The TRUTH about TU and BLOOM: by Fearic.
I am going to state only FACTS in this post. This is my first and only post on a Halo forum. This is the truth and anyone who is the least bit intelligent will agree on my reasoning, if not, you might be borderline insane or might be bad at problem solving. I will bump this Topic from time to time to make sure everyone reads it who needs to.
I am not here to troll or “make fun.” I am only here to educate the many people who insist on posting outrages complaints about “reach” that truly are ignorant.
This is the TRUTH about BLOOM/TU settings in accordance to Halo game-play and measuring the competitiveness and skill base in a video game. I am mostly going to talk about bloom because I believe that to be the core of most arguments on this forum. Bleed through damage is also a big one, but bloom will be an analogy for all other changes.
Lets Begin:
- BLOOM vs. Zero BLOOM
ZERO BLOOM takes more skill than bloom. BLOOM acts as a buffer between highly skilled players and poorly skilled players. Whenever you add a “chance” of a hit or miss, it decreases the skill range between any opponents, in anything in life. “Timing your shots” only slows down game-play and induces more “chance” for spamming. Faster Zero Bloom game-play tests a players defensive strafe, REACTION TIME, and accuracy. That’s why Major League Gaming is Zero Bloom w/ faster game-play as well. This is science and proven and there is no arguing this. If you think slower reactions takes more skill then i feel sorry for your lack of knowledge and understanding of the world we live in.
Now lets address the opposing opinions on bloom and TU. THIS IS A VERY IMPORTANT POINT THAT YOU GUYS WHO ARE FROWNING SHOULD READ.
BLOOM on a weapon IS NOT HALO! Halo Reach had bloom. “Vanilla” Reach is not Halo. Why? Because Halo CE, 2, 3, did NOT HAVE BLOOM. The truth of the matter, The MULTI-BILLION dollar Franchise of Halo and its original fans playing online sense Halo 2 IS FAR more important & heavier weighted than the last ONE year you’ve been playing halo Reach. This is why 343 is making bloom/TU changes, and your lucky they are doing 85% bloom. Consider that kind.
I understand why your angry. I truly understand why many people oppose TU & ZERO BLOOM. Because once you had BLOOM and you could get kills. With that and armor abilities. It seems harder for you to get kills. This is true. Its not as balanced as it once was. HALO isn’t supposed to be balanced for all players
Good players are supposed to be good and bad are supposed to be bad. This is the skill gap and I’m sorry we don’t have 1-50 ranks to separate us. If you want to become a good player, you must work hard, learn good strafes, practice your accuracy with precision weapons, use teamwork and team-shotting… Not just resort to jetpack or armor lock and when firing your BLOOMY DMR crossing your fingers and hoping that your bullets register faster than that try hard your playing whos ghandi hopping around who should have 5 shotted you 10 seconds ago.
The bottom line is, I understand both sides. And I understand why less skilled players are irritated about TU and no BLOOM. But listen, I’m telling you… BLOOM and Vanilla Reach is horrible and NOT HALO. It decreases the skill gap and competitiveness of the multilayer game WHICH IS EXACTLY what halo ISNT. I think 343’s updates and MLG change to Zero Bloom should be enough visible proof. I’m sorry but your ONE year of “Vanilla Reach” armor locked BLOOM game=play IS NOT AS IMPORTANT as 10 YEARS of awesome Halo games and game-play. Its just not.
Halo is a competitive game that spawned MLG. A Bunch of try hards running around having a great time. And I’m sorry for you BLOOM Vanilla fans. I understand that some people like playing reach for fun. I understand that. Problem is… there’s 1 ranked playlist and 20 social playlists. So… there’s no way to ultimately stay away from the good players.
Its a shame so many good players quit when Halo Reach came out. I feel as though the community of Halo has shifted greatly. Halo is a competitive game, so when 343 makes this changes, you BLOOM fans have to realize that Halo is more than just come Credits and Social ranks. Halo started it all and has a legacy. Bungie abandoned that legacy leaving 343 to clean up the mess. And 343 has given a lot of attention to the “new Vanilla Reach players”.
ZERO BLOOM and TU settings are MORE competitive and skill-based than “Vanilla Reach”. I did not say “better” or “right” or “cooler” or “easier” and “balanced.” I said competitive.
The only reason to hate Zero Bloom is because good players 5 shot you with a DMR in 3 seconds.
" Gee Wizz! that was FAST!!! thats not fair!!! its too cheap!!! he didnt miss a shot!!!" Welcome to real halo. Its fast, tough, and you have to practice to get your reaction time up.
There is NOTHING more skill based then ZERO BLOOM. Your bullet goes where your aiming. If you hit every shot, your going to win, if you get out strafed and miss a few shots your going to lose. There is no error and chance here. If you get 5 shotted in 3 seconds, u better practice ur strafe and 5 shot your opponent before he does you.
As much as it seems as I’m trying to make fun, I’m really not . Im trying to get you vanilla Reach fans to understand why Zero Bloom and TU are taking over reach and why the History of the Halo games is much more important than bungies Reach game.
and…Thats all I have to say about that…