> I’d like to believe the war games simulators are not real Spartans shooting each other. In fact, this is certainly not the case (except for Breakout, possibly, where you could use stun rounds) because of the respawn system. I can respawn and look at my dead body, and that is certainly not realistic. You have probably heard of the equipment which lets you run and turn in-game by running and turning in real life. There could probably be something similar on the Infinity, where Spartans enter a booth, which takes them into a sort of imperfect alternate reality where they compete and respawn. When they sprint, they are automatically disabled from shooting guns and throwing grenades. If these simulators added sprint and the limitations that come with it, then imperfections such as not being able to run and shoot, recoil from guns, fall damage, difficulties in the aiming system, drowning when they go underwater (i.e. leaving the battlefield), etc.
This is from the official sprint thread, and I decided to take this idea to a thread of its own before it got buried in page 746 where nobody would see it. Halo 4 and Halo 5 multiplayer (and maybe other MPs as well) are canon. However, I came across a major flaw in the simulators; if these are real Spartans engaging in combat, how do they respawn? I can spawn and look at my dead body, so my one Spartan controls multiple entities, only one of which is functional.
I developed this theory where Spartans enter a booth and are taken to alternate realities which are the different multiplayer maps. At the beginning of each game, the Spartans take control of digital versions of them. Whenever a Spartan respawns, the system finds an ideal location for the Spartan to be digitally copied into the game. This explains unrealistic components such as the limitations of sprint, the lack of sprint, the presence of fall damage, suddenly dying in midair when somebody walks off of the map called Empire, etc. It would also canonically explain game glitches, lag, and heavy aim.
If you have any questions or find apparent flaws in this theory, please reply and let me know. Also, I did mention the very controversial topic of sprint, but if we may, let’s leave the arguments about that to the official sprint thread. Thank you!
I always thought how it worked was whenever a Spartan “died” they’d be teleported via a local teleportation grid (Forerunner slipspace translocation) and their body would be replaced with a hologram or a hard light projection. When they die by jumping off a map like Empire, I assume they’re just teleported automatically because that’s just background for the simulation.
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> I always thought how it worked was whenever a Spartan “died” they’d be teleported via a local teleportation grid (Forerunner slipspace translocation) and their body would be replaced with a hologram or a hard light projection. When they die by jumping off a map like Empire, I assume they’re just teleported automatically because that’s just background for the simulation.
I also believe this, but I never knew whether the Infinity or other war games stations had teleporters. We only know of the Forerunners having them.
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> > 2533274812101730;3:
> > I always thought how it worked was whenever a Spartan “died” they’d be teleported via a local teleportation grid (Forerunner slipspace translocation) and their body would be replaced with a hologram or a hard light projection. When they die by jumping off a map like Empire, I assume they’re just teleported automatically because that’s just background for the simulation.
>
> I also believe this, but I never knew whether the Infinity or other war games stations had teleporters. We only know of the Forerunners having them.
True, it’s just an assumption I made. I thought they might have made enough progress with the technology from discoveries on Onyx, however long the UNSC researched the Ark before Halo Wars 2, the four years the UNSC studied Installation 03 before Ivanoff station was composed and the ring was moved, Installation 05, and Installation 07.
I always thougt,that if you die,the programm automaticly activates an active camo and an hologram for your dead body and the spartan needs to walk back to the spawn point,kinda like in paintball.
I always thought the whole thing was a simulation; the spartans are in pods (like chief is in at the start of ce) and the wargames are like the VR of the future basically.
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> I always thougt,that if you die,the programm automaticly activates an active camo and an hologram for your dead body and the spartan needs to walk back to the spawn point,kinda like in paintball.
That actually makes a lot of sense; I never thought about it that way.
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> > 2535408730995228;6:
> > I always thougt,that if you die,the programm automaticly activates an active camo and an hologram for your dead body and the spartan needs to walk back to the spawn point,kinda like in paintball.
>
> That actually makes a lot of sense; I never thought about it that way.
Its actually doesnt make any sense.How do you explain it when you get assassinated or someone drives over you?
Knives and splatter can still break your bones even in an simulation.