Now I know that a lot of people on here are going to give me all sorts of flak about this post, and you can. However, I’ve heard people on here saying that these updates should be added to the rest of Reach’s playlist. This is my response to them, as to why 343i should not add these changes to the rest of the playlist.
Now, after playing the TU Beta on several occasions, and after playing it I can honestly say that skill has been removed. I’m going to go down each point of the Beta, now there are somethings about the Beta that I have no problems with, and I will mention those, but please read all of this before you come to any conclusion.
For starters, I’m going to begin with the Zero Bloom, note, I do not have a problem with the 85% bloom, it really doesn’t change gameplay much. However, Zero Bloom does. Now I know that a lot people on here are going to say that Zero Bloom brings skill back to Halo: Reach, when IMO it one of the biggest deterrents to gaining skill in Halo. Allow me to pose this question, since when does spamming the trigger prove that someone has more skill? It does not. The reticule bloom added skill since you now add to pace your shots to get a precise shot. Time and time again whenever someone faced me spamming shots as fast as they can they would lose. Why? Because I took the time to learn to pace my shots and everyone I play with did the same and we were able to win. With Zero Bloom that aspect of skill is gone. Spamming the trigger is now the goal. The idea now that you can fight two people at once is gone. Zero bloom reduces the need for accuracy and adds to the thought if I fire first I get the kill. There have been multiple times when I was able to take down two people when I was fighting them at once, because I took time in being accurate instead of spamming and freaking out that I was fighting two people. Or when someone would shoot me from behind I still had a chance of killing them. To me being able to kill someone who had the advantage when they engaged me showed who was the better player.
Now this leads me into my second problem, Bleed Through. Bleed through amplifies the problem with Zero Bloom. Because now there is no reason to go for a power weapon with bleed through because you are able to use the DMR and Pistol the entire game, adding that with ZB you can now kills someone in about 1.6 seconds. People are screaming for faster kill times, and these people are say they are Halo Fans. Since when was a fast kill time Halo? Even the Halo: CE Magnum of doom had that fast of a kill time. There has to be a balance between with weapons, and bleed through takes that away. Because I can kill someone with a plasma pistol in 5 shots. To add to this, Bleed through makes those double melees even worse now. Yes, there were a few occasions when a double melee would win, but not often. Yes, it was frustrating, but it didn’t happen all the time. Now all you have to do is shoot twice and melee and you win. Plus, with bleed through the grenades are even worse than before. Their is no way to defend yourself from them now.
As for Armor Lock, really is there any need for the ability anymore? The point I’m making is that AL had a purpose, and now AL cannot even fulfill that purpose. I’m okay with the fact that if you get stuck you’re going to die. I was more annoyed with that aspect of AL then anything, but I still learned anyway around it. My problem was when it came to Frag grenades. Because AL became the only defense to them, because people would spam the so much. I hear people complaining all the time when I play with it in multi-team. If you have a problem learning to adapt to AL, that’s on you, not the creators of the game. If you stick a guy when he and he goes into AL, then sit back wait for him to pop out and stick him again. Don’t sit there and wait right next to him. You’re as good as dead, that’s your stupidity. That or, throw a frag as his AL is peaking and he’s dead. Happens all the time to me when I’m in multi-team. The thought I’ve always had on AL is it was there to save you till your teammates could help you out. When it comes to AL or any AA everyone has the ability to use them, and learn how to adapt to them. I suggest you learn to adapt instead of complaining that the game is broken.
Sword Block, no real problem, with it. You can still kill whoever has the sword.
In finishing, I hope and pray 343i that you keep this to one playlist, and do not change your mind and bring it into Vanilla Reach. Because it removes the gameplay evolution of Halo. It required more skill than any other Halo game, people who say otherwise are wrong, (IMO). Because the gameplay of reach require the player to do more than spam the trigger, it required strategy as to how to attack your opponent. Meaning, you need to select what AA would be more helpful, what would help defend against other AA, or vehicles. Each with both a positive and a negative aspect to it and it was up to you to use and what you thought would work best. Halo was never a run and gun game, anyone whoever says that never played Halo: CE multiplayer which was by far one of the slowest games. It’s not what Bungie intended it to be. So 343i please do not make this update universal on reach. I beg you.
PS. I will still play CEA’s multiplayer when it comes out.