Ok the hobbit reference has pretty much nothing to do this but oh well. So here I’ve compiled all my thoughts about Halo 4 and the lead up to it. Since I’ve written quite a bit, I’ve organised it for you folks to read the bits which you want (I know I wouldn’t read something this long):
- Halo and I
- Halo experiences
- Impressions of Halo; 3, CE(/A), ODST, Wars and Reach contains spoilers
- Halo 4 (and Spops) story contains spoilers
- War Games and Gameplay
- Weapons and AAs
- Vehicles
- Commendations
- Armour
- Maps
- Forge
- Custom Games
- Theatre/fileshare
- Sounds/Music
- Promoting the game
- Commending 343s work
- Criticisms of 343s work
- Possible Inclusions for the next game
- My perfect Halo
Me and Halo:
I first played Halo 4/5 years ago; it was actually the game that made me buy the xbox. My first halo was 3 so I don’t have as much experience as the Halo veterans of CE, however the only game I’ve not played is Halo 2. H2 anniversary would be good so I can get my hands on this multiplayer everyone seems to be banging on about. I’m 17 years old and from the UK, (the North-West to be precise so watch out for my colloquialisms). My favourite Halo multiplayer must be Halo 3, I don’t know whether it’s just cos it’s my first or what, but it is. My best Halo moment must be in the Halo 3 mission in which you fly over to some pylons in a hornet over a raging battle and along with the elites, you must destroy them
Another would be in Halo 3 where you have to deal with the two scarabs
In Halo 4, I mainly play Dominion. My favourite game that isn’t Halo is Battlefield 3, so I’m gonna be rambling on about that. A similar game I loved, not on the xbox was Star wars Battlefront II.
My view on the Halo franchise, background details:
I’m finding that since Halo 3, the franchise has been quite rocky. With Ensemble studios releasing Halo Wars, (which by the way should have a sequel to it as it was a brilliant RTS and definitely has potential), then ODST and Reach following, the original trilogy has been succeeded by what I can only call a miscellaneous trilogy. Halo 3 left on such a finale that I think Bungie and Ensemble studios thought it would be idiotic to follow on from that.
Halo CE was not the first Halo title I played as I’ve probably mentioned; I did however buy it on arcade before CEA so I had the determination to play it. It also totally ruined the campaign before CEA. Anyways… I have to say, Halo CE(/A) was not the best Halo game I’ve played, but what I can say that I do like about it is that it plunges you into a whole new universe and it is so well structured (story wise). Yes the weapons were pretty abysmal the needler did not seem as terrifying as other games and the weapons were very unbalanced. The story however saved this game, how you start off being boarded by the covenant, crash land on an ancient alien ring who as we find out were fighting another ancient alien race. Lots of factions yet if you think of it as the modern war: UNSC v Covenant and the ancient war: Forerunner v Flood/precursors with them over time overlapping, it’s quite simple(ish).
Halo 3 was great, heck it was amazing but not perfect. After playing Halo Reach for a few months then returning for a quickie, I found myself missing certain features. Sprint for example (usually what I’d use in Reach, I was really glad to find out that Halo 4 had default sprint which meant I could use others for once). How dull I thought some of the graphics were (I’m not using that against Halo 3, I’m just expressing one of the reasons I don’t play it anymore). The inert reticle reduced interaction between me and the game. However, there are many pros in which Halo 3 redeems itself. The vehicles it offered were incredible; the hornets… the ELEPHANT (completely stupid yet freakin’ awesome). Non-heavy vehicles seemed worthwhile entering.
The weapons were awesome differing in characteristics and dual wielding, ah wasn’t it just the best. Dual wielding should return with the plasma rifle, mauler and smg (please bring back both smgs [ODST]). Halo 3 brought me some great experiences through the campaign, a brilliant new universe with a jumble of factions. There was so much going on yet the story was simple(ish) as opposed to Spartan ops where you’re like “oh we’ve gotta go over there, oh wait what’s this?, get back here we need you, get to this place as fast as you can - then go back to that place”, Halo 3 seemed more structured. You guys at 343 are probably not thinking of this but don’t just bring back the flood. That story has been done, if you want to reference them do so or even have a little fight but they’ve had their time as the ultimate threat.
The katana looked pretty stupid to be honest but what I do say bring it back like this.as a reward for completing the game on legendary or something. I like how the completion of the campaign on legendary is acknowledged with rewards like MK. VI armour, but sometimes I’d rather wear other armour but I still want to show off my achievements. I you were to consider this recommendation, have an option which is like ‘yes or no’ (or even a range to choose from like different difficulties) but just not like Halo 3 where it was part of the armour. (Other accessories would be good to show off certain achievements [big achievements like LASO not so much “oh commendation complete, have some armour”])
Halo Wars showed how much damage Spartan IIs could do in larger teams and gave an insight to how halo was told in the books. The cuts scenes were something to live up to especially this one: http://www.youtube.com/watch?v=1vhIIeSo-_U. I think that 343 did an excellent job matching the quality of these cutscenes, but the best thing is that Halo 4 cutscenes are twice as long. We saw some great new vehicles in this game and although they are mentioned in the waypoint universe section, I wish that they were acknowledged in game somewhere. Even if it’s just flying over a battle scene and we can see a bunch of cobras battling a swarm of locusts or something.

