The Yappening Wishlist!

Since it’s looking like The Yappening will be a permanent game mode available to us in customs games and maybe even its own playlist let’s come up with an official wishlist of changes/additions we’d like to see! Also a huge thank you to Postums, Wrensi, and anyone else who had a hand in creating this unique game mode!

1.) Controller Sentinels for Anders!

Anders is probably the weakest Leader in the yappening. Her advanced research times do not affect her and her Ark Defense sentinels die very quickly because everything does so much damage. Giving her the Controller Sentinels we saw in spearbreaker would be amazing! And they could be a T3 unit in the Airpad right under the Vulture. Also for Anders her Retriever (which looks amazing with its rainbow energy beems) does very little damage.2.) Honor Guard Army!

The Shipmaster also got the short end of the stick in the Yappening as his banished raid is now 2 points (Woo). To Yap him up a bit I suggest remove all upgrades for his Honor Guard and then make him cost 4 pop. Essentially, you could create an Honor Guard army like you could in HW1! I have done it in blitz and it is incredibly awesome to see an army of velicoraptors with energy swords run around the map and slice everything up!3.) Remove Generators

While I think it’s funny that generators produce supplies I know many many players this weekend will go about making generators and not be any the wiser. I recommend removing generators entirely in order to completely eliminate any confusion.4.) Methane Scarab!

Replace YapYap’s scarab with the Volatile scarab but instead of infusion its beam leaves behind a trail of Methane and instead of a Shield for its Y ability it lets out a huge scarab fart of methane around it.5.) Make the Goblin Y ability come back less often

YapYap is obviously the strongest leader in this game mode (as he should be) but having 6 insta heal goblins is a bit much, even by OP standards. Was playing a game last night and everyone had scarabs and condors (it was nuts) and the scarabs were literally unkillable because the goblins could insta heal everything back up. Nerfy nerf nerf !6.) Give Cyclops a Jetpack!

Idk if this is even possible but I always though it would be cool if the cyclops had a jetpack like the jetpack brutes! Maybe it would be possible to give them the jetpack y ability? Who knows7.) Make colony’s wall endless!

Colony’s teleport is cool and all but lets Yap him up a bit! Make his wall endless (provided you have enough line of sight). Also not sure if this is possible but if you have it to where certain units spawn with Skitterers pre attached that would be pretty neat.Well that’s all I can think of for right now, I’m curious to hear your suggestions though! I will update the OP with any suggestions that seem particularly awesome!

Create a Party Mode for TFF that has Yappening options and can be played in customs, this disabling leaderboards. And give back power generation for this mode! TFF is unplayable without giving yourself starting energy. The energy crates are even disabled!

I’m not going to quote cause there’s too much but I have a couple of responses and suggestions of my own.

2.) No full army of honors guards with cloak plz would destroy too much without detect, 1 I would be okay with making all his upgrades availible at tier 1 otherwise he will shred everything with no detect and with an army of grunts by his side he would be unkilliable especially with how map control is everything.

3.) I gotta agree that gens are in an odd place, apart from the higher HP I don’t know what they do. However, if they have a seperate production curve to supply pads i.e. builing extra supply pads doesn’t decrease the number of supplies generated then keep them in as that would add some reason to build them. I don’t know if they have a seperate supply curve (has anyone tested it?) and if they don’t I htink htis would be a better change than terying to remove them entirely (which I also assume is harder idk how they are designed).

8.) Give banished bases back. Tech 2 having no health is a glitch I assume PLZ fix.

9.) buff Johnson’s bunkers, these things need some love in the health and possibly storage department.

10.) too many powers don’t do enough damage, I understand there are a ton and that actually balancing them is a struggle but either some powers need to be toned down or everything needs to be OP.

That’s all from me, tbh I would rather they not put much more time into this as I think there is still a heck of a lot needed on the main playlists as that should be by far the main priority.

I’d rather the Dev’s spend time on actually balancing the actual play lists that have been out a year instead of wasting time ‘perfecting’ a broken game mode. They can do this when they finally fix the real game.

It is nit a broken game mode. It takes skill to win.

> 2533274843669931;3:
> I’m not going to quote cause there’s too much but I have a couple of responses and suggestions of my own.
>
> 2.) No full army of honors guards with cloak plz would destroy too much without detect, 1 I would be okay with making all his upgrades availible at tier 1 otherwise he will shred everything with no detect and with an army of grunts by his side he would be unkilliable especially with how map control is everything.

As I said in the OP, the honor guard would be in its Tier 1 state and not have any upgrades. With low health and a shorter Y ability if necessary it would be no different than fighting an army of Jetpack brutes or Goliaths.

> 2533274908554466;4:
> I’d rather the Dev’s spend time on actually balancing the actual play lists that have been out a year instead of wasting time ‘perfecting’ a broken game mode. They can do this when they finally fix the real game.

Well the Devs managed to create The Yappening while balancing the game so I don’t think you know what you’re talking about. Have you seen the balance patch we are getting Monday? It’s looking like the game will be the most balanced it’s ever been; and they did it all while make this new game mode. Don’t underestimate their power lol

I wanna see more things be put on Steroids in this mode. And make Grizzlies 5 pop for true fear.

Ok, well they need to put Max Vet up to 10 :slight_smile:

Population per unit returns to Halo Wars 1 metrics.
We have a pop cap of 120, Let’s not artificially inflate the pop cost of units in response.

Also, Anders’ Controller Sentinel should replace the Condor as her uber unit. Retriever Sentinel remains as a calldown, maybe damage is buffed in return for modification into a timed unit (eg. only available for a minute before flying off again, cooldown timer increased as well).

EDIT: Power and Control Nodes gain the ability to summon Sentinel defenders (with the chance to include a Protector in a wave) aligned with the team that controls said node to either slow down or otherwise interfere with the enemy force attempting to capture it. The Sentinels summoned via this method are running pre-nerf damage characteristics (eg. remember how broken Protectors used to be?), but are not directly controlled by players.

Leader powers needed to be stronger during the yappening, with level 3 upgrades, powers didn’t make a dent
I suggest buffing damage of all leader powers by 343%

> 2533274818651339;1:
> and instead of a Shield for its Y ability it lets out a huge scarab fart of methane around it.

Yes, just, yes. So beautiful, imagine it. Giant scarab methane farts.