The Warden Eternal - What Was 343 Thinking?

I’m talking about legendary difficulty. It’s utterly disgusting game design.

Now don’t get me wrong, I love a challenge in video games. I’ve LASO’d all the Halos, platinum edition every extreme track in trials and I set every game I play to the highest difficulty available. But what’s with the Warden Eternal? It’s a cheap, bafflingly bad boss encounter.

firstly, your team AI mates aren’t equipped for this fight, charging into battle and instantly dying and reviving you from a vulnerable position when cover is nearby. I just don’t get it, I assume this section was not playtested on legendary. The game had been pretty fun up until this point and it’s like someone said “what if the game suddenly got really -Yoink-”

what were you thinking 343?

they were thinking DESTINY!!!

343 does really seem to like recycling; first Spartan Ops’s missions and now this. Smaller scale now sure, but still killing the Warden 7 times in one playthrough is just dull and poor gameplay design.

I’ve only played the game on Heroic, but even then I thought a lot of his battles were sketchy.

It doesn’t seem like good game design to me to spam Knights and Turrets on top of an already sufficiently challenging boss. Also I’m not inherently opposed to recurring bosses either, I’ve seen games do it right, but do we really need to see him that often?

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> they were thinking DESTINY!!!

Couldn’t have been thinking Destiny, since Destiny either matches you with people or you have to have your own Raid team, not A.I dumb dumbs. Secondly, every destiny Raid has multiple puzzles that are quite fun when the team is communicating. The Warden is just straight up cheap none sense and your A.I team are just like him, none sense.

I like to think of the Warden as a rarer enemy type rather than a boss lol, like the Harbinger in Mass Effect 2.
Only ridiculous part of the fight is that your teammates basically get eliminated from the fight because their AI is insanely simplistic and dumb. They run right at the Warden and get cut down. It’s abysmal doing The Breaking on Legendary especially.

Yeah, I gave up on trying to beat Legendary after the first encounter with the Warden. It’s way too much work and the AI squad is no help at all. Might give it a second try some day when I have friends to play with.

Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.

The best way to beat it on legendary is send your AI teammates to the opposite corner of the map than you. If he’s looking at them, shoot him in the back. If he’s looking at you, shoot him in the face to stun him and tell them to open fire. When you can’t stun him anymore, or he gets too close, move your team.
You have to repeatedly tell your team to stay in the corner and revive each other though, or they move around too much and AI kills them. It gets pretty rough with all the ads alone but it’s just like any other halo, you find a way to beat it.

Enemies teleporting in front of you and also behind you is cheap. And the warden eternal can shoot you from across the map after teleporting into a sight line. Add in promethian bullets that seek you out and it’s one cheap battle, the first one.

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> Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.

I found it cheap, not hard. See my post.

So people fight Harbinger like 20 times in Mass Effect and that’s okay. But fighting the Warden 7 times in Halo 5 is too much?

I thought having him show up throughout the game was brilliant. He was said to have millions of bodies so fighting him so many times made it feel helpless. Like he’d never quit. Plus, I thought it was a good fight. Also it’s awesome that you can assassinate him. So can we get assassinations on hunters for Halo 6? Seriously, just require the player to take the hunter’s health down and have a grenade and it’d be balanced.

IMO, when you have a boss fight that everyone will talk about, then you know something was done right. Warden Eternals are a pain in my butt.

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> So people fight Harbinger like 20 times in Mass Effect and that’s okay. But fighting the Warden 7 times in Halo 5 is too much?
>
> I thought having him show up throughout the game was brilliant. He was said to have millions of bodies so fighting him so many times made it feel helpless. Like he’d never quit. Plus, I thought it was a good fight. Also it’s awesome that you can assassinate him. So can we get assassinations on hunters for Halo 6? Seriously, just require the player to take the hunter’s health down and have a grenade and it’d be balanced.

Mass Effect has a story that’s way better. They can make something work that another game can’t. Apples and oranges.

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> > 2533274809598259;8:
> > Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.
>
>
> I found it cheap, not hard. See my post.

If by cheap you mean unfair, I’m still not following… It’s a “boss” battle its suppose to be unbalanced.

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> > 2533274799139992;11:
> > > 2533274809598259;8:
> > > Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.
> >
> >
> > I found it cheap, not hard. See my post.
>
>
> If by cheap you mean unfair, I’m still not following… It’s a “boss” battle its suppose to be unbalanced.

Sure, a boss battle is supposed to beat you up. But it isn’t supposed to be arbitrary and random. A good boss battle, IMO, gives you a strong sense of what you need to do. It should be hard, yeah. Look at the KF raid in Destiny. The sequences are sometimes brutal, especially the hard version, and players fail left and right. But they know what is expected. With the warden eternal battle, so many random things happened while I was playing it, it felt … cheap. There wasn’t a structure. It was just chaos to make it hard.

343 doesn’t impress me with its mastery of game mechanics. Art direction, acting, scope, marketing … 343 is good at all of these things. I get the sense the actual gameplay people are career developers running the circuit of AAA dev shops, not the stars that Bungie once had. That’s fine, we’re not all stars, but a good boss battle should overwhelm you while teaching you what is in and out of bounds. I didn’t get that from the WE, even though I was able to beat it on legendary (coop so far). I got it, shoot him in the back, but check my earlier post for what I thought was sloppy.

At first the warden seems difficult, but the more you fight him the easier he seems to beat. A few tips for those of you having problems with him:

  • Run towards him and ‘boost’ to the warden’s left when he’s facing you. You should end up directly behind him, with his back exposed. - Use the scatter shot. SPAM IT! Do as much damage in as short amount of time as possible. - When he recovers from his 'damaged animation run away from him and.have your team target him. They should draw him off of you, so you can get a few more shots in. - Use cover and obstacles to impede the Warden and slow him down. Also, cover helps deal with his laser and ‘dark orb’ attacks. - Always have your teammates pick up power weapons. When properly equipped they are actually very helpful, especially during the triple warden fight.Typically, with the exception of a.few of his fights, it is best if you drop him as quickly as possible, using the scatter shot, incineration cannon, or the plasma launcher;however, there are a few fights where you will want to drop the Prometheans before you advance on the warden. Remember, just practice and eventually he will feel like quite the pushover.

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> > > > 2533274809598259;8:
> > > > Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.
> > >
> > >
> > > I found it cheap, not hard. See my post.
> >
> >
> > If by cheap you mean unfair, I’m still not following… It’s a “boss” battle its suppose to be unbalanced.
>
>
> Sure, a boss battle is supposed to beat you up. But it isn’t supposed to be arbitrary and random. A good boss battle, IMO, gives you a strong sense of what you need to do. It should be hard, yeah. Look at the KF raid in Destiny. The sequences are sometimes brutal, especially the hard version, and players fail left and right. But they know what is expected. With the warden eternal battle, so many random things happened while I was playing it, it felt … cheap. There wasn’t a structure. It was just chaos to make it hard.
>
> 343 doesn’t impress me with its mastery of game mechanics. Art direction, acting, scope, marketing … 343 is good at all of these things. I get the sense the actual gameplay people are career developers running the circuit of AAA dev shops, not the stars that Bungie once had. That’s fine, we’re not all stars, but a good boss battle should overwhelm you while teaching you what is in and out of bounds. I didn’t get that from the WE, even though I was able to beat it on legendary (coop so far). I got it, shoot him in the back, but check my earlier post for what I thought was sloppy.

I’ll have to agree to disagree with you. I feel randomness and chaos is Halo at it’s core.

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> > > > > 2533274809598259;8:
> > > > > Are we complaining that game is too hard? Because this was undoubtedly the easiest Legendary Campaign.
> > > >
> > > >
> > > > I found it cheap, not hard. See my post.
> > >
> > >
> > > If by cheap you mean unfair, I’m still not following… It’s a “boss” battle its suppose to be unbalanced.
> >
> >
> > Sure, a boss battle is supposed to beat you up. But it isn’t supposed to be arbitrary and random. A good boss battle, IMO, gives you a strong sense of what you need to do. It should be hard, yeah. Look at the KF raid in Destiny. The sequences are sometimes brutal, especially the hard version, and players fail left and right. But they know what is expected. With the warden eternal battle, so many random things happened while I was playing it, it felt … cheap. There wasn’t a structure. It was just chaos to make it hard.
> >
> > 343 doesn’t impress me with its mastery of game mechanics. Art direction, acting, scope, marketing … 343 is good at all of these things. I get the sense the actual gameplay people are career developers running the circuit of AAA dev shops, not the stars that Bungie once had. That’s fine, we’re not all stars, but a good boss battle should overwhelm you while teaching you what is in and out of bounds. I didn’t get that from the WE, even though I was able to beat it on legendary (coop so far). I got it, shoot him in the back, but check my earlier post for what I thought was sloppy.
>
>
> I’ll have to agree to disagree with you. I feel randomness and chaos is Halo at it’s core.

lol. fair enough. see ya out there.

It’s just as -Yoinking!- awful as fighting teleporting, staggerless, bullet sponges with homing guns for the entire rest of the legendary run. The difficulty of this game is entirely poor design and artificial.