I know some veteran fans like the old way but its 2014. The game won’t gain new fans when you can sprint in every other game.
>
> Should Halo 5 not be built around Halo fans as opposed to CoD fans? I mean they may get a few months enjoyment out of the game but as soon as their next BO rehash hits the shelf, what then?
Things I think should be removed from the game:
-Ordnance
-Boltshot as a loadout weapon
-Pro vision and active camo
There are things that can improve the experience but going back completely to settings from halo 2 or 3 is not the answer. Sprint does not only appeal to COD fans. Sprint is in basically every FPS there is now. I don’t agree with people who say everyone quit because of infinity settings. You think the game is gonna have hundreds of thousands online if it just goes back to some old settings? I just don’t believe that.
> There are things that can improve the experience but going back completely to settings from halo 2 or 3 is not the answer. Sprint does not only appeal to COD fans. Sprint is in basically every FPS there is now. I don’t agree with people who say everyone quit because of infinity settings. You think the game is gonna have hundreds of thousands online if it just goes back to some old settings? I just don’t believe that.
I understand Halo will never be the powerhouse it once was. However imitating other games is not the way to go. Keeping Sprint for the sake of it being popular in other fps games is a horrible idea. Sprint works in other games. Sprint does not work in Halo.
We will never know why so many people left Halo as fast as they did but we can only assume the majority left because of Infinity settings and the implications they created. I mean how many people can you remember quitting Halo 4 because it didn’t have Team Doubles at launch? None. However I do recall hundereds of posts about the obvious flaws with Infinity settings and its broken mechanics e.g. Sprint. I myself almost went back to Reach before the Turbo TU because the maps were far to big and played badly (again, a result of Sprint).
Halo must be pure again! No more gamechanging mechanics added just for the sake of adding mechanics