Halo CE, Halo 2, Halo 3, Halo Reach. Four legendary games that changed the face of shooters forever and had an impact so large that even non-gamers knew the titles. In the early 2000’s, Halo followed the same formula for content and monetization that was widely popular at the time. You pay $60 for the game, and you pay additionally for any new maps that get added into the game, roughly $80-$100 in total depending on what DLC it came with. So any new content that game to these games, you would have to fork up cash to access it. In some cases with games back then, it wouldn’t even let you play unless you had bought the extra DLC.
Fast forward to Halo Infinite. The game is free to play, and any new maps and modes and weapons and vehicles are free to access as well. The difference being, most of the cosmetics are monetized. The Battlepass is $10, shop items are anywhere from $5 to $10. Other than that…? Nothing. The only costs in the game are what You want to buy, when you want to buy it. So if customization isn’t your thing you could play for 100% free. Or, if you’d rather deck out your Spartan, you can buy whatever you like from the store or get the Battlepass. Even the events are completely free aside from what you force yourself to buy.
I know which system i’d prefer. Being able to pick and choose what to buy and enjoying the game anywhere, crossplay, cross-save for free is incredible especially with gameplay being this smooth.
I think the real root of the issue here is that the prices in the store generally being expensive and the progression feeling too slow for many leads to frustrations to many. And the biggest thing is, many many people fail to understand that game development, even the simplest thing, takes time, money and resources to create and fix. It’s not just a switch. Even something as seemingly simple as adding a Slayer playlist, or changing the prices in the store, or adding a career progression, this stuff takes money and time and TESTING to release. One bad string of code and the whole thing needs to be looked at and redone.
343 Industries, unlike some other companies, has heard and acknowledged your feedback and are working their -Yoink!- off to get the fix out to you as soon as possible. So why is everyone still raving mad?? Do some meditation or something, man. Calm down. What happened to the days when people played video games to have fun and relax? Now we’re treating these devs like slaves and less than human, giving them impossible expectations and threatening the lives of those who aren’t even responsible.
And of course it’s important to provide feedback, but yelling at 343 Industries to fix progression after they’ve already explained how they’re going to fix progression isn’t helping anyone. That’s not feedback. You keep this up and 343 will end up becoming one of the companies that doesn’t listen to fans because all they hear is BS.
And one more thing- If you believe that Halo Infinite is being used as a cash grab, you are a deluded fool. That’s like getting mad at McDonald’s for having a buy-one-get-one deal on Big Macs because you feel like they’re forcing you to buy a big mac. When in reality you’re a spoiled brat who’s too used to mom and dad buying you everything that you feel like you need everything for free. You don’t need everything, and if you want it for free you need to grind in-game for it and wait for the events.
I can guarantee that there will be at least a few people that comment on this saying something like “Stop defending 343”, “Number company bad”, “You’re an idiot for liking this game”. If you fall under that category please refrain from even commenting and move on, as your opinion is less than useful in this situation.