After playing some matchmade games i´ve noticed that many weapons feel useless or underpowered in the multiplayer.
- Ravager : it needs a buff as soon as possible, it used to be one of the best power weapons in the tech previews, but now it is useless against all other weapons, both fire rate and damage are extremaly low.
- Commando: it needs a rework, something needs to be buffed but at the same time it still needs to feel unique. At close range the assault rifle kills faster, and at long range it is no match for the battle rifle due to its high recoil.
- Pulse Carbine: just as the commando it needs a rework, the proyectiles are too slow, its tracking is unconsistent, and it needs to track the targets at a longer range in order to be more effective.
- Plasma Pistol: it just need a small damage buff and better tracking for the overcharged shot (i don´t remember if that is how it was called).
- Assault Rifle: right now the sidekick is just better than this rifle at any range. So it needs a damage buff to be more effective (at least than a pistol) at close range. everyting else is perfect with it.
- Bulldog: it needs either a damage buff or a bullet spread reduction to be better at a longer range. perhaps even a fire rate increase.
- Seeker Rifle: It needs a damage buff, just one shot less to kill. 3 bodyshots or 2 headshots and done.
- Distruptor: It is great against vehicles but it is terrible against infantry, at least a small percentage of the damage has to ignore the shields.
I know this is not a weapon but it also needs a buff:
- Dropwall: its shield segments are easy to break and it takes a lot of time to deploy. It needs a health (it feels strange to use this word when talking about a wall) buff and pehaps even activate in the air right after being thrown.