Note. Sarcastic and nonconstructive post will be ignored. If you have nothing constructive to say and pull the horrible and irrelevant Halo 3.5 elitist card, Do not bother.
EDIT: This is NOT an attempt to make Halo 4 emulate Halo’s 1-3. This is to make the best possible gametypes to reflect the core of Halo gameplay. Guns, grenades, and melee. It has nothing to do with any of the old games! So get over it!
These are my personal concerns about Halo 4’s bare bones playlist. First off, I will not play anything new. I do not care to. So if you’re here to argue with me about my concerns being implemented into vanilla Halo 4, have fun playing infinity slayer. I do not care what they do because you will not see me playing that it. So don’t worry.
This list will be more of a blue print for the wonderful people at 343 to understand what you bare bones/competitive/hardcore/whatever we are, want in this play list.
#1. Sprint.
Now, anybody looking to play in this old school playlist most likely gets a bad taste in their mouth when they have absolutes sprint behind a wall and there is little to nothing they can do. Players looking for a hardcore experience will NOT want sprint in this playlist. Hopefully sprint IS removable from certain gametypes. This would be one of them. If we want a speed boost, just kick the base player speed to 110-120%. This will ensure smart map movement is rewarded and poor map positioning is punished.
#2. No loadouts.
The title says it all. Team BR’s and Team DMR’s. Make it a veto option. DMR or BR starts. No BS, everybody starts off with the same weapon. The better players will win the fights and earn the spoils of war.
#3. Weapon spawns.
Now this is the most important and we still have no information on this. We want weapons on the map with set timers. As old school as it gets. Problem is, I don’t know if this game will support this feature. But please, no ordinance drops. Just fair and and equal weapon spawns on the map. Rockets, BR’s, Carbines, scatter shots, even saws. ( The ACTUAL useful AR by the way. )
#4. Maps.
DO NOT make this playlist full of forge maps. A few maps in forge would be cool. CoughLockoutcough But just let us play on the default maps. But nothing like longbow where it’s going to be HUGE maps full of nothing but vehicle spam. Haven, Adrift, and whatever else you guys have up your sleeve. We are fine with them if they are setup correctly with the gametypes. Again, weapon spawns must be fair and thought out in great care and detail.
#5. Gametypes.
Slayer is a given with this. But don’t make this playlist just boring ol slayer, or even worse, splitting slayer and objective in two playlist. That is a no no. Bring in a good healthy amount of objective. Again, this must be thought out in every detail. CTF on Haven would be amazing, but weapon layouts and timers should be different from slayer to CTF. King of the hill on adrift is pretty much ideal. oddball on lockout, So on a so fourth.
At the moment, that is all I got.
These are just my two cents on what this playlist needs to be in order to appeal to those attracted to this playlist.
Anybody who wants to add to this, please do. If you have good feedback and is approved by other on the forums, it will be posted in the reserved areas.
EDIT: Also, there is no list for Armor abilities and specializations because it has already been confirmed that there is NOT going to be in said playlist.
#6. Power ups.
Bring em back. Good old camo, Overshield. Hell, even speed boost if done correctly. Again, there must be great care when placing them on the map though. It must be put somewhere smart where teams MUST work together to earn it.
#7. Fast kill times.
Now this is something the hardcore community must come together and make a vote for. Br ( if it does not get buffed ) altered into a 4sk and other weapons getting traits altered and polished via damage and resistant traits in the variant options. But this is also some Halo 4 as a whole must have in order to be achieved. If aiming in Halo 4 is hard, then it will be a no brainier. Skill will shine and it will leave new players with a desire to improve their game. Again, this depends on vanilla Halo 4. There is a positive to this as well. Friendships between the good players and the new players will be made. New players will help others wanting to improve their gameplay and will become close. That’s how I met a lot of my friends back in the day, and we still player together years later. Everybody wins.
Just an extra. I think everybody would be happy with this.
Posted by: live on Ohara
> No sprint, DMR/AR and BR/AR starts, static weapon spawns, powerups on map, no AA’s, no tactical packages, no specializations, no armor mods, party restrictions and I would never leave that playlist. However I think we need to see how some of these new weapons can cope in this environment. I’d love to see the Light rifle, Scattershot, SAW and all those other things as pseudo-powerweapons.