There Are Other Ways to Be Competitive...

One thing I find people on here assuming is that the only way Halo, or any game for that matter, can possibly be competitive is for it to be Halo 2, when this is not the case at all. There are many, many other ways that Halo can be competitive. It’s like saying “I like macaroni and cheese, so the only way any other food can be good is for it to be like macaroni and cheese,” which is a very flawed way of thinking. Competitive has a very broad range of meanings, and equal starts and map control is just one of them.

So, fellow Waypointers, I urge you all to have an open mind about Halo 4. If you don’t like it, fine; play the Campaign or Spartan Ops or the Classic PLaylist. But please, try to keep this thread in mind.

Have a Wunderbread day.

You should support your claims with something better than a mac and cheese analogy.

Competitive gameplay IMO is Arena(not Halo:Reach arena) style gameplay. Equal starts on symmetrical maps. This is the truest and purest form of online competitive gameplay. Remember this is just my opinion.

playing to win is the only way to be competitive…

> You should support your claims with something better than a mac and cheese analogy.

Why does it need something better? People should know that “Competitive” doesn’t solely translate into “Halo 2”.

> Competitive gameplay IMO is Arena(not Halo:Reach arena) style gameplay. Equal starts on symmetrical maps. This is the truest and purest form of online competitive gameplay. Remember this is just my opinion.

I disagree. I’m not trying to be rude, but I think you’re looking at it a little narrow-mindedly.

Most people who want “competitive” actually want classic. And like what you’re saying, classic isn’t the only way to have a competitive game. A lot of MLG players have been talking about adapting Halo 4 into the competitive scene. There’s ways to make this work, we just have to be patient.

> playing to win is the only way to be competitive…

He is talking about the videogame itself, not the players.

Actually, nobady said it have to be exacly like Halo 2, in fact Halo 3 was a good competitive game too.

We can comment on features that could possibly add non-competitive things in the gameplay though.

Fair = Competitive

> > Competitive gameplay IMO is Arena(not Halo:Reach arena) style gameplay. Equal starts on symmetrical maps. This is the truest and purest form of online competitive gameplay. Remember this is just my opinion.
>
> I disagree. I’m not trying to be rude, but I think you’re looking at it a little narrow-mindedly.

You’re not being rude, I am. It’s my opinion on the competitiveness of gaming though. Being completely equal from initial should be what makes matches competitive. Winning comes with controlling the outcome of the match thru skill and teamwork.

Look at it this way, in atheletic sports does one team show up with any type of advantage over the other, other than the players skills on each team? Are the fields, courts, etc asymmetric? No. This is just an example of what real competitiveness is in real life.

inb4MLGfanboy. Nope, don’t play it. Casual to the core. Just narrow minded about what is real comp…

MLG is all about arena style gameplay. You don’t see any asymmetric maps or unequal starts. Some of the people who say they are competitive have no idea what the hell they are even talking about and or probably don’t even play MLG.

> Look at it this way, in atheletic sports does one team show up with any type of advantage over the other, other than the players skills on each team? Are the fields, courts, etc asymmetric? No. This is just an example of what real competitiveness is in real life.

Technically Baseball. But that’s turn-based.

Since when did competitive players say Halo 2 more competitive than CE?

> > Look at it this way, in atheletic sports does one team show up with any type of advantage over the other, other than the players skills on each team? Are the fields, courts, etc asymmetric? No. This is just an example of what real competitiveness is in real life.
>
> Technically Baseball. But that’s turn-based.

:slight_smile: nice try Sitri.

Edit: Asymmetric competition in Halo only works with one flag and one bomb.

> Since when did competitive players say Halo 2 more competitive than CE?

Since it was their first ever shooter.

I can’t believe how stupid this argument is.

Nobody is saying that Halo must be an exact copy of Halo 2 in order for it to be competitive. What we’re saying is that the settings established for Halo 4, right now, do not create a competitive atmosphere, and those need to be changed in order for any sort of “fair” competition to take place. It turns out that both Halo 2 and Halo 3 had settings that were fair to all parties and allowed for competitive games to take place. There’s a reason why Reach was dropped from the MLG circuit - it’s settings were awful.

AAs, custom classes, no flag drop, auto pick-up, random weapon spawns, waypoints over every little thing, no visible ranks, and all of the other “additions” 343i has added to the game have made it less competitive - in a sense that competitive means, “fair, equal, and balanced gaming between two or more parties”.

I don’t see how anyone could argue in favor of AAs being included in the competitive playlists. MLG took them out of Reach (and Reach still failed), and Arena left them in, leading to only a few hundred people actually playing it.

So yes, there are “other ways” to be competitive besides Halo 2, but Halo 4 is not one of those ways, at the moment.

> I can’t believe how stupid this argument is.

That’s where I stoppped reading. Where do you see anyone arguing? Oh right, you don’t.

> > I can’t believe how stupid this argument is.
>
> That’s where I stoppped reading. Where do you see anyone arguing? Oh right, you don’t.

That’s pretty ignorant of you. An argument is any position that someone takes on a topic. In this case, the OP is arguing that Halo 4 can be competitive without turning into a remake of Halo 2. I don’t understand why you can’t comprehend that. Arguing doesn’t mean name-calling, in case you caught the Waypoint-fever, as I like to call it, and forgot.

LOL. Halo 2 was not even the best competitive game ever. A noob could still do good in that game against a pro. Only reason it became competitive was because updates and button glitches.

Halo CE was the only real competitive Halo game.

> One thing I find people on here assuming is that the only way Halo, or any game for that matter, can possibly be competitive is for it to be Halo 2, when this is not the case at all. There are many, many other ways that Halo can be competitive. It’s like saying “I like macaroni and cheese, so the only way any other food can be good is for it to be like macaroni and cheese,” which is a very flawed way of thinking. Competitive has a very broad range of meanings, and equal starts and map control is just one of them.
>
> So, fellow Waypointers, I urge you all to have an open mind about Halo 4. If you don’t like it, fine; play the Campaign or Spartan Ops or the Classic PLaylist. But please, try to keep this thread in mind.
>
> Have a Wunderbread day.

I like it. Its halo but that does not mean I have to agree with every aspect of the game. Over all its good but it could be better.

The reason the OP is stating that evryone wants Halo 2 type competitiveness is because its true; MLG makes you start with a precision weapon, they take out a large majority of the weapon sandbox, they also take out equipment and AAs which means they remove dynamics of the game. Thats not modern competitive halo thats competitive halo from 7 years ago which is watered down for today.