The TU needs to be more substantial.

I know full details aren’t published, but there are some things that haven’t been addressed that need to be addressed.

Sprint, for example, isn’t even mentioned. There is a gametype setting that allows sprint to be disabled, unfortunately it happens to be invisible to us.

Timed weapon drops also don’t look like they’re being fixed. Weapons despawn incredibly quickly, so setting a weapon drop in mid-air to ensure that it respawns at specific intervals in the match doesn’t work properly.

I also find it quite disturbing that no mention of introducing custom options to restore traditional CTF has been made. I could do without being unable to scrap flag runs.

The Boltshot is being nerfed. That’s great, but the Boltshot isn’t the biggest problem in the game. Neither is the DMR. All of the precision weapons have entirely too much aim assistance, and it also looks like they have no intention of reintroducing descoping when hit.

Maybe once I see the TU, I can finally accept that it’s over.

The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.

> I know full details aren’t published, but there are some things that haven’t been addressed that need to be addressed.

I think you need to re-read the first part of your sentence, as it addresses the point raised in the second part.

> The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.

Do you actually think that Halo CE was in any way hardcore?

remove flinch and add descope or atleast lower the amount of flinch.

after that, im content. maybe a small damage boost to carbine and a small fire rate to light rifle.

DMR isn’t OP, the other weapons are just Underpowered. Nerfing the DMR will just make longer kill times. They are already longer than the classics so just keep it as is if anything.

that’s all I see being done in a TU. Hopefully H5 is more Halo and less CoD.

> > The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.
>
> Do you actually think that Halo CE was in any way hardcore?

Maybe not intentionally, but a hell of a lot more skillful.

> > > The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.
> >
> > Do you actually think that Halo CE was in any way hardcore?
>
> Maybe not intentionally, but a hell of a lot more skillful.

Those who say the 3sk was overpowered really don’t understand how hard it actually was to get a 3sk in that game.

1.Add de-scoping,
2.add red X on the hud upon death,
3.put ammo on maps,
4.reduce dmr rate-of-fire,
5.make carbine 1 shot less to kill,
6.add btb objective
7.make in game ranks visible

This would be a nice TU.

There definitely isn’t too much aim assist, but there is waaay too much magnetism. I don’t understand why when I throw a plasma it magnetizes towards the enemy, hell it even magnetizes towards your team mates! Talk about taking away precision. If you think the aim assist needs to be tuned down try to play Duke Nukem Forever Multiplayer. No aim assist, no magnetism, just pure aggravation. But needless to say thrown/launched projectiles should not have any magnetism, it really screws up your precision.

> remove flinch and add descope or atleast lower the amount of flinch.
>
> DMR isn’t OP, the other weapons are just Underpowered.

I agree on the flinch part, but I’ll have to disagree about the DMR. In my opinion the DMR is overpowered not only when compared to other weapons but IN ITSELF. Why do I think so? Because BTB used to be about driving around with vehicles and moving across the map to get to where the enemies were, and it was a hell of a lot of fun and it was so fast paced and action packed. Now everybody just camps with the DMR 'cause it’s ridiculously easy to snipe people from across the map.

Would buffing the other weapons balance them out? Sure. But the DMR would still ruin all the fun on big maps. I’m definitely not an expert on weapon balancing, but I feel like the DMR could do with a Reach-like bloom and less aim assist OR a significantly slower fire rate. It’s way too easy to cross-map people with it.

Edit: And seriously, the magnetism stuff is crazy. I get headshots with the DMR when my reticule is way off target. But when I’m ABSOLUTELY SURE that I shot someone in the head with the Light Rifle, I might get a body shot or not a hitmarker at all. It sucks. Also, I agree with the dude above me, the magnetism of the plasma nades is also just crazy. You can throw a sticky like 3 meters away from a Warthog that’s driving by, and the nade will just warp to the Warthog and get stuck on it. EMP charges also have too much magnetism, takes the skill away from EMP’ing an enemy vehicle.

Aim assist includes both sticky aim and bullet magnetism, both of which are particularly high in this game. Cross map kills are an issue as a result of bad map design and ridiculous levels of aim assist, not because the DMR is particularly powerful compared to past Halo titles.

Throwing Reach-style bloom in would further break the game in conjunction with flinch. Two people shoot at each other, one gets a 5SK from spamming, the other only lands the first shot despite having a centered reticule the entire time.

> Edit: And seriously, the magnetism stuff is crazy. I get headshots with the DMR when my reticule is way off target. But when I’m ABSOLUTELY SURE that I shot someone in the head with the Light Rifle, I might get a body shot or not a hitmarker at all. It sucks. Also, I agree with the dude above me, the magnetism of the plasma nades is also just crazy. You can throw a sticky like 3 meters away from a Warthog that’s driving by, and the nade will just warp to the Warthog and get stuck on it. EMP charges also have too much magnetism, takes the skill away from EMP’ing an enemy vehicle.

Most of the time the magnetism is a bad thing. Throw a grenade infront of an enemy that is running east/west while you face north/south, and you will see that the magnetism will cause you to miss even though you calculated where you should place your reticle and throw/launch that Plasma/StickyDet

> > > > The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.
> > >
> > > Do you actually think that Halo CE was in any way hardcore?
> >
> > Maybe not intentionally, but a hell of a lot more skillful.
>
> Those who say the 3sk was overpowered really don’t understand how hard it actually was to get a 3sk in that game.

It’s not that hard AND it’s not that at all, it’s that you can miss 2 shots and still beat the Needler, AR or PR on the 6th shot (as the weapons were designed with a 6-pistol in mind). A perfect 6-shot would reward a kill, as is the CE magnum can be spammed and still beat the other weapons.
The weapon only demands perfect use out of users when skill levels are similar. So either the H4DMR is OK or the CEM6 is worse because a sloppy M6 can still beat a perfect AR, PR and Needler (well tie the perfect Needler).

> > > The game is being made for casuals. 343 are going to do nothing but bug fixes and playlist changes, then the population will drop even lower.
> >
> > Do you actually think that Halo CE was in any way hardcore?
>
> Maybe not intentionally, but a hell of a lot more skillful.

Just because the game had more limitations and was technically inferior does not mean it took more skill in the game. The limitations just made the game more difficult to control. That being said, bullet magnetism and auto aim need to hit the road, because i will be aiming at someone, about to win a 1 v 1, someone runs by, and its like my spartan has ADHD or something and has to mystically focus on the other guy -_-

Why does everyone have to whine on here all the time? The TU hasn’t even come out yet and you’re all freaking out about stuff that may or may not be addressed. No one knows what’s actually in the title update beyond the 3 things they mentioned in the last bulletin.

There are things that need to be changed, yeah. But I’m going to wait until the TU actually comes out to bash 343 about it. We know nothing about the TU, so you don’t have any idea how “substantial” it will be.