The Ultimate Halo 4s Ranking System (Edited) ** Ranking System Discussion **

Make Halo 4 have Ranked and Social, but make ranked have 1-50 ranks in every playlists, and give rank symbols exclusive to the ranked players, in the place were the current division symbol is in Reach. And whatever is there to raise the Global rank, will be goten when playing in ranked, doesn’t matter if it’s EXP or cR. I’ll be mainly taking about the Ranked ranking system.

The Ranked ranking system:

Like in Halo 3, Halo 4 will fuature a TrueSkill number in every ranked playlist, but unlike Halo 3, it doesn’t end at 50, for the playlist it does, but for you, the jorney for the max rank still countinues. You Highest Skill (visible in your servive record) doesn’t end at 50 either, instead, it can go to 200, 250 and 300, depending on the amound of ranked playlists, so to reach the last rank, you must play EVERY ranked playlist and get a 50 on each.

Example: You get a TrueSkill of 20 in a playlist, then you get a 10 in another, your highest skill will be 30. So unlike halo 3, highest skill won’t represent the higest trueskill gotten in a playlist, but insteead, the sum of your trueskill numbers in every ranked playlist.

Halo 4 should start with the following ranked playlists:
Lone Wolves
Team Slayer
Team Doubles
Team Snipers

The ranks for ranked will be (only trueskill needed):

Fisrts Lieutenant = 10*
Staff Captain = 30*
Field Major = 60*
Strike Commander = 90*
Force Colonel = 120*
Brigadier General = 150*
5 Star General = 200*

General will only be given to those that get a 50 in al 4 playlists, but when more ranked playlists come avaible, getting the rank of general will become easier, however, new ranks will be released.

Fleet Admiral (5 Total PLs**) = 250*
UNSC Overlord (6 Total PLs**) = 300*
Master Chief Petty Officer (7 Total PLs**) = 350*

Total Trueskill (highest skill) in every playlist is marked with an *
Playlists are marked witth an **

This system is more user friendly than those in H2/3 and the fail callled the arena, but at the same time a good measure of skill and hard to reach the last rank. Only the best players; those that are good at every game mode of the game, will be the only ones the reach the last rank.

Think of a Halo 4 playerplate like this: Emblem -> Gamertag -> Nameplate -> Skill Rank (raised by playing ranked) -> Global Rank (raised by playing ranked and social) -> TrueSkill number (only in visible ranked playlists).

Discuss

Instead of a Highest skill or True skill or what ever that’s adding all the playlists together … It should be an average of them >.>

I like this idea very much!

  1. No Halo ever again should use true skill. A return to the Halo 2 1-50 with a few anti boosting tweaks will do fine.
  2. You are missing Ranked BTB.

> 1. No Halo ever again should use true skill. A return to the Halo 2 1-50 with a few anti boosting tweaks will do fine.
> 2. You are missing Ranked BTB.

1.I knew that there were going to be posts about Halo 2s ELO system, but here are the facts: Halo is owned by Microsoft, and they came up with TrueSkill, they used Halo 2 to develop it, and it is going to be in the game, you want it or not, im don’t want to sound mean, but that’s how it is.

The system I’m proposing automatically fixes what Halo 3 had wrong: Getting a 50 was the end of playing ranked, losing on purpose didin’t derank your highest skill and the fact that getting a 50 with a new account was too easy for skilled players.

Instead, this system promotes playing with ONLY YOUR MAIN ACCOUNT.

  1. Ranked BTB can be added later, or at release, but the idea is to add a new playlist is to a add a new max rank, keeping the good players playing, and giving the less skilled a chance to get to the next rank.

I remind you that the best Halo 3 players had a 50 in multiple playlists, and those were under 1% of the entire population.

I’ve never heard a more solid idea for competitive halo than this, good job spartan!

If I have the following in Halo 3: TS 50, TD 50, LW 48, MLG 41, Snipers 46 and SWAT 50 (285), then I deserve the rank of Fleet admiral (rank from halocharts lol) W00T!

Do want.

> Make Halo 4 have Ranked and Social, but split the ranking system from those, one should reflects skill and the other one should reflect dedication. I’ll be mainly taking about the Ranked ranking system.
>
> The Ranked ranking system:
>
> Like in Halo 3, Halo 4 will fuature a TrueSkill number in every ranked playlist, but unlike Halo 3, it doesn’t end at 50, for the playlist it does, but for you, the jorney for the max rank still countinues. You Highest Skill (visible in your servive record) doesn’t end at 50 either, instead, it can go to 200, 250 and 300, depending on the amound of ranked playlists, so to reach the last rank, you must play EVERY ranked playlist and get a 50 on each.
>
> Example: You get a TrueSkill of 20 in a playlist, then you get a 10 in another, your highest skill will be 30. So unlike halo 3, highest skill won’t represent the higest trueskill gotten in a playlist, but insteead, the sum of your trueskill numbers in every ranked playlist.
>
> Halo 4 should start with the following ranked playlists:
> Lone Wolves
> Team Slayer
> Team Doubles
> Team Snipers
>
> Like I said before, ranked and social will have separate ranks, so the ranks for ranked will be (only trueskill needed):
>
> Lieutenant = 10*
> Captain = 30*
> Major = 60*
> Commander = 90*
> Colonel = 120*
> Brigadier = 150*
> General = 200*
>
> General will only be given to those that get a 50 in al 4 playlists, but when more ranked playlists come avaible, getting the rank of general will become easier, however, new ranks will be released.
>
> Fleet Admiral (5 Total PLs**) = 250*
> UNSC Overlord (6 Total PLs**) = 300*
> Master Chief Petty Officer (7 Total PLs**) = 350*
>
> Total Trueskill (highest skill) in every playlist is marked with an *
> Playlists are marked witth an **
>
> This system is more user friendly than those in H2/3 and the fail callled the arena, but at the same time a good measure of skill and hard to reach the last rank. Only the best players; those that are good at every game mode of the game, will be the only ones the reach the last rank.
>
> As for the Social hopper, there should be a everyone wins system like in Reach.
>
> Discuss

master chief petty officer is lower then warrent officer, just saying.

> Instead of a Highest skill or True skill or what ever that’s adding all the playlists together … It should be an average of them >.>

Interesting (for someone that understands of averages), this idea could work, then the last rank must be 50 ( as an average of the X number rank of each playlist you’ve played in).

But I think that there is a problem with this idea…

When a new playlist is added, the highest skill -beeing the average of your truskill in every playlist in this case, will decrease drastically.

Lets say that someone has the following number ranks in the following playlists, TS 39, TD, 45, LW 40 and Ranked BTB 39 (the average beeing 40 point something), and then a new playlist is released, making his HS drop to 32…

Your idea makes the adding of new playlists a bad thing (not in a competitive point of view, tho), while my idea actually makes it easier to get a new rank when a new playlist is released = more pleople playing.

@TChris92, I know that, but we’ve never had MCs rank in the game, and if it comes to the game, it shouldn’t be a low rank, that wouldn’t make sense (because of MC beeing the best) , instead 343i should give the few best players in game his rank.

> This system is more user friendly than those in H2/3 and the fail callled the arena, but at the same time a good measure of skill and hard to reach the last rank. Only the best players; those that are good at every game mode of the game, will be the only ones the reach the last rank.

wow, finaly someone that understands.

the system, it does sound pretty user friendly, because in halo 3 getting something lower than 40 and higher then 30 wasn’t hard, and this systems gives those average players a chance to get a better rank, and at the same time the need to play something different that isn’t slayer.

as for the playlists, halo 2s and 3s ranked were cool because of the variety of the playlists, i don’t hate them because i never got a 50 in them, but that’s what makes game fun -> variety.

I like this idea :smiley:

This is your most solid idea to date lol, my proposals have sucked too, but I see future in this.

Lets hope that 343 industries take notes of this.

easier way to fix the rank system. have it always fluctuate. no more “getting to fifty” and then you sit on a fifty for the rest of your life. if you lose too much after getting to fifty then your fifty goes away.

if you don’t play for a few weeks your fifty starts to decay at a predictable rate.

ie : without playing “X” amount of games every “Y” amount of days you lose 1/4 (or 1/10, etc.) of a rank.

X could be as low as 1 and Y could be as high as 30, but that’s the basic math.

I would like to see a ranked system like halo 3’s with a global rank for each player that is done in reaches system. we can still have our credits and our Skill rank.

The highest skill a player has should be brought with them into other lists so that people can see it by scrolling over a
players name. Personally I have never cared about rank but I know that this would make a lot of people happy.

what about mlg and no i dont think the idea would work unless you could get max rank by getting a 200 in one playlist

> > 1. No Halo ever again should use true skill. A return to the Halo 2 1-50 with a few anti boosting tweaks will do fine.
> > 2. You are missing Ranked BTB.
>
> 1.I knew that there were going to be posts about Halo 2s ELO system, but here are the facts: Halo is owned by Microsoft, and they came up with TrueSkill, they used Halo 2 to develop it, and it is going to be in the game, you want it or not, im don’t want to sound mean, but that’s how it is.
>
> The system I’m proposing automatically fixes what Halo 3 had wrong: Getting a 50 was the end of playing ranked, losing on purpose didin’t derank your highest skill and the fact that getting a 50 with a new account was too easy for skilled players.
>
> Instead, this system promotes playing with ONLY YOUR MAIN ACCOUNT.
>
> 2. Ranked BTB can be added later, or at release, but the idea is to add a new playlist is to a add a new max rank, keeping the good players playing, and giving the less skilled a chance to get to the next rank.
>
> I remind you that the best Halo 3 players had a 50 in multiple playlists, and those were under 1% of the entire population.

Halo 3 ranking system was garbage. Explain how i couldnt get above 36 on my account but got to 50 in two weeks on a free month trial? Same ammount of skill as its the same player doing the same strategies, only difference is one account is 36 the other is 50. They should instead take the garbage arena system bungie made for reach and do a major overhaul on it.

I have but one question for this though, most Halo 3 games that I played and recall paired e up witnot only players who had 50’s on a main but also players that had 50’s with a new account and selling them to other players. When the new playlist come out and a few of the lesser skilled kids reach the higher rank’s what’s to say that they won’t lose match after match against players who are far better then them? I fanything the amount of rank you go up should also be on how well you function as a team, the verything that Halo 3 had, yet that which Reach does not. (It’s rare to come across people that can act like a team, unless with friends.)

> > > 1. No Halo ever again should use true skill. A return to the Halo 2 1-50 with a few anti boosting tweaks will do fine.
> > > 2. You are missing Ranked BTB.
> >
> > 1.I knew that there were going to be posts about Halo 2s ELO system, but here are the facts: Halo is owned by Microsoft, and they came up with TrueSkill, they used Halo 2 to develop it, and it is going to be in the game, you want it or not, im don’t want to sound mean, but that’s how it is.
> >
> > The system I’m proposing automatically fixes what Halo 3 had wrong: Getting a 50 was the end of playing ranked, losing on purpose didin’t derank your highest skill and the fact that getting a 50 with a new account was too easy for skilled players.
> >
> > Instead, this system promotes playing with ONLY YOUR MAIN ACCOUNT.
> >
> > 2. Ranked BTB can be added later, or at release, but the idea is to add a new playlist is to a add a new max rank, keeping the good players playing, and giving the less skilled a chance to get to the next rank.
> >
> > I remind you that the best Halo 3 players had a 50 in multiple playlists, and those were under 1% of the entire population.
>
> Halo 3 ranking system was garbage. Explain how i couldnt get above 36 on my account but got to 50 in two weeks on a free month trial? Same ammount of skill as its the same player doing the same strategies, only difference is one account is 36 the other is 50. They should instead take the garbage arena system bungie made for reach and do a major overhaul on it.

I was also waiting for someone to post about this :smiley:

Lets me explain it,

I started with this account when I was a total noob in Halo 2, but then started playing Halo 3 and didn’t get how the ranking system worked, untill I had a 35 started to get better at the game, and at the same time try to understand the new trueskill system, I found out the obvious: I had played too much social and too much double xp, so at that time (2008), I was a Commander Gr 2 (36), but played with a guy who had about the same skill (at that time) as me, but had way less XP than me (he was major 32 ), when we played and destroyed in doubles, I noticed how faster he raised his trueskill, so when I had a 45 in dubs, he had already reached a 50 (not always played with me), and therefore stopped playing with me dubs.

For Reach, Bungie made Trueskill rank invisble for arena (as we all know), but because XP isn’t in the game and trueskill is reset every 3 months (lame), trueskill had to be tweaked so it is no longer like in Halo 3, to make every one equal, in other words, you can think that in Reach we all have 0 XP all the time, therefore we rank up faster, so in 20 games, the system has a clear measure of our skill, while in Halo 3, you’ve never played MLG, but you got a 2 bar brigadier for example, you’ll only rank to level 2, but new accounts can jump to 4 with one win.

Make TrueSkill the same way in Halo 4, so we can all get a 50 in less than 30 games, but there’s the challenge, the more games you win the harder it gets, untill you can no longer mantain that winning streak and you’re enventually shown the skill number you deserve, because one win, one loss, one win, one loss… won’t take you anywere.

And when that happens, you’ll have to try other playlists, and when you get a clear skill numbers in all the playlists, you’ll be given a clear rank (after your gamertag) depending on your skill, so if you’re a General when there are 5 ranked playlist avaible, you’re above average, having a highest skill (sum of trueskill number rank in all ranked playlist/ a 40 or over in the 5 avaible playlists) of 200 or over (max beeing 250 if there are 5 active playlists, which you’ll need a 50, not a 40, in every playlist), and that’s a good meaure of skill of the game in general(not only 4 vs 4 slayer).

Thanks for those that support this idea ;D

I love this idea man, I really see it working and beeing a good measure of how good you’re in all the game modes-snipers, lone wolves, swat and slayer.

I’m looking foward for this to become reality.

> I have but one question for this though, most Halo 3 games that I played and recall paired e up witnot only players who had 50’s on a main but also players that had 50’s with a new account and selling them to other players. When the new playlist come out and a few of the lesser skilled kids reach the higher rank’s what’s to say that they won’t lose match after match against players who are far better then them? I fanything the amount of rank you go up should also be on how well you function as a team, the verything that Halo 3 had, yet that which Reach does not. (It’s rare to come across people that can act like a team, unless with friends.)

The new accounts won’t rank faster than someone that plays social religously, and selling accounts will decrease because of how hard it will be to reach the last rank, and if someone reaches that rank, and sells his account to a noob, the noob won’t have the max rank forever if a new playlist is released.

The more someone plays, the more of a clear number of skill they’ll get, so if the lesser players start playing in a new playlist at the same time as the better players, the lesser players might lose but when the better player are in top the lesser players will have a easier way up.

TrueSkill will be like it became in Reach at Season 7 (w/l system, not rating involved), so only winning matters, that way team work is essential, and no selfish play will be rewarded.

> I love this idea man, I really see it working and beeing a good measure of how good you’re in all the game modes-snipers, lone wolves, swat and slayer.
>
> I’m looking foward for this to become reality.

I know, but the best thing is not that you need to try everything to get the rank you deserve, but instead(I believe) this system fits to every kind of players, those highly competitive to those that only play the weekends, and unlike Halo 3, playing ranked is OPTIONAL to get ranked on your skill.

Why this fits the whole player base? because it does take its time, but it also takes skill, and unlike Halo 3, you don’t need to be one of the best in a playlist (50), because you can leave a playlist in 40, and try to get another 40 in another playlist, it’s just fun when you think about it.

I hope that in Halo 4, we can quickly look at the player details on the pre-game lobby, and the following info should be visible for all:

Campaign Shield: Mythic (there should be a mythic shield :D)
Lifetime cR/Xp: 10000 Highest Skill: 321

Ranked Matches: 2252 Skill Rank: UNSC Overlord Next Promotion: 350
Social Matches: 117 Global Rank: Sergeant Next Promotion: 12000
Custom Games (includes campaign): 343

Then there is the service record option.

I just noticed that I went off topic after the second paragraph… but w/e.

> First Lieutenant = 10*
> Staff Captain = 30*
> Field Major = 60*
> Strike Commander = 90*
> Force Colonel = 120*
> General Brigadier = 150*
> 5 Star General = 200*
>
> General will only be given to those that get a 50 in al 4 playlists, but when more ranked playlists come avaible, getting the rank of general will become easier, however, new ranks will be released.
>
> Fleet Admiral (5 Total PLs**) = 250*
> UNSC Overlord (6 Total PLs**) = 300*
> Master Chief Petty Officer (7 Total PLs**) = 350

I really like and support this idea, but wouldn’t these be the same ranks as the social ranks?

Why not add the grade 4 ranks from Halo 3 as the skill ranks for Halo 4?