Introduction
Okay so hello again, for anyone who don’t know me I’m Blaze a independent Game Developer and much more importantly a long time Halo fan and competitive Halo player, Now this thread is really to help express your views in a compiled form to give a better amount of guidence to the developers at 343 on what we would like to see in the next Halo installment.
What is the "Sandbox"
Let’s keep it short the Sandbox contains the following:
- Weapons & Weapon Balence
- Armor Abilitys
- Player Movement
- Utilitys, Grenades
Seeing as maps and map layout is just as important we will also be covering that in this post. Along with Ranking and Playlists.
RANKING & PLAYLISTS
Overall Gameplay & Ranking
So when talking gameplay perticually Mutiplayer there are two main views “Competitive” and “Social/Fun” now we can all go and say for example “Multiplayer needs to be more competitive or fun” but and the end of the day we can have both so my personal view is to have two hoppers like on Halo 3 “Ranked” and “Social”,
Ranked
The Ranked playlist would run accelerated True Skill Ranking, I have experimented around with the formulae and found by accelerating it to “100” instead of “50” we will have the following benefits:
- Better player matching
- More competitive game’s
- More accurate player ratings
It may seem a little odd, Please understand you’ll need to understand advanced maths before you’ll get whats going on with Trueskill, If you have studied advanced maths or and equivalant then check this out you may undestand it better than me:
Also note in a ViDoc Bungie had stated that in Halo 3 the Trueskill was poorly intergrated and was not used to its full potential I will look for a link,
Now we all know Trueskill had problems like deranking, account smurfing, and boosting, The soloutions are simple
- Reset Trueskill ranks monthly like the Arena but keep the Highest Skill permanantly. This will make account smurfing, deranking completely pointless as after a month the player has a new slate to try and make a better Highest Skill for themself.
- No regional filter, Allow players to play with eachother no matter what country they are in to stop players changing their country setting and matchmaking for their friends, This is already implemented in Reach,
Important notes:
- No Custom Map or Gameplay Variants
- Only Small/ Medium Size Maps
- Playlists (4v4, 2v2, FFA, 1v1)
Social
The main difference with social is that social only has larger team sized playlists avaliable custom map variants and no Trueskill Ranking,
Ranking and Rewarding Players
To keep players playing the game we need to reward them for playing, I think we should keep the current Reach EXP ranking system but tie it into the Trueskill sytem to acheve certain ranks you will need enough “EXP” and a high enough “Highest Skill”. This will reward the competitive community more yes I know but without it working this way it is functioning the exact same as Reach, Anyone who wants to argue this look at the competitive playlist population on Reach and tell me it has not declined. My belief is that decline is caused by the lack of reward for competitive players. I mean whats the point of putting in the extra effort to play comptitively if there is no bonus over playing no competitive games.