I know it has been mentioned a lot of times but I want to bring up some new points
that might even convince designated opponents of skill based ranking systems.
I think many players underestimate the value of a skill rank system.
Those players - without saying anything bad about them - are casuals who fail to see the correlation between skill rank and MM-experience.
I assume one of the reasons why publishers (more than developers) as well as casuals fear skill ranking is the assumption that this leads into a highly competitive environment which turns every match into a battle for life or death.
THAT’S COMPLETELY WRONG!
The only logical thing in this assumption is that it would turn off many players because they just want to enjoy the game.
But that doesn’t happen!
In an ideal scenario you will be matched up with players that equal your skill level, that means you will play a close and exciting match.
And isn’t that what playing games versus others is all about, being close and exciting? The thrill of not knowing who is going to win because you are evenly matched up? The pure joy of getting tested by an opponent that equals your skill?
I say YES!
I know, it’s an ideal scenario (as I mentioned above) but it’s much more frequent with match ups determined by your skill than being randomly thrown in a lobby with people that don’t even have the same motivation like you.
To emphasize my point even further I want to tell you about my recent Halo 4 activities:
I haven’t played Halo 4 for about half a year (or even longer) and borrowed a friend’s copy. I threw it in and played a couple of rounds and - without the intention to brag - I dominated most of them and got bored.
I had a bad time because it didn’t match with my imagination of a fun experience(mentioned above),
my opponent had a bad time for the same reason (whatever his imagination is but it’s definitely not being smashed).
Nevertheless there still needs to be changes to implement a ranking system based on skill (I’m looking at you JiP) and the developers have to prevent cheating as well as giving rewards to motivate players to try to improve.
I would also like to see a return to the traditional style of Halo because it has more depth.
Additionally the game could include tutorials that explain the meta of the game and teach lower skilled players how to be more efficient in gun fights by having superior positioning or how to gain map control and all that stuff that separates the “good” from the “bad”.