The Warzone Conundrum

Been a while since I’ve prowled these forums, so there’s probably been several posts like this, and maybe I’ve missed some vital memo, but I just gotta see what other people think:

Warzone is the big focus of Halo 5’s multiplayer, and the concept is great, but I really feel like it falls short. The complete reliance on REQ superiority irks me for one thing, but it adds some more unpredictability to the mix, so I can roll with that. My main problem is how the PvE feature gets shunted to the side almost completely. The maps have the same timed spawns containing the same mooks and the same bosses. Point is, the AI have become nothing more than a brief annoyance at the start, free weapons with an alien/robot/alien robot attached to it, and a point boost that occasionally vaporizes your buddies.

When the E3 trailer first showed off Warzone, it looked like a dream come true. The PvP action we know and love to hate, blended with PvE in what looked like a BTB/Firefight mixture. I feel like not enough games do this, or more specifically, do this right. Take Titanfall, for example: For all its faults, the battles feel incredible due to the dynamic AI constantly being deployed and fighting all over the map. I feel like Warzone could be improved significantly taking a page out of its book.

I dunno, thoughts? Would you rather keep getting curb-stomped by that one guy who has twenty ONI Gauss Hog REQs, or would you rather get curb-stomped by a malevolent AI director who just deployed three Phantoms above your head?

(At the very least, spruce up the Marines that defend the bases. Saw one get knocked from the roof into the open street and the poor guy just stood there, looking around confusedly before getting his head taken off by a nearby sniper.)

I hate pay to win and despite everything 343i said, Warzone is pay to win.

> 2791963697563797;2:
> I hate pay to win and despite everything 343i said, Warzone is pay to win.

Except by definition, it is not pay-to-win. Just saying it’s pay to win doesn’t make it pay to win.

You can get everything in the game without spending a dime. If you play your cards right, spending money is the less effective route.

I think more random ai spawns would be great like 50 crawlers spawn on the map all over the place with no countdown

> 2533274826090763;4:
> I think more random ai spawns would be great like 50 crawlers spawn on the map all over the place with no countdown

Much as I hate the Prometheans, I have to agree. That would be amazing.

Short answer is that I would’ve designed the REQ system completely different. Quick example, what logic is there in having extremely rare weapons that you only get to use for one match and you’re most likely too afraid to use in the first place?

The AI is largely pointless. In many cases they don’t even drop their weapons, and you gain no points for killing any AI except for bosses (which on their own are far too tedious and practically require you to have power weapon REQs).

> 2533274819302824;6:
> Short answer is that I would’ve designed the REQ system completely different. Quick example, what logic is there in having extremely rare weapons that you only get to use for one match and you’re most likely too afraid to use in the first place?
>
> The AI is largely pointless. In many cases they don’t even drop their weapons, and you gain no points for killing any AI except for bosses (which on their own are far too tedious and practically require you to have power weapon REQs).

I completely agree about the REQs; I have a stockpile of sniper rifles, rocket launchers, saws, etcetera, but I’m too afraid of wasting them to use them!

That one ONI Gauss Hog card I have is definitely never seeing the light of day, I know that much.

That and the shoehorned REQ tiers aside, I’m still most annoyed by how pointless the AI feel.

I would like to see more AI spawn in at random times during the match. They don’t necessarily need to be worth more than a point each (e.g., no need for any bosses during such drops), just something to change the flow of the game. What I would love to see is if during random Warzone games at completely random times a sudden massive flood invasion that must be put down before any real focus can return to the enemy team or other AI bosses. IMO that would be amazing. Think about it, you are struggling against the other team to take out Warden when all of a sudden some alarm goes off and you know it means that this is that 1 in 3 Warzone matches that has randomly spawned a horde of flood. Suddenly Warden is no longer a priority, you, your team, and your former opponents must work together (somewhat) to annihilate the massive, overwhelming flood army coming your way.

I do quite like the Titanfall idea of having a lot more AI spawns during a match. Would make it much more fun and those commendations wouldn’t be as much of a grind.

> 2533274833081329;3:
> > 2791963697563797;2:
> > I hate pay to win and despite everything 343i said, Warzone is pay to win.
>
>
> Except by definition, it is not pay-to-win. Just saying it’s pay to win doesn’t make it pay to win.
>
> You can get everything in the game without spending a dime. If you play your cards right, spending money is the less effective route.

That’s what Pay to Win means, to pay with out the need to use your skill nor play smart, pay to get it with out that effort and stay ahead of players that don’t pay for that.

> 2533274809831220;10:
> > 2533274833081329;3:
> > > 2791963697563797;2:
> > > I hate pay to win and despite everything 343i said, Warzone is pay to win.
> >
> >
> > Except by definition, it is not pay-to-win. Just saying it’s pay to win doesn’t make it pay to win.
> >
> > You can get everything in the game without spending a dime. If you play your cards right, spending money is the less effective route.
>
>
> That’s what Pay to Win means, to pay with out the need to use your skill nor play smart, pay to get it with out that effort and stay ahead of players that don’t pay for that.

Yeah, but paying for req unlocks early still doesn’t make that much of a difference IMO. Players are still limited to the number of high req level vehicles and weapons that they can spawn per game since they must wait for their req to recharge. So just because a player has paid for a vehicle req pack (or whatever) and happened to unlock the phaeton does not mean that they will necessarily be able to use it during a game and definitely won’t be able to spam one after another.

> 2533274819302824;6:
> Short answer is that I would’ve designed the REQ system completely different. Quick example, what logic is there in having extremely rare weapons that you only get to use for one match and you’re most likely too afraid to use in the first place?
>
> The AI is largely pointless. In many cases they don’t even drop their weapons, and you gain no points for killing any AI except for bosses (which on their own are far too tedious and practically require you to have power weapon REQs).

these are far bigger issues than the slight Pay 2 Win we have going on in Warzone.

> 2533274813192196;8:
> I would like to see more AI spawn in at random times during the match. They don’t necessarily need to be worth more than a point each (e.g., no need for any bosses during such drops), just something to change the flow of the game. What I would love to see is if during random Warzone games at completely random times a sudden massive flood invasion that must be put down before any real focus can return to the enemy team or other AI bosses. IMO that would be amazing. Think about it, you are struggling against the other team to take out Warden when all of a sudden some alarm goes off and you know it means that this is that 1 in 3 Warzone matches that has randomly spawned a horde of flood. Suddenly Warden is no longer a priority, you, your team, and your former opponents must work together (somewhat) to annihilate the massive, overwhelming flood army coming your way.

Yes, yes, and more yes. This would be the ultimate Flood gamemode. Just random events like that in general would make me so happy.

> 2533274911603681;9:
> I do quite like the Titanfall idea of having a lot more AI spawns during a match. Would make it much more fun and those commendations wouldn’t be as much of a grind.

Yeah, I think it could only help. In Titanfall, you’ve got dropships and drop-pods constantly deploying across the landscape, squads of AI soldiers sweeping buildings and taking cover during firefights in the streets, dragging wounded buddies to safety, engaging in one-on-one fistfights, discussing everything going on around them, etc. In Warzone, we’ve got static, predetermined spawns, clueless Marine allies confined to our bases, and absolutely no variation. Imagine how much more amazing Warzone could be if it had an AI director like Titanfall’s.

It’s not pay-to-win.

Go ahead and spend $6 on a vehicle pack, and I’ll blow them all up with the free grenades that I spawn with and collect off of the hundreds of corpses littered around the map. And if you’re going to get to a high enough REQ level to use them, you had better beat me to the boss spawns before I assassinate them and get the points. You want to talk about how it doesn’t take any skill to get REQ packs with money? It doesn’t take any skill to get them with points, either! You can go 0 and 50 in Warzone, blind and deaf, but as long as you’re not AFK, you will still get 1500+ RP.

People crying “pay-to-win” need an ego-check. Obviously you’re so good at Halo that the only way anyone could be beating you is because they paid cash money for that Scorpion tank that just owned you. Riiiight.

> 2533274826090763;4:
> I think more random ai spawns would be great like 50 crawlers spawn on the map all over the place with no countdown

That and some Grunts getting dropped off randomly or some Elites crashing throughout the map in their drop pods

> 2533274879828279;16:
> > 2533274826090763;4:
> > I think more random ai spawns would be great like 50 crawlers spawn on the map all over the place with no countdown
>
>
> That and some Grunts getting dropped off randomly or some Elites crashing throughout the map in their drop pods

They could also drop elites and grunts at bases that are occupied by the winning team. Red team has the middle base and side base. Blue team is behind. A team of elites happens to drop near the base. Red team must defend against the elites and now blue team. This type of scenario could get really crazy. Bases could flip flop control multiple times in this scenario.

Random AI mobs would be much better, could actually learn (can’t believe I’m going to say this) from destiny.

I think my biggest problem with warzone is that weapons and vehicles worth using are far more rare than we were led to believe. I think I’ve seen 3 phaetons in 3 months. As a result, anytime I actually do get a good or hard to find req card, I’m afraid to call it in because there’s a very legitimate chance that I won’t get another for months.

But I’ll tell you the real conundrum of warzone: do I call in a req while we’re losing and waste it on a lost cause, or call in a req while we’re winning and waste it on a foregone conclusion?

It needs to be more dynamic.