The way the DMR should work

In the real world DMR like guns are only accurate when scoped. One cannot shoot a 1-shot markmanship rifle accurately unscoped from the hip. So, to be more realistic, the DMR should be super-accurate when scoped but bloom like crazy when unscoped.

In contrast, the BR should be more accurate when unscoped – since it shoots three bullets at a time – but not as accurate at a distance, even when scoped (since the three bullets will spread).

The above change to the DMR would make the game much more balanced. The DMR would (rightly) beat the BR at long range and the BR would (rightly) beat the DMR at close and medium range.

I’ve shot a load of precision weapons in real life, and i guarantee you, what you said is true. Personally i really cant explain it well, but you would need to try it physically.

> In the real world DMR like guns are only accurate when scoped. One cannot shoot a 1-shot markmanship rifle accurately unscoped from the hip. So, to be more realistic, the DMR should be super-accurate when scoped but bloom like crazy when unscoped.
>
> In contrast, the BR should be more accurate when unscoped – since it shoots three bullets at a time – but not as accurate at a distance, even when scoped (since the three bullets will spread).
>
> The above change to the DMR would make the game much more balanced. The DMR would (rightly) beat the BR at long range and the BR would (rightly) beat the DMR at close and medium range.

Not a bad idea!

You know that the reticle is linked to the weapon and integrated in a Spartans HUD right? even though its not scoped the bullets go where the reticle is or rather the reticle shows where the bullets will go.

Your real life example is fine and all but soldiers typically don’t walk around hip firing in combat anyway, the rifle is butted up against the shoulder and the weapon points where they look ready to fire accurately.

In real life soldiers don’t have a reticule on their visors that shows where they are aiming.

In real life there are shotguns with a range up to 100 yards, that’s 300 feet, yet in Halo the shotgun’s range is what 10-15 feet?

Who cares whether or not things make sense, it doesn’t make sense that the shotgun has such a short range but for gameplay reasons it does. This idea would simply be for gameplay reasons and I like the idea that the OP suggested.

> <mark>In real life there are shotguns with a range up to 100 yards, that’s 300 feet, yet in Halo the shotgun’s range is what 10-15 feet?</mark>
>
> Who cares whether or not things make sense, it doesn’t make sense that the shotgun has such a short range but for gameplay reasons it does. This idea would simply be for gameplay reasons and I like the idea that the OP suggested.

Thats true.

You never fire a precision weapon from the hip in Halo. Your weapon is always shouldered.

So remind me when video games were suppose to be realistic you want realistic go join the army and go to the middle east

> You never fire a precision weapon from the hip in Halo. Your weapon is always shouldered.

Unless your “The Rifleman”. lol.

But Halo=/=real life

No bloom…

But yeah, DMR shouldn’t be so good at mid range.

> No bloom…
>
> But yeah, DMR shouldn’t be so good at mid range.

Can you logically explain how a bullet should do less damage closer to the point of fire?

Bloom would decrease accuracy and make it less accurage hip firing it, making it neccessary to scope the weapon in order to get the super powerful shots out of it.

> > No bloom…
> >
> > But yeah, DMR shouldn’t be so good at mid range.
>
> Can you logically explain how a bullet should do less damage closer to the point of fire?
>
> Bloom would decrease accuracy and make it less accurage hip firing it, making it neccessary to scope the weapon in order to get the super powerful shots out of it.

No. Bloom. Do you not remember Reach?

Just lower the massive bullet magnetism when not zoomed in.

> > > No bloom…
> > >
> > > But yeah, DMR shouldn’t be so good at mid range.
> >
> > Can you logically explain how a bullet should do less damage closer to the point of fire?
> >
> > Bloom would decrease accuracy and make it less accurage hip firing it, making it neccessary to scope the weapon in order to get the super powerful shots out of it.
>
> No. Bloom. Do you not remember Reach?
>
> Just lower the massive bullet magnetism when not zoomed in.

In future games, I think it would actually be alright to either not have a reticle displayed while unscoped, or to have a really wide reticle while unscoped, but leave the weapon dead-accurate, so it’s harder for players to aim with the center of a wide empty reticle. In either case, the retile should be small (but with some open space in the middle, just to make it harder to pinpoint players) while zoomed.

It’s a good idea. But if you even mention bloom, people freak out. Reach was not kind to us.

> In future games, I think it would actually be alright to either not have a reticle displayed while unscoped, or to have a really wide reticle while unscoped, but leave the weapon dead-accurate, so it’s harder for players to aim with the center of a wide empty reticle. <mark>In either case, the retile should be small (but with some open space in the middle, just to make it harder to pinpoint players) while zoomed.
[/quote]
</mark>
>
> Would it make sense to have a smaller reticle when un-scoped, and a bigger reticule when scoped? This would make scoped shots easier, and closer combat a little harder.

Here is how the DMR should correctly work:

Have it stay in Halo Reach were it belongs and leave Halo 4 alone.

This…is actually a very good idea.

The DMR should work like the way it worked in Reach and not as a primary Sniper rifle honestly.