The world view is important

Recently, there are many images of armor design that do not seem to be Spartan.
Does 343 really care about the world of HALO?
I was sometimes anxious.
In Japan where I live
Played Master Chief in HALO Original Trilogy, a great saga
Dropped after Mr. Tani developed 343
The chief has become another person
Even if it is a HALO brand, HALO WARS 2 will leave save data lost and frozen.
Update support has ended.
The HALO Waypoint app in the Bungie era had a lot of unique content that made you feel the world of HALO,
The HALO channel that replaces it has disappeared, and even the spectacular content such as the HALO 2 documentary has disappeared.
HALO Infinite is fun and fun. I am worried because there are many anxiety factors.

HALO fans who like FPS …
I really like it … it’s so funny that HW2 …
Everyone should play with XBOX GAME PASS …
Professor Anders will surely appear in HALO Infinite …
I’m looking forward to it.

halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.

Earnings are important
But there is something that should be protected
I was sometimes anxious because I didn’t do that.
HALO Infinite seems to have many parts that meet expectations
Some Brutes are friendly characters.
It seems to be very enjoyable

> 2533274953195665;3:
> halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.

It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.

It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.

> 2533274812002202;5:
> > 2533274953195665;3:
> > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
>
> It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
>
> It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.

Unfortunately, this is just the state of the gaming industry. It doesn’t have to be, but it is.

> 2533274812002202;5:
> > 2533274953195665;3:
> > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
>
> It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
>
> It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.

it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, as well as the fallout inspired armors from datamines, all look great while still being exotic and distinct.

> 2533274953195665;7:
> > 2533274812002202;5:
> > > 2533274953195665;3:
> > > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
> >
> > It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
> >
> > It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.
>
> it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, looks great while still being exotic and distinct.

They did a good job with season 8. About half the community is split on the new armors and people will forget about it in a couple weeks or so.

If I count 8 in the season
It may be okay to have a different kind of armor.
However, I think it would be interesting to make something that game fans like TES collaboration would be happy with.
It’s a pity that this is not the case.
Even if it’s not a novel, I want you to publish a story that connects HALO5 to HALOWARS2 to HALO Infinite with a graphic novel.

> 2533274847704400;8:
> > 2533274953195665;7:
> > > 2533274812002202;5:
> > > > 2533274953195665;3:
> > > > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
> > >
> > > It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
> > >
> > > It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.
> >
> > it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, looks great while still being exotic and distinct.
>
> They did a good job with season 8. About half the community is split on the new armors and people will forget about it in a couple weeks or so.

Personally I think that when you put out content that half the community likes, and the other half absolutely hates, that’s not good work. Maybe if half of the people were indifferent but they’ve put out stuff that is so clearly moving in a not serious, not canon direction for the games. For many fans, like myself, we really quite explicitly do not want this stuff in the games. I don’t want them to better integrate non-canon armor into the game’s artstyle, I just DO NOT WANT non-canon content in the game, at all.

There are SO SO SO many games where you can buy all kinds of weird non-canon crap, I’m not sure why players interested in that can’t just play those games and let Halo be Halo.

“people will forget about it in a couple weeks or so” is not a good sign for content that’s being put out. Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content? It’s because they’re hoping that if these armors sell well they can sell them in Infinite too.

> 2533274812002202;10:
> > 2533274847704400;8:
> > > 2533274953195665;7:
> > > > 2533274812002202;5:
> > > > > 2533274953195665;3:
> > > > > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
> > > >
> > > > It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
> > > >
> > > > It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.
> > >
> > > it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, looks great while still being exotic and distinct.
> >
> > They did a good job with season 8. About half the community is split on the new armors and people will forget about it in a couple weeks or so.
>
> Personally I think that when you put out content that half the community likes, and the other half absolutely hates, that’s not good work. Maybe if half of the people were indifferent but they’ve put out stuff that is so clearly moving in a not serious, not canon direction for the games. For many fans, like myself, we really quite explicitly do not want this stuff in the games. I don’t want them to better integrate non-canon armor into the game’s artstyle, I just DO NOT WANT non-canon content in the game, at all.
>
> There are SO SO SO many games where you can buy all kinds of weird non-canon crap, I’m not sure why players interested in that can’t just play those games and let Halo be Halo.
>
> “people will forget about it in a couple weeks or so” is not a good sign for content that’s being put out. Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content? It’s because they’re hoping that if these armors sell well they can sell them in Infinite too.

People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.

Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way

> 2533274847704400;11:
> > 2533274812002202;10:
> > > 2533274847704400;8:
> > > > 2533274953195665;7:
> > > > > 2533274812002202;5:
> > > > > > 2533274953195665;3:
> > > > > > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
> > > > >
> > > > > It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
> > > > >
> > > > > It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.
> > > >
> > > > it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, looks great while still being exotic and distinct.
> > >
> > > They did a good job with season 8. About half the community is split on the new armors and people will forget about it in a couple weeks or so.
> >
> > Personally I think that when you put out content that half the community likes, and the other half absolutely hates, that’s not good work. Maybe if half of the people were indifferent but they’ve put out stuff that is so clearly moving in a not serious, not canon direction for the games. For many fans, like myself, we really quite explicitly do not want this stuff in the games. I don’t want them to better integrate non-canon armor into the game’s artstyle, I just DO NOT WANT non-canon content in the game, at all.
> >
> > There are SO SO SO many games where you can buy all kinds of weird non-canon crap, I’m not sure why players interested in that can’t just play those games and let Halo be Halo.
> >
> > “people will forget about it in a couple weeks or so” is not a good sign for content that’s being put out. Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content? It’s because they’re hoping that if these armors sell well they can sell them in Infinite too.
>
> People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
>
> Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way

Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.

I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”

> 2533274812002202;12:
> > 2533274847704400;11:
> > > 2533274812002202;10:
> > > > 2533274847704400;8:
> > > > > 2533274953195665;7:
> > > > > > 2533274812002202;5:
> > > > > > > 2533274953195665;3:
> > > > > > > halo has always had some non-canonical armor pieces sprinkled in like hayabusa and haunted. 343 is going a little overboard with it for my taste but I’d guess it has to do with monetization. a wildly diverse range of unconventional cosmetics, lore-friendly or not, is what’s going to maximize battlepass sales.
> > > > > >
> > > > > > It’s just sad to see them making choices to maximize battlepass sales rather than choices to maximize the quality of the game.
> > > > > >
> > > > > > It would be so wonderful if game devs could stop trying to make the game that sells the most crap and go back to trying to make the best game and let it settle itself out from there.
> > > > >
> > > > > it’s possible that after monitoring MCC feedback 343i will make a better effort integrate the non-canon armor into the game’s artstyle. the first “fractures” armor we’ve seen, yoroi, looks great while still being exotic and distinct.
> > > >
> > > > They did a good job with season 8. About half the community is split on the new armors and people will forget about it in a couple weeks or so.
> > >
> > > Personally I think that when you put out content that half the community likes, and the other half absolutely hates, that’s not good work. Maybe if half of the people were indifferent but they’ve put out stuff that is so clearly moving in a not serious, not canon direction for the games. For many fans, like myself, we really quite explicitly do not want this stuff in the games. I don’t want them to better integrate non-canon armor into the game’s artstyle, I just DO NOT WANT non-canon content in the game, at all.
> > >
> > > There are SO SO SO many games where you can buy all kinds of weird non-canon crap, I’m not sure why players interested in that can’t just play those games and let Halo be Halo.
> > >
> > > “people will forget about it in a couple weeks or so” is not a good sign for content that’s being put out. Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content? It’s because they’re hoping that if these armors sell well they can sell them in Infinite too.
> >
> > People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
> >
> > Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way
>
> Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.
>
> I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”

I’m not saying you can’t complain, I’m just showing some examples of trends that occurred in the past with the other Halo games. The only reason I say this is because the armor is such a minor issue that carries no effect into gameplay. I play Halo to win, not to dress up my spartan like a Barbie. I don’t even notice what other people wear when I play online.

And no co-op campaign and forge at launch is unacceptable and I agree this should’ve been there at launch. But there’s still work to be done in the MCC plus we’re getting all these things for free. Can’t complain how much dedication and support is put into MCC with its life span.

> 2533274847704400;13:
> > 2533274812002202;12:
> > > 2533274847704400;11:
> > > People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
> > >
> > > Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way
> >
> > Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.
> >
> > I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”
>
> I’m not saying you can’t complain, I’m just showing some examples of trends that occurred in the past with the other Halo games. The only reason I say this is because the armor is such a minor issue that carries no effect into gameplay. I play Halo to win, not to dress up my spartan like a Barbie. I don’t even notice what other people wear when I play online.
>
> And no co-op campaign and forge at launch is unacceptable and I agree this should’ve been there at launch. But there’s still work to be done in the MCC plus we’re getting all these things for free. Can’t complain how much dedication and support is put into MCC with its life span.

I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.

People aren’t really purely complaining about a specific issue when they discuss these things. As I’ve pointed out, the issue of these non-canon armors relates more-so to an overall approach that is prioritizing novelty, cosmetics, and fads, rather than doing something really interesting (like ODST flood firefight.) Now that in my opinion, is something worth rallying against.

Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)

> 2533274812002202;14:
> > 2533274847704400;13:
> > > 2533274812002202;12:
> > > > 2533274847704400;11:
> > > > People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
> > > >
> > > > Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way
> > >
> > > Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.
> > >
> > > I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”
> >
> > I’m not saying you can’t complain, I’m just showing some examples of trends that occurred in the past with the other Halo games. The only reason I say this is because the armor is such a minor issue that carries no effect into gameplay. I play Halo to win, not to dress up my spartan like a Barbie. I don’t even notice what other people wear when I play online.
> >
> > And no co-op campaign and forge at launch is unacceptable and I agree this should’ve been there at launch. But there’s still work to be done in the MCC plus we’re getting all these things for free. Can’t complain how much dedication and support is put into MCC with its life span.
>
> I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.
>
> People aren’t really purely complaining about a specific issue when they discuss these things. As I’ve pointed out, the issue of these non-canon armors relates more-so to an overall approach that is prioritizing novelty, cosmetics, and fads, rather than doing something really interesting (like ODST flood firefight.) Now that in my opinion, is something worth rallying against.
>
> Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)

I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.- um I’m not sure if you remember playing Halo 2 campaign, but the arbiter missions were fantastic and worked really well with the story.

Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)- Obviously with the GaaS confirmed for Infinite we already know monetization is going to be in the game. If they wan’t to focus on cosmetics then that’s fine. Does focusing on cosmetics affect the release of the game with no forge or co-op campaign, probably, but that’s not the discussion here.

> 2533274847704400;15:
> > 2533274812002202;14:
> > > 2533274847704400;13:
> > > > 2533274812002202;12:
> > > > > 2533274847704400;11:
> > > > > People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
> > > > >
> > > > > Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way
> > > >
> > > > Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.
> > > >
> > > > I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”
> > >
> > > I’m not saying you can’t complain, I’m just showing some examples of trends that occurred in the past with the other Halo games. The only reason I say this is because the armor is such a minor issue that carries no effect into gameplay. I play Halo to win, not to dress up my spartan like a Barbie. I don’t even notice what other people wear when I play online.
> > >
> > > And no co-op campaign and forge at launch is unacceptable and I agree this should’ve been there at launch. But there’s still work to be done in the MCC plus we’re getting all these things for free. Can’t complain how much dedication and support is put into MCC with its life span.
> >
> > I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.
> >
> > People aren’t really purely complaining about a specific issue when they discuss these things. As I’ve pointed out, the issue of these non-canon armors relates more-so to an overall approach that is prioritizing novelty, cosmetics, and fads, rather than doing something really interesting (like ODST flood firefight.) Now that in my opinion, is something worth rallying against.
> >
> > Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)
>
> I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.- um I’m not sure if you remember playing Halo 2 campaign, but the arbiter missions were fantastic and worked really well with the story.
>
> Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)- Obviously with the GaaS confirmed for Infinite we already know monetization is going to be in the game. If they wan’t to focus on cosmetics then that’s fine. Does focusing on cosmetics affect the release of the game with no forge or co-op campaign, probably, but that’s not the discussion here.

It’s not up to you to dictate to others what the discussion is about. My point is entirely relevant to the dicussion, whether or not you agree with it.

From the OP: “Earnings are important
But there is something that should be protected”

Hopefully 343 sees these concerns from the community, although sadly it’s probably too late for any adjustments to their monetization plans for Infinite.

> 2533274812002202;16:
> > 2533274847704400;15:
> > > 2533274812002202;14:
> > > > 2533274847704400;13:
> > > > > 2533274812002202;12:
> > > > > > 2533274847704400;11:
> > > > > > People complained about a playable Arbiter when Halo 2 came out. People complained about Hayabusa when Halo 3 came out. People complained about Armor effects when Halo Reach came out. And it was all forgotten about and people moved on. It’s a trend that will continue and everyone who hates the new S8 armor will forget about it as well.
> > > > > >
> > > > > > Clearly they’re in a crunch to make Infinite work, so why are they wasting time on this kind of content?- They have a separate team dedicated to working on MCC. I’m sure this does not impact Infinite in any way
> > > > >
> > > > > Are you basically just hear to say “stop complaining” ? You’re on a forum… about a video game. If your perspective is really just “don’t worry you’ll forget about this someday” then please find something more to contribute, or just stop.
> > > > >
> > > > > I’m aware that 343 splits their team. I think it’s a very poor decision to be dedicating a team to producing weird, divisive, novelty content for a 14 year old game when they’re also dropping major parts of Infinite for launch. People would much rather hear “Hey we have to delay MCC Season 8 for 6 months, but you’ll get co-op and forge at launch!”
> > > >
> > > > I’m not saying you can’t complain, I’m just showing some examples of trends that occurred in the past with the other Halo games. The only reason I say this is because the armor is such a minor issue that carries no effect into gameplay. I play Halo to win, not to dress up my spartan like a Barbie. I don’t even notice what other people wear when I play online.
> > > >
> > > > And no co-op campaign and forge at launch is unacceptable and I agree this should’ve been there at launch. But there’s still work to be done in the MCC plus we’re getting all these things for free. Can’t complain how much dedication and support is put into MCC with its life span.
> > >
> > > I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.
> > >
> > > People aren’t really purely complaining about a specific issue when they discuss these things. As I’ve pointed out, the issue of these non-canon armors relates more-so to an overall approach that is prioritizing novelty, cosmetics, and fads, rather than doing something really interesting (like ODST flood firefight.) Now that in my opinion, is something worth rallying against.
> > >
> > > Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)
> >
> > I mean keep in mind that people complained about the arbiter and Halo 2, and the feedback was heard, and Halo 3 was one of the most popular campaigns because they integrated player feedback and managed to use the arbiter in a fun way that worked for fans. So it seems like complaining about these things is a key part of the process.- um I’m not sure if you remember playing Halo 2 campaign, but the arbiter missions were fantastic and worked really well with the story.
> >
> > Personally I also don’t focus on cosmetics, except in Reach (since I was invested in customizing Noble 6 in the campaign.) So I’m fairly annoyed when 343 focuses so hard on cosmetics. I know this content is free for MCC, but I doubt it will be in Infinite (just a guess.)- Obviously with the GaaS confirmed for Infinite we already know monetization is going to be in the game. If they wan’t to focus on cosmetics then that’s fine. Does focusing on cosmetics affect the release of the game with no forge or co-op campaign, probably, but that’s not the discussion here.
>
> It’s not up to you to dictate to others what the discussion is about. My point is entirely relevant to the dicussion, whether or not you agree with it.
>
> From the OP: “Earnings are important
> But there is something that should be protected”
>
> Hopefully 343 sees these concerns from the community, although sadly it’s probably too late for any adjustments to their monetization plans for Infinite.

LOL I didn’t say to dictate what the discussion is about. Please re read my post again cause you didn’t understand it.

New ones may be hard to accept.
But everything that goes up in the example is Bungie’s work,
It was exactly HALO.
However, although I like the HALO 5 War Zone myself,
Such a loot box element was not accepted.
HALO 4 and HALO 5 enemies were not accepted.
So in INFINITE, like Bungie’s HALO, the elite and Brute return to their main enemies.
I think whether it is HALO-like or not is a very important factor.
I feel that the last 10 years 343 have been mistaken little by little.