It’s as simple as that. Besides the guns sound fine to me. Some game-play I saw of the Sniper from the latest build of the game makes me take back the bad things I said about it in the first place.
The new sounds are infinitely better, IMO. Granted it’s hard to tell from gameplay videos alone just how good the sounds really are–they always tend to be a little diluted in quality. You’ll have to play it yourself to get the full experience.
I’m on the fence about this one, I loved the old sounds, but some of the new ones are great too. I guess as long as they’re not too far off the original, but still sound great, then I’m content with it. I don’t think either is better atm.
The only guns that sounded good in previous Halos were Sniper, Laser, Pistol(h1-h3) and plasma rifle. The AR sounded like peas slipping out a pea shooter. The DMR souned okay, but not as punchy as the new one, the rockets sounded uninspired and all the plasma weapons sounded wierd and half the other stuff was just getting old. The new sound design was very much needed.
Were they to “only improve” the same sounds used previously there’d be numerous threads complaining that they just used the same sounds…
Much like the perception that they’ve just used the same models for tank or the banshee (when in fact I HIGHLY doubt they’re the same assets used in Reach, which with in all likelihood the game uses higher poly counts than before).