It seems a lot of gamers think H4 matchmaking was more of a lottery than a competition. Skill just didn’t matter as much this time around. I happen to agree. Mostly.
And you can say whatever you want about sprint, loadouts, AAs and specializations, but I think the overall selection of weapons was near perfect. And thats what I want to point out here.
HOWEVER: Halo 4 also introduced a little something called Infinity Slayer (and other similar game types). And, as you know, that meant new power weapons where now thrown into the mix at rapid intervals.
In my opinion, this caused an abundance of power weapons in most games. Almost anyone can get a kill with an Incineration Cannon / Binary rifle / Sniper Rifle / FRG / etc. And, as a result of that, no matter how skilled you where, you could meet your demise around any corner, at any point in time.
A lot of people criticize the new power weapons, or the amount of power weapons, or the availability of four different marksman rifles, or whatever.
I think the problem isn’t that we had too many varieties to choose from, but that we got too many per game (you guys get the difference right?). Power weapons that is.
I think that if we went back to 2-3 map-native power weapon spawns per game, War Games would be better for it.
If there really needs to be some grand reward system, why not experiment with granting light vehicles upon objective goals?
tl:dr: I say keep all the weapons from Halo 4 in Halo X1. I love most of them. But don’t let me see all of them in one match. Please.
And for what its worth, I also want specializations/perks to disappear. (universally and from all matchmaking aspects, of course).
Thanks for reading.
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