Theory on Microtransactions in Halo Infinite

With the confirmation of Reach-style armory system, perhaps you can just “buy” the credits needed to unlock armors you want, in addition to earning them via gameplay like in Halo Reach.

Makes me imagine something similar to how Fortnite and Apex handle microtransactions. Either way it seems much better than the loot-based system currently used in Halo 5

EDIT: Chris Lee confirmed no loot-based systems for Infinite via Twitter!

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> With the confirmation of Reach-style armory system, perhaps you can just “buy” the credits needed to unlock armors you want, in addition to earning them via gameplay like in Halo Reach.
>
> Makes me imagine something similar to how Fortnite and Apex handle microtransactions. Either way it seems much better than the loot-based system currently used in Halo 5

I hope the Microtransaction is more minimal that of Halo 5

They should have a truly robust library of unlockable content like reach did, and then armory items that you can purchase.