There will be no wildlife that will threaten the player in Halo Infinite.
The biggest question I have for this is…
Why?
Why is this not featured?
The answer that was given was based on the focus of the story and keeping a clear mindset on the objectives, but Halo is a living world full of life and death. Shouldn’t there be predators, and other natural disasters? The animals may be seen as a distraction from the focus but I believe that they would make the ring world come more to life.
Oh man. I wish I could go over to that Forerunner fortress, but there’s a giant dinosaur creature with banished armor plating guarding it.
OK. That may have been a bit too much, but the idea is there. Halo 3 ODST adapted similar ideas with the Brutes equipping the engineers with bombs and blowing them up. In all, I was hoping that the sandbox would allow for more environmental encounters like Halo Reach did but with more variation and unexpected timing. I was hoping for a truly threatening Halo ring. I wanted a reason to find more equipment and weaponry, to take down more than just Brutes.
I still believe Halo Infinite has a lot of potential and secrets to be shared. This was just the top thing for me that was disappointing in the #ASK343. Even more so than not having duelwelding and elites.
> 2533274798778494;1:
> **There will be no wildlife that will threaten the player in Halo Infinite.**The biggest question I have for this is…
>
> *Why?*Why is this not featured?
>
> The answer that was given was based on the focus of the story and keeping a clear mindset on the objectives, but Halo is a living world full of life and death. Shouldn’t there be predators, and other natural disasters? The animals may be seen as a distraction from the focus but I believe that they would make the ring world come more to life.
>
> Oh man. I wish I could go over to that Forerunner fortress, but there’s a giant dinosaur creature with banished armor plating guarding it. OK. That may have been a bit too much, but the idea is there. Halo 3 ODST adapted similar ideas with the Brutes equipping the engineers with bombs and blowing them up. In all, I was hoping that the sandbox would allow for more environmental encounters like Halo Reach did but with more variation and unexpected timing. I was hoping for a truly threatening Halo ring. I wanted a reason to find more equipment and weaponry, to take down more than just Brutes.
> I still believe Halo Infinite has a lot of potential and secrets to be shared. This was just the top thing for me that was disappointing in the #ASK343. Even more so than not having duelwelding and elites.
I agree that having wildlife and the environment play a larger role would be a serious strength to add the explorative and world building aspects of Halo that infinite seems to be aiming for. Very disappointing to hear that it wont be there at launch but I’m still hoping down the line it can be added perhaps.
I’m not overly concerned with the fact that wildlife will not play an adversarial role in Infinite. Idk what the larger community sentiment is on Reach’s inclusion of this mechanic, but I did not enjoy having to fight a couple miniboss-like creatures during a stealth mission where I mostly had to waste sniper ammo to take the beasts down. So I’ve had my fill of interactive wildlife.
It probably has something to do with the way the enemy spawns on the map.
If the wildlife was aggressive, it could lead to them attacking Banished forces before you even get there, leading to you constantly running into Banished patrols surrounded by 50 dead Moa birds or whatever. On the flipside, I could lead to a map full of vibrant wildlife, and dead Banished forces scattered around the map forever.
It worked in Reach because the Guta (?) were confined to one small section of the mission, and if you wait long enough the do kill everything.
I’m not too worried about the wildlife itself being hostile. But if the flood ever show up in this game, either in the main campaign or as dlc, I’d be super excited to see hostile flood forms of the different wildlife around the ring
> 2533274798778494;1:
> **There will be no wildlife that will threaten the player in Halo Infinite.**The biggest question I have for this is…
>
> *Why?*Why is this not featured?
>
> The answer that was given was based on the focus of the story and keeping a clear mindset on the objectives, but Halo is a living world full of life and death. Shouldn’t there be predators, and other natural disasters? The animals may be seen as a distraction from the focus but I believe that they would make the ring world come more to life.
>
> Oh man. I wish I could go over to that Forerunner fortress, but there’s a giant dinosaur creature with banished armor plating guarding it. OK. That may have been a bit too much, but the idea is there. Halo 3 ODST adapted similar ideas with the Brutes equipping the engineers with bombs and blowing them up. In all, I was hoping that the sandbox would allow for more environmental encounters like Halo Reach did but with more variation and unexpected timing. I was hoping for a truly threatening Halo ring. I wanted a reason to find more equipment and weaponry, to take down more than just Brutes.
> I still believe Halo Infinite has a lot of potential and secrets to be shared. This was just the top thing for me that was disappointing in the #ASK343. Even more so than not having duelwelding and elites.
I mean… the only canonical evidence we have for predatory wildlife on a Forerunner installation is on The Ark with its much larger refugia (and Erebus VII).
We can also surmise that the Banished may well have exterminated any threatening lifeforms in crucial sectors under their control.
Sure, I get it, from a technical perspective they’re probably just reducing the technical requirements, but likewise: they’ve made it entirely clear Infinite isn’t an open world game it merely has some elements.
Product design perspective: it’s a nice to have but certainly not a requirement. Maybe we’ll see later areas of the ring introduced in future expansions which will contain some predatory life
> 2533274798778494;1:
> **There will be no wildlife that will threaten the player in Halo Infinite.**The biggest question I have for this is…
>
> *Why?*Why is this not featured?
>
> The answer that was given was based on the focus of the story and keeping a clear mindset on the objectives, but Halo is a living world full of life and death. Shouldn’t there be predators, and other natural disasters? The animals may be seen as a distraction from the focus but I believe that they would make the ring world come more to life.
>
> Oh man. I wish I could go over to that Forerunner fortress, but there’s a giant dinosaur creature with banished armor plating guarding it. OK. That may have been a bit too much, but the idea is there. Halo 3 ODST adapted similar ideas with the Brutes equipping the engineers with bombs and blowing them up. In all, I was hoping that the sandbox would allow for more environmental encounters like Halo Reach did but with more variation and unexpected timing. I was hoping for a truly threatening Halo ring. I wanted a reason to find more equipment and weaponry, to take down more than just Brutes.
> I still believe Halo Infinite has a lot of potential and secrets to be shared. This was just the top thing for me that was disappointing in the #ASK343. Even more so than not having duelwelding and elites.
From a halo lore based point Zeta Halo did not have wildlife that would be threatening to humans because the Librarian shaped the environment and ecosystem that way. The Librarian wanted a safe place for a small number of humans to be able to live successfully and eventually advance to the point they previously had been before being basically exterminated by the Forerunners. This was before the humans of Zeta halo were composed and turned into Prometheans, with the the way things unfolded with the flood the humans on Zeta Halo would have been killed eventually anyway when the Halo were fired.
I was hoping to fight a Guta like enemy on the ring, even a Blind Wolf. It was not the biggest loss, the Elites were the big loss for me, but many I would have love to see the Brutes take on other animals.
I’ve never really cared about hostile wildlife in halo. When i found out that 343 was making an open world halo game i immediately assumed they were going all out and adding hostile wildlife like bungie had intended all those years ago. After watching snippets of the interview I thought to myself; “wtf no hostile wildlife?” But then i realized that it wouldn’t really make sense in halo because you would have competing factions like the unsc and/or the covenant being killed by something other than the player and it possibly breaking the gameplay. And then i thought to myself; “Wait why tf is this game open world again?” lol.
> 2533274937869264;9:
> I’ve never really cared about hostile wildlife for halo. When i found out that 343 was making an open world halo game i immediately assumed they were going all out and adding hostile wildlife like bungie had intended all those years ago. After watching snippets of the interview I thought to myself; “wtf no hostile wildlife?” But then i realized that it wouldn’t really make sense in halo because you would have competing factions like the unsc and/or the covenant being killed by something other than the player and it possibly breaking the gameplay. And then i thought to myself; “Wait why tf is this game open world again?” lol.
To be fair they aren’t calling it an open world game…despite also sounding like one when they say you can grab a banshee and go from one ‘level’ to the other, or that if you can see it, you can go there (lol good luck that one). Honestly it sounds like an open world game without all the usual open world tropes.
That being said, NPC’s being killed by something other than the player happens all the time in halo, at least, the bungie games. Covenant/Flood/Sentinel battles were present in a good number of levels, and you could wait it out or use as a distraction to move through as you pleased.
I don’t think hostile wildlife would really prove an issue to a fortified location, and would likely avoid it anyway. That said, a single spartan roaming about, or a patrol of grunts with a single brute, seems like something a predator might go for.
> 2533274964189700;10:
> > 2533274937869264;9:
> > I’ve never really cared about hostile wildlife for halo. When i found out that 343 was making an open world halo game i immediately assumed they were going all out and adding hostile wildlife like bungie had intended all those years ago. After watching snippets of the interview I thought to myself; “wtf no hostile wildlife?” But then i realized that it wouldn’t really make sense in halo because you would have competing factions like the unsc and/or the covenant being killed by something other than the player and it possibly breaking the gameplay. And then i thought to myself; “Wait why tf is this game open world again?” lol.
>
> To be fair they aren’t calling it an open world game…despite also sounding like one when they say you can grab a banshee and go from one ‘level’ to the other, or that if you can see it, you can go there (lol good luck that one). Honestly it sounds like an open world game without all the usual open world tropes.
>
> That being said, NPC’s being killed by something other than the player happens all the time in halo, at least, the bungie games. Covenant/Flood/Sentinel battles were present in a good number of levels, and you could wait it out or use as a distraction to move through as you pleased.
>
> I don’t think hostile wildlife would really prove an issue to a fortified location, and would likely avoid it anyway. That said, a single spartan roaming about, or a patrol of grunts with a single brute, seems like something a predator might go for.
Yes but the purposes of those in-game battles were a little bit more meaningful as they showed not just the conflict going on before your own eyes but elsewhere as well. Whereas if you were to have hostile wildlife in the game killing -Yoink- for no reason it doesn’t add as much imo. (Although it is still cool and should be added). What I meant to say was, it is likely hostile wildlife is going to bring unforeseen gameplay complications and 343 opted out, which is a shame but I really cant say i’m too surprised