The Tricky Task.

In the middle of a Google crawl (I received an email about RTX and how it’s going to be putting Halo 4 in the hands of the fans, so I figured 'Hey, “Halo 4 Events Canada”, lets see what comes up, they did do that laser tag thing before…) I came across this interview with Josh Holmes, the games creative director (a native of Vancouver, which explains the relevance to Canada).

And they presented him with this statement

> It has to be a tricky task, revering the old while forging ahead to create something in your own distinct voice.

His reply

> Absolutely. I think if you had talked to us when we first started, there was a sense of reverence for what had come before. It was like we’d been invited into this museum, this phenomenal universe that we all loved. People were a little afraid to touch things or move them.
>
> It took a little while for our team to develop the confidence to make choices and change things, and take Halo in another direction. I think that was one of the most important times for us. If that didn’t happen, we would have just fallen into a rut, trying replicate what had come before. I don’t think anyone would have appreciated the end result of that.

Just some food for thought.

> <mark>It took a little while for our team to develop the confidence to make choices and change things, and take Halo in another direction.</mark> I think that was one of the most important times for us. <mark>If that didn’t happen, we would have just fallen into a rut, trying replicate what had come before. I don’t think anyone would have appreciated the end result of that.</mark>

Judging from what people say on this forum, that sentence is an epic fail.