> 2533274937308412;1:
> judging by all the trailers I think I can put together how it will start out, I could be 100 percent wrong, but it is nice to theorize.
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> Mission 1 is obvious, you go to a destroyed ship and rescue the AI, The Weapon. You are in space when it begins and you literally only start with a pistol with 1 bullet, plus it does fit how Halo CE started as it has that feel a bit.
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> Then after that, you go down onto the ring and get shot down by the AA Guns. This will make sure that Brohammer is down and can not help you, it is only after you get the AA Guns down do you get to explore the world more, get fast travel, and can have Brohammer deliver things to you.
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> Finally, their will be missions where you have to take out a strong hold, which after doing so will show you other locations that will more then likely become optional, with one mission where you have to rescue marines and again, the rest become optional.
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> That is how I think the game will start out and how the missions will go, now their could be some things, like taking out strong hold and rescuing marines before you take out all the AA Guns to get access to Brohammer, Hell the mission in that ship could just be to find out where The Weapon is and not where you get her.
I’m seeing a different outline for the early missions.
MC gets re-activated on the Pelican, who comes under attack from a Banished ship, and knowing that they have no chance against it, goes EVA to disable the ship and allow “Brohammer” and his Pelican to survive long enough to get him to the surface. MC does his thing and either disables the ship’s defenses or destroys the ship altogether…and heads back to the Pelican.
Once the mission is over, the Chief and Brohammer head for the Weapons’ last known location and get shot down by AA guns. MC disables the AA guns, rescues some marines…maybe establishes his first basecamp and proceeds to the Weapon’s location.
MC fights though a former human complex being occupied by Banished forces, rescues the weapon…then has to fight the base commander and unlocks the base as a human stronghold.
This would form a pretty smooth introduction to the gameplay loop…battle through the ship introduces basic combat and abilities. Crash-landing and destroying the AA guns gives you an understanding of the overworld gameplay loop…and the final assault and boss battle introduces the campaign-related gameplay loop. I’m sure that along the way things like Valor and Spartan cores will be explained and some secondary abilities will be unlocked by the player…after which the true open world map gets unlocked, and MC gets to pick how he wants to tackle things from there in “true” open world fashion. Whether the whole world will be unlocked from there, or aspects of it will be gated through campaign progression is unclear…I could see both being possible. Although ideally, the campaign and the open world will be closely tied to one another so that the two campaign loops enhance one another rather than feeling like completely different games.