> What about a system that works this way:
>
> 3 options:
>
> Map-Gametype
> Different Map-Different Gametype
> RANDOM
>
> There wouldn’t be a “non of the above”,in fact if you pick random it would work just like the Halo 3 veto,you will be forced to play the map and the gametype that occurs.
Personally I liked Reach’s because you knew the options. For Halo 3 you could veto and end up playing something worse than the first option. Plus with Reach’s there are more options to choose from. However there were a few flaws with Reach’s system. Like people with guests having overpowering votes.(there could be one person with four votes guests couldn’t vote individually making it unbalanced) There are a few other problems with it but I think I’d perfer Reach’s system. But then again if Halo 4’s maps are good than I really wouldn’t mind the Halo 3 system returning. Atleast that way you’d play on different maps. I don’t know it’s very here and there.
Reach’s one worked well IMO. The veto system was great as well. Let’s just see what they do…I guess something similar to the Reach system or perhaps even better…(???)
> > > Reach’s system worked quite well, I was never a fan of vetoing.
> >
> > With the Reach system you only get to play on the same maps over and over BTW.
>
> They could add more maps and gametypes, and also make it more random to change the experience each time.
Mario Kart 7 has a great system. Everybody chooses a track and a roulette of sorts picks 1 person at random and plays that track. The same could be done for Halo. You pick a map and gametype (Within the playlist constraints) and if chance happens upon it then it will be played. Obviously no veto would be allowed because people would just use it to get another shot at their game.
You select one of 3. If all but 1 didn’t vote, it’s their fault for not voting, Though I would like the game to force players back to the voting screen when it pops up like Halo 3.
In Halo 3, you veto’d and you get a random map, often times the ones you won’t like. At least it forced people to the veto screen.
I liked H3’s system. The reason I liked it is that it offers more of a selection in a sorts. With reach you get to choose so many times people just wait for the same maps to come up over and over. With H3 sometimes you get maps you may not like but at least it guarantees some variety. Especially with the new loadout system you don’t have to worry about “am I going to get BR or AR starts”, because that is up to you.
I don’t have anything against Reachs voting system, I just like to see variey here and there. Like with all Halo games certain maps will get picked as fan favorites and those said maps will be the only ones getting a vote. Example. I love Guardian and Pit in H3; however, playing on Snowbound or Highground every now and then is a relief. Not that I hate those maps, it’s just an example.
I would like to see a voting system of a mix of Reach’s and 3’s. I want the initial vote system of Reach, where we get to pick from a few Gametypes, then we should get they same system to choose a Map. After that their should be a veto system but it should have to be a 3/4ths vote to veto.
To eliminate the length of the selection system it should be quick, and not nearly as long as it is in Reach, or 3.
> I liked H3’s system. The reason I liked it is that it offers more of a selection in a sorts. With reach you get to choose so many times people just wait for the same maps to come up over and over. With H3 sometimes you get maps you may not like but at least it guarantees some variety. Especially with the new loadout system you don’t have to worry about “am I going to get BR or AR starts”, because that is up to you.
>
> I don’t have anything against Reachs voting system, I just like to see variey here and there. Like with all Halo games certain maps will get picked as fan favorites and those said maps will be the only ones getting a vote. Example. I love Guardian and Pit in H3; however, playing on Snowbound or Highground every now and then is a relief. Not that I hate those maps, it’s just an example.
> Personally I liked Reach’s because you knew the options. For Halo 3 you could veto and end up playing something worse than the first option. Plus with Reach’s there are more options to choose from. However there were a few flaws with Reach’s system. Like people with guests having overpowering votes.(there could be one person with four votes guests couldn’t vote individually making it unbalanced) There are a few other problems with it but I think I’d perfer Reach’s system. But then again if Halo 4’s maps are good than I really wouldn’t mind the Halo 3 system returning. Atleast that way you’d play on different maps. I don’t know it’s very here and there.
All those flaws were in halo 3’s voting system as well.
Map-Gametype
Different Map-Different Gametype
RANDOM
There wouldn’t be a “non of the above”,in fact if you pick random it would work just like the Halo 3 veto,you will be forced to play the map and the gametype that occurs.