Theater features

Hello Waypoint!

I would like to know what are the community’s top interests for new, or improved theater features for Halo 5: Guardians.

First off, a must for the game is the return of theater for every part of the game. Single player support was left out of Halo 4, and I was really disappointed by this.

I would also like to be able to watch videos from other player’s perspective. It annoys me that the only FP view I can have is my own (and I already watched that, anyway).

And a feature I would like to be implemented is the addition of real slow motion. Have you ever watched FX or a falling bullet case in theater while barely touching the trigger? There is no gap between frames for these. So with the Xbox One’s power, we should be able to slow down a video while the system fills the gaps between frames with the rest of the animation.

By having this feature, we could create amazing montages and machinimas, and not to mention being able to watch stunning game moments in full slow motion, without being annoyed by frame gaps.

Share your thoughts!

Next gen Halo titles really do deserve a powerful theater mode. Seeing it excluded in single player and Spartan ops for Halo 4 was a huge let down.

I would like to see an editor, were we can string clips together with different visual filters and annotation options. Also, points on the map that the camera can snap to. Watching weapon spawns, places of interest, battle zones, angles providing scenery. I think that would make for an entertaining and more accessible way to view our previous matches.

> Next gen Halo titles really do deserve a powerful theater mode. Seeing it excluded in single player and Spartan ops for Halo 4 was a huge let down.
>
> I would like to see an editor, were we can string clips together with different visual filters and annotation options. Also, points on the map that the camera can snap to. Watching weapon spawns, places of interest, battle zones, angles providing scenery. I think that would make for an entertaining and more accessible way to view our previous matches.

I see no point in it becoming a full time editor (it is not a video file nor can it be converted to one, it can only be recorded by external means as one).

As for OP, bullet travel a certain amount of distance in frames per second, adding animation into these frames could (not sure but I believe it is plausible) result in the appearance that bullets hit a target while in the actual game that would not be the case.

Aside from that we already upgraded to double the amounts of frames so the animations will be just as smooth as it was in Halo on the 360 in normal time.

All good points Siul! But I can’t believe that nobody mentioned an actual rewind feature instead of only being able to go back in 10 - second intervals.

Also, as much as I would like to be able to view other player’s PoV in First Person, I believe that the reason you can’t is because the game records what you did and saw others do, not necessarily what they actually did, because they are slightly out of sync or something. Think about when you see yourself get shot through a wall on your screen, but on their screen in their video they actually had line of sight.

Who knows, dedicated servers might help with the being out of sync thing for theater.

-SMARTAN 427

Well, there are three features I’d like to see in theatre mode.

-Object follower
-Player Action Bars
-Camera line up

First, the object follower.

The player should be able to lock onto any object that can move, kind of like how any player is automatically followed when in third person, but the objects instead are followed.

If you get a nice across the map, just lock on to the grenade and the camera would automatically follow the grenade

Second, the Player Action Bar.

This would be most useful to the Object Follower. Either way, the player action bar would be a representation of player actions in a ten second future. If you throw a grenade, then if you look at the player action bar five seconds before the throw, you’ll see a grenade icon in the bar closing in on the “present time” tab.

Perhaps it’s stretching it a little, but I’d even wish for small chain reactions to also appear. Say that a player is killed by a small flying object. The killer threw a grenade which sent the small object flying.

The game could check for “major” event, such as getting killed, what caused the kill, and the point of origin, if it’s not a player generated object like a grenade or rocket. Then it’d put the killing object’s start of motion on the Player Action Bar as an “event”.

Player A throws a grenade, which shows up on the “PAB”, the grenade detonates which causes a cone to fly away. The cone hits and kills player B. The game detects that Player B was killed by a non-player generated object. The game goes back until it finds the object’s starting position and maps it on the PAB.

Each player would have their own PAB, so to not have one bar full of actions from different players. The recorder should also be able to line up different objects from different players, or players, to follow during one recording, kind of like how we switch which player to view from currently. So I could take Player A’s model first, then that player’s grenade, quickly switch to an action Player B does, and then to something else.

With different camera transition systems of course. Fade to black, quick camera travel and so forth.

Third, Camera line up.

Something I like about animation programs is that you can set a cameras start position and end position, and it’ll move between those points. Something like this is what I’d like for a future theatre mode.

You set the start position of the camera, then the end position, and then you could set inbetween positions that the camera goes to, with rotation and everything. Just fly to the position, press a button to lock the position in the frame you’re in, then forward your clip, lock the next key position and so forth until you’ve strung together a rail for the camera to follow.

How would these interact with each other?

Well, the Action Bar could be used to automatically lock on to objects that the player will “generate”, like grenades, rockets and other projectiles when that action happens. So there would be no need to get the exact frame when the object appears, and there’d be no choppy video of something suddenly starting. You could have locked on to the player, and then when he/she throw a grenade, the camera automatically follows the grenade instead. With the camera line up system, you choose from where the camera starts to record, which rail it follows and where it stops.

When you’ve set up objects to follow and the camera rail in a sort of pre-record mode, you hit a preview button to see what it’ll look like, then adjust things you want adjusted, preview again, adjust until you’re happy and then record.

Then again, perhaps it’s too complicated both from a developer point of view as well as from a user point of view.

I talked about the idea below almost a year ago, when I thought about implementing theater in a new way.

To start with there is a “montage” at the starting screen of most games and Halo is no exception. These montages would only play if you stay on the start screen and don’t do anything.

I thought it would be cool if theater had an editor mode where you can edit clips from different films (Missions, Cutscenes, Custom Games, Matchmaking, etc.) and put together your own montage. This montage can have any music in it that you own.

So if I want I can have a montage play at the start screen when I am “AFK” and it can have these clips in any order I want, from whatever mode I want, and music that I bought/own.

And of course if you want to revert to the original video you could. And possibly download other peoples off a file share.

One improvement I would love to see come to theater is the ability to record game chat coversations along with the gameplay. Imagine how much easier it would be to commentate on Halo if you could record your voice will playing through the single player or the multiplayer.

All I want is the ability to fast foreword

> Hello Waypoint!
>
> I would like to know what are the community’s top interests for new, or improved theater features for Halo 5: Guardians.
>
> First off, a must for the game is the return of theater for every part of the game. Single player support was left out of Halo 4, and I was really disappointed by this.
>
> I would also like to be able to watch videos from other player’s perspective. It annoys me that the only FP view I can have is my own (and I already watched that, anyway).
>
> And a feature I would like to be implemented is the addition of real slow motion. Have you ever watched FX or a falling bullet case in theater while barely touching the trigger? There is no gap between frames for these. So with the Xbox One’s power, we should be able to slow down a video while the system fills the gaps between frames with the rest of the animation.
>
> By having this feature, we could create amazing montages and machinimas, and not to mention being able to watch stunning game moments in full slow motion, without being annoyed by frame gaps.
>
> Share your thoughts!

I agree with everything you said, but I’d add these thoughts:

  1. We should be able to continue recording while freezing the playback and changing camera angles. (Think of the Matrix effect.) I’d love to be able to show someone being sniped, and then freeze it, follow the bullet trail back to its source and then start playback again focused on the sniper. It’d be incredibly cinematic.

  2. We MUST MUST be able to start the film partways in or skip forward easily. Why is it necessary to fast forward all the way through the film just to get to something that happens at the end? It seems simple enough to be able to start it or jump in 10% increments, or at the very least 25%-50%-75%.

One thing I want. Multiplayer on theatre. Be it split screen or online, I want to be nerdy with friends.

I almost cry when I realized that there is no theather in the campaign. :smiley:

What definetly should come back is that you can watch your films with a friend together (at least 2 people), this feature is gone since Halo Reach and I don’t understand why they took it out.

I remember in Halo 3 my doubles partner and I were always analizing our games in theater and what we could have done better in the game and so on. Or even if you just wanted to show a funny game clip and talk about. Reach and 4 made it all so complicated, everyone had to download the clip and then watch on his own…

… am I the only one who would love to see this feature come back?

I would love for the next version of theatre to include the following features:

  1. Real Time Rewind & Fast Forward (2x, 5x, 10x)
  2. FP views for all players
  3. Some sort of Film Editor (to create montages and such)
  4. Slow Motion
  5. A Highlight Reel that allows you to skip to potential moments of interest (multi-kills, sprees, etc.)
  6. The ability the view clips with a party
  7. Theatre Mode for all gamemodes
  8. The ability to record game chat (toggle on/off)