I have to say that I consider that a disingenuous take to what the motion sensor has been for Halo and how the current game has come up short on it.
While there are a lot of popular shooters that don’t have motion sensor/radar/minimap tucked away in a corner (Rainbow Six Siege, Tarkov, Insurgency, Overwatch), there’s also a large number that do (CoD, Battlefield, Titanfall, Apex, even Counter-Strike) so I feel like casually tossing out the excuse of “There’s games that don’t have it, you’ve just been coddled” to be unnecessarily insulting, especially when the games that do have it succeed in the reason why they have it: to bring some direction and guidance to the combat.
Infinite’s motion sensor fails to do that in my opinion, particularly in BTB where I tend to play the most but it feels lacking in Arena as well. Maps like Infinite’s where you have vehicles driving around and movement-enhancing tools like the Grappleshot and spawns that can be rather inconsistent while everyone’s running around and blasting each other at long range with tactical rifles or caving heads with Hammers, information that the motion sensor used to provide in previous games was not only helpful but necessary as opposed to games that don’t have it like Siege, Insurgency, or Tarkov where their gameplay was designed on more conservative, tactical movements and gameplay or Overwatch where you had very fixed spawns and predictable lanes of travel with sturdier characters with escape abilities (depending on your Hero of course). Hardly something to compare to the likes of Halo that’s far more chaotic.
In previous Halos such as 4, despite all that chaos going on I was able to still fight and be effective. I’d keep my eye on the ranged angles that I could get hit by and shoot people with, but a glance can help keep an eye on my back or flanks that can get very hard to keep track of, particularly when those longer ranges require more time and focus considering the need to get consecutive headshots to wear down those ranged targets as opposed to how quickly you can get killed in closer ranges with the standard AR.
The 7m difference of Infinite compared to its previous games has just crossed the other side of the line to near-useless for me, especially in BTB or a game mode like FFA.
If it wasn’t obvious the Radar sucks balls, Attrition makes it incredibly crystal clear that the Radar sucks balls. You can have a MF riding your back like you’re a damn horse and the Radar still won’t pick them up.
They can throw in all the new and returning modes they want, but this game will never be fun with how it currently is.
Infection with the current state of this game is gonna be a blast!
If they have this much trouble with a small change to the motion tracker, what your asking is nothing short of a Christmas Miracle. They’re not used to having to do the work themselves…
https://steamcommunity.com/sharedfiles/filedetails/?id=2684608245
This screenshot showcases just how far 18 meters is and it’s quite a further then melee range…
If they have a sword it’s almost impossible to kill them unless you see them immediately, if they have the grappleshot or thrusters it’s even harder to react
Almost everyone except pro players prefers the old classic radar, this is another thing that was fine in previous halos but 343 decided to change for no reason except to please ultra competitive players
Don’t fix what isn’t broken.
“Almost everyone except pro players prefer the old classic radar”
I would actually question this. I see a topic or two pop up on occasion ( and mostly just this website ), but most people seemingly don’t care enough about the change enough to actually talk about it. The most one group could get here could only get around 100 people requesting it return to normal. Most people are more bothered by actually gameplay effecting issues ( crashing and what not ) more or less which I agree need definitely more attention then this.
Anywho, this is where I feel people are coddled by the motion tracker and have issues adjusting to it being less. If you had come to this game from one that was fairly fast paced and didn’t have a radar, you’d probably not have as much of an issue with people running around and sneaking up on you as easily. Being well aware of your surroundings and paying attention is generally how you catch these people.
The radar is still very useful, but you’ll have to look a little bit more and try to focus less on one point ( aka, tunnel vision ) when engaging in fire fights. Too actually pay more attention to your surroundings, and you’ll be fine.
In the smaller maps, I use the radar all the time to catch people off guard. Hell, I make it a habbit to see how many times I can jump over a person running around corners and back hand them in the back when they go under me for free kills. Trying to get used to the dash ability to make it easier even lol.
There’s also a good chance that 343i wanted it to be this way too. If that’s the case people are going to have to learn to adjust to it. I honestly feel it was a good change, as long as they allow custom games where you can change it to how you prefer it down the line more or less to the few that actually prefer the “normal size”.
You think i don’t do it? I camp behind corners using the radar to my advantage all the time, especially when i have a sword, hammer or shotgun, even the ar is overpowered if you get the jump on someone. But still, i don’t like the fact that 343 is constantly changing the classic halo gameplay for no reason. I still prefer the old radar.
You can say 343 wanted it to be this way, but when it isn’t the way most players want, it’s a problem. I don’t believe that only 100 players on waypoint want the classic radar back.
My bad, only 91% of 160 people cared enough to vote for it:
https://forums.halowaypoint.com/t/25m-radar-please/473835
and yes, I know less voted no, but that’s still no where near most of the people playing this game, or probably even frequent these forums. Most people most likely just don’t care about the “issue” at all probably.
That’s to be expected, most players don’t even come to the forum, they just start playing another game or go backmto MCC, most stopped playing because of constant crashes, desync, forced games on high ping servers, bad game optimization, btb not working, overpriced shop, bad challenge system, lack of classic maps/gamemods, bad weapon balance, overpowered melee, etc, etc, i could go on
I mean in that particular size of 160 players, 91% of them voted for the 25m while 9% voted no. A small sampling, but a rather one-sided divergence of opinion nonetheless.
And the radar was certainly an issue in the Flights (its even smaller range and not being able to detect regular walking) that required 343 to fix it in time for the next one and a lot of others - both here and other forums/areas I visit - still find it inadequate. The problem is that there are far, far more issues now than there were in the Flights (progression, desynching, BTB, playlists etc) that they can just say they fixed it and sweep this one under the rug.
Regular walking is on it now. In the first Flight they had it so that it would only detect Sprint but then changed it cause everyone hated it.
For me the motion sensor is nearly useless. I’m usually engaging enemies way before I have any reason to use it or enemies are riddling my flanks with bullets by the time I even get so much as a blip. At the moment it seems okay when giving a heads-up on vehicles but that’s about it. On BTB its particularly useless but even when I’m playing FFA in Arena the fact that glancing at my motion sensor becomes a hindrance rather than helpful (a moment of inattention that runs the risk of me starting to get shot during then) in a situation where I’m in a space where everyone is an enemy is particularly telling.
It’s the reason the Sword and Hammer are so powerful compared to past games (no, it’s not the lack of an OHK shotgun).
It, combined with the massively increased AR range, makes AR starts games a LOT less fun. Now ARs spray you down in seconds, and if you get hit in the back or side because your radar couldn’t even reach the doorway of the room? You’re dead. There’s no reacting to that.
And it’s just overly very frustrating. Radar should be far enough to cover most small-medium sized rooms in the game. The radar in H2, 3, or Reach could easily accomplish this in Infinite.
I wouldn’t say that it is Infinite’s biggest problem, but it’s definitely one of them. It was a much bigger problem in Halo 5 due to its lightning fast pacing, so you couldn’t plan out your approach before you engaged the enemy. I think I only used the radar to see if someone was straight below so I could ground pound them.
25m or even 20m radar would help a lot in Infinite because Halo has always been more tactical based than reaction based, but you are thankfully able to plan out some things unlike Halo 5.
How can you not tell? It is obvious and you can easily test and tell yourself with your own radar. Yes walking shows you on radar if you walk the full speed. This should have been obvious.