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> > > I guess it is unpopular opinion but I actually like it the way it is. I think it has a fun feel to it, it’s unique in its own way. I would definitely like to have a regular carbine back along side it as well, but I like how this gun behaves. It’s just a new mechanic to get used to, and if it isn’t for you then don’t use it? There are always going to be weapons you like more or less than others. I didn’t have much trouble killing with it and the bots were just stupid accurate with everything so I am trying not to consider them too much in my opinions.
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> > > Edit: To the post above, I wouldn’t mind faster projectiles but I definitely wouldn’t get rid of tracking like some are saying. It would become Covenant BR which would be pointless.
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> > Just being a Plasma based weapon requires a completely different skillset from the player to use than the BR though. The BR you need to consistently snap your aim on-target to land your shots, Pulse you need to anticipate their movements and place your reticle ahead of them. With the tracking? It’s basically just aim in their general direction and hope for the best. If you aim on-point sometimes it will follow them and hit, sometimes it will miss. If you lead your shots? Same thing, sometimes the tracking will tug the shots so they move out of the way, despite whether the shots would have hit if they went straight, and sometimes it actually tracks properly and hits. If your reticle lags behind them? Same thing, sometimes it tracks strongly enough to catch up and hit them, others the shots don’t curve enough and whiff. It’s equally inconsistent no matter how you aim it unless the target isn’t moving. That’s not a good gameplay mechanic. If it just shot straight, you’d consistently miss when aiming on-target, but you’d consistently hit if you lead your shot properly, and predicted their strafing pattern.
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> > If one gun being about making sure your reticle is on-point when your burst fires, and another gun being about keeping your reticle tracked to your target 100% of the time is enough of a difference to warrant the BR and Commando both existing, so is a third gun being about predicting your enemy movement, and firing your gun where they are going to be, instead of where they are.
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> Then perhaps a fine-tune of how the tracking works could be in order as well. Maybe it was supposed to behave more consistently that it did in-flight, I am not sure. I don’t disagree with what you are saying about plasma and leading a target(I hadn’t though about that), I’m just saying I like the mechanic of this gun, or at least the idea of the mechanic, and yes if it was more consistent it would be better. I am sure weapons will be tweaked as more flights and a beta happen.
Idk, there’s nothing unique about Tracking. Tracking has existed on the Needler and Plasma Pistol since the start of the franchise, and has been on the Rocket Launcher, Plasma Launcher, Suppressor, Boltshot, Hydra, and Plasma Caster since. And the Boltshot in particular can be argued to have been the first tracking utility weapon with the way it could 4 burst people down at decent ranges in H5 (legit the thing was a homing br, which is what a Pulse with strong tracking would become, except with 2 shot kills). We’ve never had a utility weapon that used Plasma mechanics for it’s damage values before, or even a non-grenade launcher style plasma weapon designed for mid range gunplay before. It’d be a real shame to have an unnecessary feature like tracking be the thing that gets in the way of the first all-purpose Plasma weapon added to the franchise.
Plus, honestly, if they buff the tracking to consistently hit the gun will be far too OP. It kills in two bursts if all your unshielded shots hit the head. That would shred everything else in the sandbox like there’s no tomorrow. It’s much better to just let the shots shoot straight, so that the effectiveness of the gun falls squarely on your ability to land hits with your own skill.