The weapon sandbox sucks

Ok so I have a really really big problem with this game.

The sidekick is not a halo weapon i understand its supposed to be a throw back to halo 2 but it just doesn’t work in halo infinite. the gun shoots way to fast to the point that you are just spamming the mouse or trigger hoping you hit your shots. Halo is now more about who can shoot the most shots and less of who is the most accurate. Halo use to give you the feeling you can win any situation you are in as long as you are better than you opponent, but now you just hope you see them first.

In the previous halo games every weapon is usable and balance and just feels like it works how it is supposed to, yet in halo infinite it feel like they built the game, the characters, the maps, then realized they forgot to put the guns in. so they went and slapped a generic weapon system in the game. non of the guns feel like they work in the multiplayer it just feels like I’m playing call of duty with shield and a halo texture pack. Halo 5s weapon system was really good every precision weapon felt like a precision weapon and every noob toob and spray and pray weapon work how they were supposed to be but halo infinite every thing is spray and prey no aim or nothing.

Basically what I’m saying is 343 needs to take a step back and fix the weapon sandbox. They can do this buy bringing back the precision meta back to halo. #BringbacktheMagnum

1 Like