This attitude in the gaming industry needs to stop. Which attitude exactly? The attitude that some AAA game studios have when they release a game. The first thing done was paid DLC.It is obvious in some cases that paid DLC for things like map packs in many games besides Halo is just cut content that the developers couldn’t put in due to a lack of time.This has been going on for years, and we are used to it now. Its actually okay since the amount of base content in these games are enough to satisfy most gamers.
Then things took a turn for the worse with this “FreeLC” idea that was prominently used in Titanfall. When it launched, it came with 4 unique gamemodes. 4. No splitscreen, and no SP either. The game became a ghost town in just a few months. Titanfall added some more free game modes and other content after release, but in the meantime we were stuck with the 4 gamemodes. The point is, if you want players to be happy, you can’t add in the delayed stuff post launch, even if its free. Blind Fan: "But then the game will get delayed!!!" It doesn’t matter. Uncharted 4 was delayed, and it still sold very well. GTA 5 was delayed by months, and even about a YEAR for PC, and it still sold. If fans already wait an extremely long time for a game (Halo, GTA, you name it), why would people stop getting hyped about the game if its delayed for a few months?
My point is, most of us would have bought Halo 5, even if it had been delayed 6 months, as long as it is complete on launch. Launch is the only time that matters. Launch is when the critics tell people if a game is good or not. Launch is when the casual opens the game, sees lots of new and cool content, and decides to keep the game instead of just tossing it somewhere. Launch is where the most attention is. Everything that was meant to be in the game (besides actual new DLC) has to be at Launch.
This “FreeLC” concept of a barebone base game, then additional features later, while sounding nice to gamers, just makes the game look bad when its reviewed by critics, and as seen on this forums, never-ending backlash, along with population drops. Lets use our heads for a moment here, people. Imagine if the 6 updates, or rather just even the update that had Infection came with Halo 5 at launch. Many more people would still be playing, instead of putting Halo 5 on a shelf in December due to just not having enough options.
I will point out the real ways to do “Free LC”
1. GTA V Online Updates. The only mess-up here was Heists. Besides that, GTA V came packed to the top with content. It was amazing that the game received not only a full base experience, but also “FreeLC” that continues to this day in BOTH SP and MP. While it may be funded by players buying Shark cards, I never have bought one, so yay for me since its free.
2. The Witcher 3: While not as big on the amount of “FreeLC” as GTAV, this game still does it right. AMAZING base game, and easily one of the greatest RPG games of all time not only because of the amount of interesting content, but also in the fact it is a enormous step from Witcher 2. This game came with some 16 (I believe its 16) “FreeLC” that game developers would usually charge 1.99 for each. Then, the game also has 2 very excellent paid DLCs, which are worth the price.
Besides this, has anyone realized that Halo 6 will be affected by this “Free LC”? If 343 has been making content, surely the Halo 6 team was a little understaffed. This focus on Halo 5 6 months after launch may push Halo 6’s release date further. But if you ask me, they will pull another Halo 5 AKA release it bareboned, and add “FreeLC” again, just like in Halo 5 because they had to spend 6 months on Halo 5 when they could’ve spent it on 6
Anyways, 343, I am not a Halo Hater. I am just suggesting that the “FreeLC” way is not the way to go, as seen by both Halo 5 and Titanfall. Two very effective ways to deal with post-game content has been seen by other big games with lots of success. Many people here are criticizing the path 343 chose towards Halo 5’s DLC, but there is near-universal praise for the way Witcher 3 handled DLC. Again, I am not just hating for the sake of “its 343, lets hate.” I’m just pointing out that there are reasons why the “FreeLC” idea in Halo 5 is harming the game, and that other games have implemented better techniques in regards to DLC by having a very packed base game, ALONG with FreeLC.