Thee reason as of the what and the why

many people left the halo servers due to a lack of hacker prevention - and yet some left due to the gameplay -

there is of course more reasons then that but im just going to point out a 3rd one here and I only ask that 343 maintains the role of a halo map. now some still play halo 4 as only a few of its maps are corner cut maps

corner cut maps are the core of the arena playlist by having things that define quick drops of elevation and map cover cutting in and out so obsesivly that you got to bend out your PLAYSTYLE just to scrounge a few kills
now this is understandable in an arena game but not in the common teamslayer for example maps like monolith and skyline or the worst one vertigo.

yet maps do require access based on the player ability but need to balance - However that requires the scale of the map to be on a more larger-mid size scale and not as rapid maps like the castle and crimson map pack are balanced mid and larger-mid but you should consider maps from halo reach that would fit the player feild aswell like boneyard or headlong its simple enough to put a greenblock in a game so how come you dont go to the computer files containing headlong and make some edits.

but without going into detail as thats for another post its safe to say if players want to play as there casual self good or however then why should we be forced to play in inexplicably congested manners to run across hackers and mods that were left unblocked or played by someone elses opinion of map design to make people suffer yes maps like that can be used but you should atleast put out more packs and split your list into wargames and arena

so no matter what a player buys they can play as they see fit let alone you could push more dlc faster than most if you wanted to try that method

> <mark>many people left the halo servers due to a lack of hacker prevention</mark> - and yet some left due to the gameplay -
>
> there is of course more reasons then that but im just going to point out a 3rd one here and I only ask that 343 maintains the role of a halo map. now some still play halo 4 as only a few of its maps are corner cut maps
>
>
>
> corner cut maps are the core of the arena playlist by having things that define quick drops of elevation and map cover cutting in and out so obsesivly that you got to bend out your PLAYSTYLE just to scrounge a few kills
> now this is understandable in an arena game but not in the common teamslayer for example maps like monolith and skyline or the worst one vertigo.
>
>
> yet maps do require access based on the player ability but need to balance - However that requires the scale of the map to be on a more larger-mid size scale and not as rapid maps like the castle and crimson map pack are balanced mid and larger-mid but you should consider maps from halo reach that would fit the player feild aswell like boneyard or headlong its simple enough to put a greenblock in a game so how come you dont go to the computer files containing headlong and make some edits.
>
> but without going into detail as thats for another post its safe to say if players want to play as there casual self good or however then why should we be forced to play in inexplicably congested manners to run across hackers and mods that were left unblocked or played by someone elses opinion of map design to make people suffer yes maps like that can be used but you should atleast put out more packs and split your list into wargames and arena
>
> so no matter what a player buys they can play as they see fit let alone you could push more dlc faster than most if you wanted to try that method

What are you on about? o.O

> What are you on about? o.O

> Believe it or not around 20-40% of all Halo 4 players are either cheaters, modders, hackers etc. Don’t you dare argue with me you are just trying to cover it up.

Seriously though, it might be a contributing factor. It doesn’t seem very likely to me, but who knows?