So I’ve been hearing from a lot of people in the Halo 4 forums that the competitive players keep the game running. I completely agree. Just look at this video:
Pros playing
This video was released about a week ago, and I know hundreds of people that play Halo: CE on a regular basis.
Please 343, cater to the competitive players and Bring back at least some classic playlists.
All that video showed me is how overpowered the pistol in CE.
Does a classic playlist have ONLY weapons from the Halo CE?
Can someone define what “competitive” play actually is?
This is why I play Anniversary Classic so much in Reach
> All that video showed me is how overpowered the pistol in CE.
>
> Does a classic playlist have ONLY weapons from the Halo CE?
>
> Can someone define what “competitive” play actually is?
the pistol is not overpowered, you still need to be a good shot to use it, and if your aim sucks then your clip will be empty and you will be gunned down by someone with an assault rifle
> All that video showed me is how overpowered the pistol in CE.
>
> Does a classic playlist have ONLY weapons from the Halo CE?
>
> Can someone define what “competitive” play actually is?
Clearly never played CE.
> > All that video showed me is how overpowered the pistol in CE.
> >
> > Does a classic playlist have ONLY weapons from the Halo CE?
> >
> > Can someone define what “competitive” play actually is?
>
> Clearly never played CE.
That’s why he’s asking.
> > > All that video showed me is how overpowered the pistol in CE.
> > >
> > > Does a classic playlist have ONLY weapons from the Halo CE?
> > >
> > > Can someone define what “competitive” play actually is?
> >
> > Clearly never played CE.
>
> That’s why he’s asking.
I was talking about the overpowered pistol part. Anyone who has played CE on a regular basis knows that saying the Pistol is OP is a fallacy.
> > > > All that video showed me is how overpowered the pistol in CE.
> > > >
> > > > Does a classic playlist have ONLY weapons from the Halo CE?
> > > >
> > > > Can someone define what “competitive” play actually is?
> > >
> > > Clearly never played CE.
> >
> > That’s why he’s asking.
>
> I was talking about the overpowered pistol part. Anyone who has played CE on a regular basis knows that saying the Pistol is OP is a fallacy.
The last time I played CE was 11 years ago. Waaaay back then I never even considered things like weapon balance, or competitive gameplay. The term “arena shooter” didn’t exist in my vocab.
Here’s another way to put it: would anybody use the pistol in Halo 2,3,Reach or Halo 4, as much as the Halo CE video shows?
If the answer is NO, then I’d say that the pistol in Halo CE must have had something special going on for it to be a commonly used weapon. This is what I mean by being “overpowered” - it looks like it was useful as a main gun instead of being relegated to sidearm / secondary weapon status. Almost like the DMR is the goto gun for many in Halo 4.
My other question about what makes a game “competitive”, stems from an lack of understanding. If competitive gameplay meant a perfect balance between weapons, I would have assumed that the pistol from CE, being as versatile is it looks, would not fit into this definition. Yet it seems as though CE is held up as this standard for Halo competitive gameplay.
There was no other precision weapon in CE apart from the sniper rifle, so it makes sense that when looking for something to kill with, the pistol would be used. As for it being OP? Not really. The best players could get TSK’s, and so could good players, but it was no where near as easy as it is to get a 5-SK in H4 nowadays.
In terms of the sandbox, I remember the best h;ce pro’s using the AR, sniper, rockets, shotty, fuel rod, even the plasma pistol and rifle. The maps were great, ranging from HUGE to tiny, etc. The tinier ones allowed for the plasma pistol and rifle to get use, while huge clan matches allowed for great pistol, sniper, and fuel rod fights while warthogs tried to capture the flag.
Competitive gameplay, at least in terms of Halo (for me), is how the gameplay’s balanced. Not so much making every weapon viable(thought that’s great! but think of how many redundant weapons there are? 2 shotguns, both of which are worse than boltshot, 3 snipers, 3 different rocket-type weapons, 3 different pistols, etc etc. Competitive play for me is using gameplay which is the most efficient for the skill put in. There should be a high skill curve, so that it’s easy to get in but hard to master. Guns and gametypes which don’t reward skillful play or are unnecessary should be weeded out (i.e. AR, really easy to use and get kills with, not really a good thing to master).
Competitive gameplay’s hard for me to explain, but I feel MLG did a great job working on it in 2-3 and they worked with what they had in Reach.
Halo 1’s definitely the most skill-intensive though. SUPER high skill curve.
Would be great if I could find my CE disc…
Those were the days when Halo was Halo.
Now… it’s gone 
Anyone who says the CE pistol is not OP is clearly not familiar with the definition of OP. Even Bungie will tell you that it is OP. Is the guy in the montage good with the pistol? Not really. it’s a 3 shot weapon, he’s taking 5-8 shots to kill people at mid range, some of them aren’t returning fire, are missing him, and aren’t moving much.
Yes the pistol takes some skill to hit people, especially on the PC, but it is still wildly overpowered. The only weapon that beats it is the sniper rifle.
> Anyone who says the CE pistol is not OP is clearly not familiar with the definition of OP. Even Bungie will tell you that it is OP. Is the guy in the montage good with the pistol? Not really. it’s a 3 shot weapon, he’s taking 5-8 shots to kill people at mid range, some of them aren’t returning fire, are missing him, and aren’t moving much.
>
> Yes the pistol takes some skill to hit people, especially on the PC, but it is still wildly overpowered. The only weapon that beats it is the sniper rifle.
You Sir, are wrong. The problem we have today is that people constantly look at things from a loadout based mindset. If we threw all the weapons in Halo CE into a loadout system, then yes, the Pistol would be OP because no one would choose anything else. However, Halo CE is an Arena shooter. Each weapon fits it’s specific role.
Are you honestly telling me that in a melee-ranged encounter, you would rather have your Pistol out over an AR? The AR that is immensely easier to aim and a faster melee? Every Halo CE player switches to their AR in CQC if they have it on them.
Are you honestly telling me that if your opponent has just picked up OS, you would rather use your Pistol than the PR? Hah, get real.
You also seem to DRASTICALLY understate how difficult it was to 3sk in CE. You say that its a bad thing to be taking 5-8 shots to kill, when that’s normal. Hell, Ogre 2 probably averages 5-6 shots and he’s the best Halo CE player of all time.
> The last time I played CE was 11 years ago. Waaaay back then I never even considered things like weapon balance, or competitive gameplay. The term “arena shooter” didn’t exist in my vocab.
>
> Here’s another way to put it: would anybody use the pistol in Halo 2,3,Reach or Halo 4, as much as the Halo CE video shows?
>
> If the answer is NO, then I’d say that the pistol in Halo CE must have had something special going on for it to be a commonly used weapon. This is what I mean by being “overpowered” - it looks like it was useful as a main gun instead of being relegated to sidearm / secondary weapon status. Almost like the DMR is the goto gun for many in Halo 4.
Stop using the Pistol’s title to determine it’s function. The Pistol was supposed to be the BR/DMR of Halo CE; the utility weapon. The developer even said so. Just because the commonly accepted role for a pistol is a side arm, doesn’t mean the fact that it is the go to gun makes it overpowered.
> My other question about what makes a game “competitive”, stems from an lack of understanding. If competitive gameplay meant a perfect balance between weapons, I would have assumed that the pistol from CE, being as versatile is it looks, would not fit into this definition. Yet it seems as though CE is held up as this standard for Halo competitive gameplay.
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The pistol is the most accurate starting weapon we’ve had in the history of the game. There is minimal spread that only affects you on Hang em High, which was as large as you went for competitive play. The past few iterations of Halo have had their utility weapons riddled with programed randomness, which is a competitive player’s worst nightmare.
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The pistol had the least amount of bullet magnetism for any utility weapon and it was a projectile weapon. It was literally the most skillful weapon in the history of Halo.
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As I stated in my previous post, every weapon (except the needler) fit its role in Halo CE. People have this deranged notion that in order to have a balanced sandbox, the weapons need to act and behave similarly. This is not true in an Arena shooter. The Plasma Rifle was ideal for depleting an Overshield and was definately the smarter choice in CQC than the Pistol. The AR had the fastest melee and was far easier to aim, making it the better choice in close range where the spread couldn’t -Yoink- you over. The needler is the only outlier, and if H3 or HReach’s needler took its place, it wouldn’t be an issue.
> All that video showed me is how overpowered the pistol in CE.
>
> Does a classic playlist have ONLY weapons from the Halo CE?
>
> Can someone define what “competitive” play actually is?
How is it overpowered if everyone has one? Hmmm…
Was the magnum only a 3SK for xbox? Because I don’t think it is for PC…
> > All that video showed me is how overpowered the pistol in CE.
> >
> > Does a classic playlist have ONLY weapons from the Halo CE?
> >
> > Can someone define what “competitive” play actually is?
>
> How is it overpowered if everyone has one? Hmmm…
You can kill tanks and Banshees with it.
> > All that video showed me is how overpowered the pistol in CE.
> >
> > Does a classic playlist have ONLY weapons from the Halo CE?
> >
> > Can someone define what “competitive” play actually is?
>
> How is it overpowered if everyone has one? Hmmm…
But everyone can have a DMR too and people claim it is overpowered…
But the DMR is a weapon of elegancy…
I wish I could have that pistol back. It was so powerful and it even sound like it could ripe jaws from heads.
I miss the god pistol, but it just would not work in the new Halo games.
I still come back and play lan games on CE every now and then with old friends. Classic Halo was wonderful.