The Update Is Good. BUT...

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

This game’s too damn fast! The pace in multiplayer is unnecessarily frantic. Then there’s some elements that will never be removed from the game like Ordnance Drops and Custom Classes.

It’s not fun when anyone can pull power weapons out of their -Yoink- and dominate at a button’s press.

I applaud the weapon balancing, but unfortunately, I don’t think this game can ever be fully redeemed. It’s like George Lucas when he packed piles of crap into the Phantom Menace, then realized that it wouldn’t work if he pulled out the crap, because the film literally runs and depends on crap to function.

It wasn’t a worthy successor to its preceding trilogy because it lost its sight on what made the originals work so well.

Same with Halo 4. You can fix the weapons, but that underlying sense of crap is still there with all of the other crap that you just can’t remove. I understand some of you like the game, and that’s okay, but when the three year-old Reach is more popular than the seven month-old Halo 4, something’s not right.

I am NOT saying to strip Halo 5 of all of the crap, but rather, BALANCE the crap with the stuff people like to play Halo for. For example, keep the crap progression system that every shooter since the time of Jesus implements, then to satisfy the hardcore crowd, KEEP visible TrueSkill ranks.

>

You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.

Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.

If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.

> >
>
> You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
>
> Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
>
> If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.

Crap counts as swearing?

And excuse me, but shouldn’t playtime also mirror popularity?

> > This game’s too damn fast! The pace in multiplayer is unnecessarily frantic. Then there’s some elements that will never be removed from the game like Ordnance Drops and Custom Classes.
> >
> > It’s not fun when anyone can pull power weapons out of their -Yoink!- and dominate at a button’s press.
> >
> > I applaud the weapon balancing, but unfortunately, I don’t think this game can ever be fully redeemed. It’s like George Lucas when he packed piles of crap into the Phantom Menace, then realized that it wouldn’t work if he pulled out the crap, because the film literally runs and depends on crap to function.
> >
> > Same with Halo 4. You can fix the weapons, but that underlying sense of crap is still there with all of the other crap that you just can’t remove. I understand some of you like the game, and that’s okay, but when the three year-old Reach is more popular than the seven month-old Halo 4, something’s not right.
>
> You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
>
> Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
>
> If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.

Sometime you need to swear to get you point across.

> > > This game’s too damn fast! The pace in multiplayer is unnecessarily frantic. Then there’s some elements that will never be removed from the game like Ordnance Drops and Custom Classes.
> > >
> > > It’s not fun when anyone can pull power weapons out of their -Yoink!- and dominate at a button’s press.
> > >
> > > I applaud the weapon balancing, but unfortunately, I don’t think this game can ever be fully redeemed. It’s like George Lucas when he packed piles of crap into the Phantom Menace, then realized that it wouldn’t work if he pulled out the crap, because the film literally runs and depends on crap to function.
> > >
> > > Same with Halo 4. You can fix the weapons, but that underlying sense of crap is still there with all of the other crap that you just can’t remove. I understand some of you like the game, and that’s okay, but when the three year-old Reach is more popular than the seven month-old Halo 4, something’s not right.
> >
> > You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
> >
> > Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
> >
> > If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.
>
> Crap counts as swearing?
>
> And excuse me, but shouldn’t playtime also mirror popularity?

I don’t see why it wouldn’t count. You used the word 8 times in your first post. Was that necessary to get your point across?

Playtime could mirror popularity. You could have a lot of users playing a lot of games and get the total hourly playtime up in high numbers. You can also have the same amount of users play only a few games an evening and then play a different game and thus not have the same amount of high playtime.

Gamers aren’t restricted to one game. There are many incredible games that keep players involved and not restricted to one title.

> > > This game’s too damn fast! The pace in multiplayer is unnecessarily frantic. Then there’s some elements that will never be removed from the game like Ordnance Drops and Custom Classes.
> > >
> > > It’s not fun when anyone can pull power weapons out of their -Yoink!- and dominate at a button’s press.
> > >
> > > I applaud the weapon balancing, but unfortunately, I don’t think this game can ever be fully redeemed. It’s like George Lucas when he packed piles of crap into the Phantom Menace, then realized that it wouldn’t work if he pulled out the crap, because the film literally runs and depends on crap to function.
> > >
> > > Same with Halo 4. You can fix the weapons, but that underlying sense of crap is still there with all of the other crap that you just can’t remove. I understand some of you like the game, and that’s okay, but when the three year-old Reach is more popular than the seven month-old Halo 4, something’s not right.
> >
> > You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
> >
> > Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
> >
> > If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.
>
> Crap counts as swearing?
>
> And excuse me, but shouldn’t playtime also mirror popularity?

Popularity is measured by the population.

Playtime only really measures how much spare time the players have.

> > > > This game’s too damn fast! The pace in multiplayer is unnecessarily frantic. Then there’s some elements that will never be removed from the game like Ordnance Drops and Custom Classes.
> > > >
> > > > It’s not fun when anyone can pull power weapons out of their -Yoink!- and dominate at a button’s press.
> > > >
> > > > I applaud the weapon balancing, but unfortunately, I don’t think this game can ever be fully redeemed. It’s like George Lucas when he packed piles of crap into the Phantom Menace, then realized that it wouldn’t work if he pulled out the crap, because the film literally runs and depends on crap to function.
> > > >
> > > > Same with Halo 4. You can fix the weapons, but that underlying sense of crap is still there with all of the other crap that you just can’t remove. I understand some of you like the game, and that’s okay, but when the three year-old Reach is more popular than the seven month-old Halo 4, something’s not right.
> > >
> > > You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
> > >
> > > Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
> > >
> > > If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.
> >
> > Crap counts as swearing?
> >
> > And excuse me, but shouldn’t playtime also mirror popularity?
>
> I don’t see why it wouldn’t count. You used the word 8 times in your first post. <mark>Was that necessary to get your point across?</mark>
>
> Playtime could mirror popularity. You could have a lot of users playing a lot of games and get the total hourly playtime up in high numbers. You can also have the same amount of users play only a few games an evening and then play a different game and thus not have the same amount of high playtime.
>
> Gamers aren’t restricted to one game. There are many incredible games that keep players involved and not restricted to one title.

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

I kind of did that purposefully to get someone mad.

Team throwdown plays at a very nice pace I find. The longer respawn rate helps with flow.

> You can get your point across by being more constructive and with less swearing. I personally think the speed of the game is better since strafing is now a viable tactic.
>
> Also, that study listed by Gamestop is about total PLAYTIME, not popularity or unique users or total users. You can have more people playing the game at once but only playing a few games, and have less playtime then a game that is being played a lot.
>
> <mark>If more people were playing Halo: Reach, then you would see Halo: Reach in the Top #5 XBL Activity list. But you don’t.</mark>

You misunderstood what the graph in that article represented (or you simply didn’t read the article). It’s a comparison of playtime during each game’s respective lifespan. So, 5 months after Reach’s release, people were logging in more hours of playtime than Halo 4 had 5 months after its release.

Example (hypothetical figures):
February 2011 (5 months after release), Halo: Reach had 500,000 hours of playtime by its community.

April 2013 (5 months after Halo 4’s release) it had 300,000 hours of playtime by its community.

It wasn’t a real time comparison saying that right now, Reach is more popular than Halo 4. It was saying that at this point in time during Halo: Reach’s life, it was more popular than Halo 4 currently is.

>

I wanted the DMR to be nerfed instead of tweaking every weapon. I agree, I think the kill times are way to fast. It is one step closer for 343, to make this game more like every other game. However, the kill times are not my biggest concern at the moment.

The game isn’t too fast. They just need to get rid of instant respawn across the board. Even if it’s just a 3 second wait. My only grief post update is I shouldn’t be able to come back and 2 shot the guy that just killed me.