There are too many objects on maps

Seriously everytime I try and shoot the enemy team they hide behind obstacles on the map, because there are not enough open spaces on maps. Even worse, there teammates will then pop out and finish me off. This problem is especially evident on Exile, when I am trying to kill the enemy team in the gauss warthog and the enemy team comes running out behind corners with plasma grenades and guns!

The solution to this would be to introduce more open maps.

open maps would lead to a LOT of Precision weapon spam

imagine if you walked out of your base, only to get annihilated by DMR fire, before you could even take 5 steps?

(i cannot type, thank you goggle chrome for built in word correct)

I sincerely disagree, if there was no cover it would make it more even for everyone trying to use the DMR at the same time.

> I sincerely disagree, if there was no cover it would make it more even for everyone trying to use the DMR at the same time.

having everyone use the DMR would make automatic weapons and any power weapon that is not a sniper’s rifle, useless

and since vehicles are made of paper in this game, it means that vehicles will be torn to shreds before the pilot even has time to drive 5 feet

Weren’t the previous Halo titles also riddled with obstacles to hide behind and evade being taken out? I personally feel that Ragnorok should fit your bill just fine, thank you very much.

As it stands right now, the majority of players already do use precision weapons (DMRs mostly). Being a victim of team shooting sucks, but that’s how people win at Halo.

No, no, no, the problem is that there isn’t enough objects. DMR spammers are everywhere and there isn’t enough cover to avoid Banshees, Wraiths, Splasers, Snipers, BeRis, etc.

> open maps would lead to a LOT of Precision weapon spam
>
> imagine if you walked out of your base, only to get annihilated by DMR fire, before you could even take 5 steps?
>
>
> (i cannot type, thank you goggle chrome for built in word correct)

You’re right, maps need cover. The difference is in the TYPE of cover on Halo 4 maps. The cover isn’t walls or hills or map geometry, it’s random pieces of clutter thrown on the map. The forge community calls this “lazy cover”, cover that is just thrown on the map because the map design is so poor that it’s geometry doesn’t provide natural cover.

Here’s the issue. With sprint, the maps need to be made much larger to compensate, leaving long lines of sight open. The only way to stop the issue you mentioned is to throw random -Yoink- on the map. The problem is 1) this lazy crap doesn’t make the map design any better 2) it obstructs natural player movement (think random boxes and crap that you get stuck on in CoD) 3) allows for players to abuse sprint MORE since there is more convenient cover.

We can no longer have maps like Chill Out or Lockout since they are too small for sprint, but these are the maps that are properly designed to support natural geometric cover and decent dynamics.

> No, no, no, the problem is that there isn’t enough objects. DMR spammers are everywhere and there isn’t enough cover to avoid Banshees, Wraiths, Splasers, Snipers, BeRis, etc.

Having less cover would lead to more action and make vehicles better because there would not be places to hide. It would speed up gameplay too, kind of like Call of Duty 4’s Creek level, if you ever played it. That was a good map.

> > No, no, no, the problem is that there isn’t enough objects. DMR spammers are everywhere and there isn’t enough cover to avoid Banshees, Wraiths, Splasers, Snipers, BeRis, etc.
>
> Having less cover would lead to more action and make vehicles better because there would not be places to hide. It would speed up gameplay too, kind of like Call of Duty 4’s Creek level, if you ever played it. That was a good map.

Not when the vehicles are made of paper. A squad of DMRs could camp at the side of Ragnarok and annihilate all the vehicles easily.

Played Blops, it was sickening.

Now you are using hypotheticals.