This is a post to highlight changes to Halo: Reach which may be more subtle. Everybody has already given their opinion to 343i on “the big five,” but what is your “SMALL 5”? These changes may just need a slight tweaking, but have plagued multiplayer since it’s release.
1. Melee – When any melee occurs, there is a window of time where a tie happens. In Reach, this window is HUGE. Melee-melee ties and melee-weapon ties are way to common and lead to situations in which a tie shouldn’t happen. This gap should be reduced.
2. Evade – The evade animation is completely delayed. When you beat someone down and roll away from them, the enemy can always score a melee even if you’ve already completed your roll. This happens countless times and is a problem.
3. Grenades – Why do grenades never fly straight? Why do they make your screen shake violently when hit by one? Why are they overpowered? While I agree that these are more realistic, the shaking and twisting of grenades are extremely frustrating to deal with given their randomness.
4. Objective – There is almost zero incentive to play the objective. Give purpose for our love of hills, balls, and flags.
5. Speed – Reach is slower (especially compared with Halo 2) in many aspects then other Halo games. You reload slower, run slower, and don’t jump as high.
Let’s here your SMALL 5 for the TU! I want to see if the community shares the same interests. Feel free to just jot 'em down too…you don’t have to make them as detailed as mine.