since the beta I have hated how powerful the grenades are in reach. it seems like some people get most of their kills by throwing two grenades at an enemy.
the grenades were perfect in halo 3. they took more skill to throw well because they are MUCH bouncier.
I did some testing in reach and halo 3 and what I found surprised me. the test I performed was simply throwing grenades at a player who was standing still. I landed them at different distances and took note of how much shield the player lost. I used to think that the halo reach grenades had a larger blast radius and a shorter fuse but my results told me otherwise:
the blast radius and fuse time of halo reach grenades is exactly the same as halo 3 grenades. crazy, I know, but it’s what I observed.
so why do they seem to be so much more lethal? here’s my theory:
there are two main reasons grenades are so much more lethal.
the first one is how stupidly slow your shields recharge in halo reach. it’s insane. I’m not sure what the exact times are but when I did the test is felt like the shields in halo 3 recharged took half the time to fully recharge. I’m not exaggerating. since the recharge time is so long, players can’t keep playing and be sure that, most of the time, their shields will be recharged before their next encounter. in halo reach you literally have to run somewhere and hide for a full 10 seconds instead of taking cover for a short while. fixing the recharge time cannot be done in the game options because there is no option that changes the delay between receiving damage and when your shields begin to recharge. final version of the TU please?
the second reason is the slow walking speed and low jump height. the grenades SEEM to have a larger blast radius because they are impossible to dodge. in halo 3 you could avoid getting your shields taken down completely by a grenade if you saw it coming by strafing away from the nade and jumping. This there is no tactic in reach to help you counter someone who throws grenades. I don’t want some lame ‘grenade kicking’ gimmick. I would just like the movement speeds increased to at least halo 3 speed.
TLDR: just read it.
side note: the movement speed was slowed down to make sprint worth using. stupid AAs ruin more than meets the eye.
