The Vital Art of Strafing.

I was just wondering when you guys strafe, do you have a set pattern? Set strafes for different positions on the maps? Or are you like me where you kind just wing it? (while still knowing what you’re doing)

And when do you guys usually add in the crouch to the strafe?

Just wondering because I honestly pretty recently just realized how key it is, and all the crazy techniques you can implement. Some people strafes are incredibly crazy, but other times its just lag.

I’d really like to hear what your guys’techniques are so I can better mine :smiley:

> I was just wondering when you guys strafe, do you have a set pattern? Set strafes for different positions on the maps? Or are you like me where you kind just wing it? (while still knowing what you’re doing)
>
> And when do you guys usually add in the crouch to the strafe?
>
> Just wondering because I honestly pretty recently just realized how key it is, and all the crazy techniques you can implement. Some people strafes are incredibly crazy, but other times its just lag.
>
> I’d really like to hear what your guys’techniques are so I can better mine :smiley:

Personally I tend to find that there are two effective strafe types, smooth and rapid, a smooth strafe is a couple of steps long whilst a rapid strafe usually works with only a single step or without stepping (this requires rapid joystick movement right and left), if you want to improve your strafe, mix these together.

A few do nots of strafing:

  1. Don’t just stick to a “leftrightleftrightleftrightleftrightleftright” style strafe, it’s predictable and the opponents will clock on very fast, mix it up with a “leftrightleftleftrightleftrightrightleftright” style strafe, make it unpredictable.

  2. Don’t jump during a strafe battle, a lot of people do this, often right at the end of the strafe but when you’re in the air you have little to no control over your position and as a result, you’re effectively stuck in a set path and the opponent will have little trouble picking you off.

  3. Crouching is a fleeting technique, use it rarely, too often and the enemy will clock on and will learn to not only predict it but also to get easier shots on you as you drop your speed while crouching.

Finally I’ll say this: Predictive thinking, set up yourself to be in the best position possible when handling an opponent, you’ll live longer and have a better chance of winning against the opponent with this skill, most highly skilled players can predictively work around engaging multiple enemies or enemies with power weapons and as a result will be able to handle both situations while retaining a good K/D. Predict! :smiley:

I agree with most of what Cpt Jei Sparrow wrote, I think each encounter is different too, I often find what worked once may not work twice so being as unpredictable as possible is the best approach,

Crouching never seems to work though, I never crouch but most that try it against me usually die. I have noticed lots of female armour as well, I’m not sure it’s a great help though,

Once again, I don’t use it but there’s a lot that do.

> I agree with most of what Cpt Jei Sparrow wrote, I think each encounter is different too, I often find what worked once may not work twice so being as unpredictable as possible is the best approach,
>
> Crouching never seems to work though, I never crouch but most that try it against me usually die. I have noticed lots of female armour as well, I’m not sure it’s a great help though,
>
> Once again, I don’t use it but there’s a lot that do.

The Crouching I’m unsure about, I tend to find that if a player uses it once in a while it can be effective, but more than a couple times in a game and it gets predictable and becomes a disadvantage, generally speaking I avoid using it, I prefer to be quick on my feet instead.

> I agree with most of what Cpt Jei Sparrow wrote, I think each encounter is different too, I often find what worked once may not work twice so being as unpredictable as possible is the best approach,
>
> Crouching never seems to work though, I never crouch but most that try it against me usually die. I have noticed lots of female armour as well, I’m not sure it’s a great help though,
>
> Once again, I don’t use it but there’s a lot that do.

The female Spartans have the same hitboxes as the males. People use female models because the sprint sound effect is easier to distinguish. If you hear a male breath sound, turn around because you know it isn’t you.

> > I agree with most of what Cpt Jei Sparrow wrote, I think each encounter is different too, I often find what worked once may not work twice so being as unpredictable as possible is the best approach,
> >
> > Crouching never seems to work though, I never crouch but most that try it against me usually die. I have noticed lots of female armour as well, I’m not sure it’s a great help though,
> >
> > Once again, I don’t use it but there’s a lot that do.
>
> The female Spartans have the same hitboxes as the males. People use female models because the sprint sound effect is easier to distinguish. If you hear a male breath sound, turn around because you know it isn’t you.

I use a male spartan, but I see no point in that, if an opposing players is near you sprinting it shows red on the radar, if I hear any breathing near me I turn around, unless I know it’s a team mate running with me,

I was told by a player when I asked why he used the female that it was to appear as small as can be, I see no pint in that either, as you said, I also knew the hit boxes were the same.

Idk I throw in the crouch a lot when its an up close battle. especially when im one shot cause it works. My loooong distance strafe is what really needs help.

Thanks you guys!

Srafing really isn’t as important as people make out, that is if you’ve got a good DMR. Work on getting 5 shots every time (it’s easy) and the rest will flow from there.

Crouching is really only effective just short of melee range. When you’re that close, crouching forces much more reticle movement than at longer distances.

Jumping is also really only effective after your shields are popped and you’re trying to force a missed headshot. If you jump before your shields are popped, you’re only putting yourself on a predictable path.

As far as general strafing goes, the best thing to do is whatever causes your opponent to have to move his reticle the most, which honestly is dependent on a given situation.

i always found it funny that the main differentiator in a 1v1 is accepted to be doing a little cyborg breakdance while shooting guns at each other, and this is seen as the only way things should be. Indeed any deviation from this actually provokes frothing anger.

What if there were another way instead of confusing the netcode? Something that focussed more on making accurate shots as fast as possible instead of making the opponent miss theirs while you clean up? Not saying you need to stand still during a firefight, but ive seen some strafes that are borderline exploits on the netcode (because remote player movement is predicted on the local machine until periodically corrected by the remote machine), especially if any lag is present = connection dependent feature = bad skill differentiator. You know that one guy who is redbarring and you cant hit him for jack? Yeah.

Bloom was meant to be this, but it didnt work out cos bungie didnt have the balls to make a fully bloomed gun nearly useless. I wonder if H4 will try something different this time.

my strafes are always purposefully unpredictable. Anyone who says strafing in Reach isn’t important doesn’t know a thing. I’ve been able to kill guys who couldn’t even hit me back because I out strafed them with my dmr.

If you are not predictable in your moves you will confuse your opponent and surely beat them if your aim is on par as well. I spent many hours in Halo 3 customs on a map called BR box learning strafe moves with a friend and having leech shields on. This teaches you to not only make the opponent miss shots but you have to shoot them more. With shields leeching every time you hit them you get some shield power back and every time they hit you the reverse happens. So yes it’s tough to beat your foe in that game mode but it really grinds you into some epic strafe patterns and training.

With moves like that learned you become unstoppable in a casual game like reach against 99% of the population.