The TRUTH about TU and BLOOM

The TRUTH about TU and BLOOM: by Fearic.

I am going to state only FACTS in this post. This is my first and only post on a Halo forum. This is the truth and anyone who is the least bit intelligent will agree on my reasoning, if not, you might be borderline insane or might be bad at problem solving. I will bump this Topic from time to time to make sure everyone reads it who needs to.

I am not here to troll or “make fun.” I am only here to educate the many people who insist on posting outrages complaints about “reach” that truly are ignorant.

This is the TRUTH about BLOOM/TU settings in accordance to Halo game-play and measuring the competitiveness and skill base in a video game. I am mostly going to talk about bloom because I believe that to be the core of most arguments on this forum. Bleed through damage is also a big one, but bloom will be an analogy for all other changes.

Lets Begin:

  1. BLOOM vs. Zero BLOOM
    ZERO BLOOM takes more skill than bloom. BLOOM acts as a buffer between highly skilled players and poorly skilled players. Whenever you add a “chance” of a hit or miss, it decreases the skill range between any opponents, in anything in life. “Timing your shots” only slows down game-play and induces more “chance” for spamming. Faster Zero Bloom game-play tests a players defensive strafe, REACTION TIME, and accuracy. That’s why Major League Gaming is Zero Bloom w/ faster game-play as well. This is science and proven and there is no arguing this. If you think slower reactions takes more skill then i feel sorry for your lack of knowledge and understanding of the world we live in.

Now lets address the opposing opinions on bloom and TU. THIS IS A VERY IMPORTANT POINT THAT YOU GUYS WHO ARE FROWNING SHOULD READ.
BLOOM on a weapon IS NOT HALO! Halo Reach had bloom. “Vanilla” Reach is not Halo. Why? Because Halo CE, 2, 3, did NOT HAVE BLOOM. The truth of the matter, The MULTI-BILLION dollar Franchise of Halo and its original fans playing online sense Halo 2 IS FAR more important & heavier weighted than the last ONE year you’ve been playing halo Reach. This is why 343 is making bloom/TU changes, and your lucky they are doing 85% bloom. Consider that kind.

I understand why your angry. I truly understand why many people oppose TU & ZERO BLOOM. Because once you had BLOOM and you could get kills. With that and armor abilities. It seems harder for you to get kills. This is true. Its not as balanced as it once was. HALO isn’t supposed to be balanced for all players

Good players are supposed to be good and bad are supposed to be bad. This is the skill gap and I’m sorry we don’t have 1-50 ranks to separate us. If you want to become a good player, you must work hard, learn good strafes, practice your accuracy with precision weapons, use teamwork and team-shotting… Not just resort to jetpack or armor lock and when firing your BLOOMY DMR crossing your fingers and hoping that your bullets register faster than that try hard your playing whos ghandi hopping around who should have 5 shotted you 10 seconds ago.

The bottom line is, I understand both sides. And I understand why less skilled players are irritated about TU and no BLOOM. But listen, I’m telling you… BLOOM and Vanilla Reach is horrible and NOT HALO. It decreases the skill gap and competitiveness of the multilayer game WHICH IS EXACTLY what halo ISNT. I think 343’s updates and MLG change to Zero Bloom should be enough visible proof. I’m sorry but your ONE year of “Vanilla Reach” armor locked BLOOM game=play IS NOT AS IMPORTANT as 10 YEARS of awesome Halo games and game-play. Its just not.

Halo is a competitive game that spawned MLG. A Bunch of try hards running around having a great time. And I’m sorry for you BLOOM Vanilla fans. I understand that some people like playing reach for fun. I understand that. Problem is… there’s 1 ranked playlist and 20 social playlists. So… there’s no way to ultimately stay away from the good players.

Its a shame so many good players quit when Halo Reach came out. I feel as though the community of Halo has shifted greatly. Halo is a competitive game, so when 343 makes this changes, you BLOOM fans have to realize that Halo is more than just come Credits and Social ranks. Halo started it all and has a legacy. Bungie abandoned that legacy leaving 343 to clean up the mess. And 343 has given a lot of attention to the “new Vanilla Reach players”.

ZERO BLOOM and TU settings are MORE competitive and skill-based than “Vanilla Reach”. I did not say “better” or “right” or “cooler” or “easier” and “balanced.” I said competitive.

The only reason to hate Zero Bloom is because good players 5 shot you with a DMR in 3 seconds.
" Gee Wizz! that was FAST!!! thats not fair!!! its too cheap!!! he didnt miss a shot!!!" Welcome to real halo. Its fast, tough, and you have to practice to get your reaction time up.

There is NOTHING more skill based then ZERO BLOOM. Your bullet goes where your aiming. If you hit every shot, your going to win, if you get out strafed and miss a few shots your going to lose. There is no error and chance here. If you get 5 shotted in 3 seconds, u better practice ur strafe and 5 shot your opponent before he does you.

As much as it seems as I’m trying to make fun, I’m really not . Im trying to get you vanilla Reach fans to understand why Zero Bloom and TU are taking over reach and why the History of the Halo games is much more important than bungies Reach game.

and…Thats all I have to say about that…

Wow, this post is so biased.

Thanks for making this post, though I fear Vanilla Reach fans still won’t understand, and still won’t accept these changes.

What you say is of course true, and that much is undeniable at the very least.

Vanilla Reach has been what a fair amount of the community have grown completely accustomed to, and they love it… unfortunately.

Not disagreeing, but wanted to point two things out based on what I forced myself to read.

  1. Faster gameplay does not require more skill. It uses a different skill set. Look at chess and speed chess. Being good at speed chess does not make you more skilled at chess as a whole. Were that so I imagine speed chess would have become the standard for competitive chess. Back to halo, ZB does not require more skill, just a different set of skills.

  2. The general idea that Reach is not a true Halo game is false. Halo is any game bearing that name created and published by whomever currently holds the right to do so. Rather, you might say that it doesn’t hold up to a standard set by previous games… but that’s been said of every game in the series since CE… so whatever. Its preference not fact in the sence you can prove one is better than the other- recall the principle from before of being different not superior.

That said, I like the direction 343 is taking this game. Gives me hope for H4. These sorts of development shifts don’t bode well for the quality of games if you ask me.

Great skill with the BR was common great skill with the DMR not so much admit it the DMR was to hard to use, not to Easy. You see the community got better, more skilled as whole So we got a high Skill gap weapon, to high. but after years of championing a high skill gap gaming the competitive community where confronted with a weapon that was to hard to get a streak with. so what happened? instead of coming out and asking for a lower, more attainable skill and swallowing a bit of pride we got, mass denial and outright aggression.

Dont like the DMR fine, but pleased dont say its because it has a lower skill value than the BR that is just wrong

Biased, but correct. I bet if we did a study, those who dislike the TU changes, are those that were bad at H2/H3.

> Dont like the DMR fine, but pleased dont say its because it has a lower skill value than the BR that is just wrong

The DMR has a lower skill value than the BR.

please learn what skill is

> The TRUTH about TU and BLOOM: by Fearic.
>
> I am going to state only FACTS in this post. This is my first and only post on a Halo forum. This is the truth and anyone who is the least bit intelligent will agree on my reasoning, if not, you might be borderline insane or might be bad at problem solving. I will bump this Topic from time to time to make sure everyone reads it who needs to.

no point in even trying to reply to the points since you’ve already made your mind up and think anyone who dis-agrees is “insane”

> please learn what skill is

Edited by a Moderator - Please do not stat flame.

> The only reason to hate Zero Bloom is because good players 5 shot you with a DMR in 3 seconds.

Your in-game knowledge is super good.

A 5 shot with the DMR in ZB actually takes 1.67 seconds. 6 shot with the NR takes the same amount of time.

overinvested in the BR and completely undone by their own ego the competitive guys can not admit a five shot weapon with a bloom skill layer is harder to use.

Again I say, dont like the DMR fine But how can it be easier to use than BR when everyone has one.

> The MULTI-BILLION dollar Franchise of Halo and its original fans playing online sense Halo 2 IS FAR more important & heavier weighted than the last ONE year you’ve been playing halo Reach. This is why 343 is making bloom/TU changes, and your lucky they are doing 85% bloom. Consider that kind.

…no offense but it’s all the same stuff. It’s Halo whether you accept Reach or not. It was still a Bungie product and remains so just in the care of 343.

I love reading these b/c it’s usually some long winded description about Competitive this and that (meanwhile, Reach was designed as a casual game so everyone could enjoy the final Bungie ride so your competitive arguments are null and void) and what they feel is necessary and fixable and so on and so forth.

And for the TU addition - that would’ve been well and fine about 3 or 5 months after release. After the freaking Beta for crying out loud! No. This had to wait until just about a year later and fabricated as well.

I would honestly have more respect for posts that lay long claims that “they could do it better/right/etc” if these people actually got out from behind a website forum and got in the industry to either do as they claim and help “make it better” or work on their own project and set a new standard.

However, I’m much more chanced to find Santa Clause, The Easter Bunny and Godzilla all having tea in my apartment when I get home today.

Thats just it you and whoever told what skill is is wrong. You can have skill without ever knowing what it is

> BLOOM on a weapon IS NOT HALO! Halo Reach had bloom. “Vanilla” Reach is not Halo. Why? <mark>Because Halo CE, 2, 3, did NOT HAVE BLOOM.</mark>

/sigh
Let’s try this again…

The TRUTH about BLOOM
Every Halo game has used some form of error, be it termed spread or bloom, on most, if not all, items of the sandbox. Zero Bloom is merely a new gametype including the absence of any form of error on the majority of the precision (headshot capable) weapons. It attempts to provide faster gameplay through ~100% controllable accuracy on these items. In layman’s terms, your rounds from the DMR, Magnum, and NR go exactly where you aim all the time.

Knowing that, I can safely say that the ZB gametype is simply another way to participate in Halo. We can also conclude, looking back 10 years, that this is the first time a fully controllable ZB gametype has been introduced into matchmaking. Does that mean the Zero Bloom gametype option is or isn’t Halo or takes more skill? That’s your call. This is one of those questions with multiple answers and variables. Please do not take this re-post as a personal attack. I am merely clearing up a discrepancy concerning the “TRUTH about BLOOM”. Have a good day!

-Always Hope

> overinvested in the BR and completely undone by their own ego the competitive guys can not admit a five shot weapon with a bloom skill layer is harder to use.
>
> Again I say, dont like the DMR fine But how can it be easier to use than BR when everyone has one.

The only thing that makes it HARDER to use, is the fact that the kill times are so slow that as soon as someones shield pops they hide. Hence harder to get kills with, because the pace is so slow.

With Bloom SPAMMING is unpredictable. If something is unpredictable, you can not measure SKILL.

I don’t completely hate the DMR, I just hate 100% bloom. When you play ZB you’ll notice strafing actually matters. You’ll notice missing a shot actually matters. You’ll notice it takes more SKILL to win your 1 on 1 battles.

> Thats just it you and whoever told what skill is is wrong. You can have skill without ever knowing what it is

Mozart
Beethoven

Those are just two musicians but they were placed in front of instruments and just “knew what to do”. It can very well be natural but as a community based game, it shouldn’t weigh one group over the other. We’re ALL fans and we all support the franchise.

I’m going to slit a baby’s throat if you use “your” as “you’re***” in your post one more time.

now you are talking! the low skill gap argument is not valid and gets in the way of the ops point you want quicker game play I can dig that my friend I like swat and three shot magnum.

if we where to take the OPS point the highest value skill playlist would be ? SWAT followed by classic then no bloom then everything else the skill gap argument ruins what you have to say which is a fair enough comment. Take the egotistical skill gap nonsense out of it and you will win more people over

> > Thats just it you and whoever told what skill is is wrong. You can have skill without ever knowing what it is
>
> Mozart
> Beethoven
>
> Those are just two musicians but they were placed in front of instruments and just “knew what to do”. It can very well be natural but as a community based game, it shouldn’t weigh one group over the other. We’re ALL fans and we all support the franchise.

Thankyou?