Rant
True Skill!
True Balancing!
No more shooting at the wrong person and getting killed because of the brainless game mechanic locking on incorrectly!
Stops the sticky aim abusers who turn their stick sensitivity too high just to exploit a gimmick and kill easier! Rant over
I remember when Reach had a playlist without aim assist, I actually felt like it was more fun because of the slight challenge that no aim assist presented. It felt like the training wheels were truly off.
> No more shooting at the wrong person and getting killed because of the brainless game mechanic locking on incorrectly!
THIS! Caused me to throw my controller across the room yesterday…i hate it. Please remove it. I don’t know who came up with this idea, but it was a terrible one.
Some aim assist is necessary on console FPS. Play a custom game with 8 people all on the same team and see how fun it is to kill people. That’s how Halo plays without any aim assist.
REMOVE AIM ASSIST LOLOLO is a chant you get a lot on forums by people who don’t understand what they’re actually asking for. The key is balancing the right amount of it to keep the game playable but not a crutch.
> I think people could eventually adapt to no aim assist.
>
> That said, Halo 3 had about the right levels. We don’t need any more than that, we don’t need much less either.
I play halo cea on legendary with the eye patch skull on to practice for matchmaking. It isn’t hard anymore, so adaptation isn’t impossible.
Having too much aim assist can be a problem but you don’t need to completely remove it, just have the aim assist help you very slightly to the point you don’t even know it’s there
> Having too much aim assist can be a problem but you don’t need to completely remove it, just have the aim assist help you very slightly to the point you don’t even know it’s there
This.
The trick is going to be finding the sweet spot for aim assist. I don’t want it so high that my gun will track people when they’re around a corner, but I also want it less than what it is now, where my gun will track a random person who jumps in front of the one I’m currently shooting at.
My keyboard is sticky. I was drinking a soda when I read this.
Removing Aim Assist is a horrible idea. Aim Assist, for however unskillfull it is, is required to play on consoles because of the limitations of a controller. Playing without it would be a lesson in frustration.
If you would really like to experience an Aim Assist-less experience. Get all of your friends, go into a Custom Default Team Slayer game, all join the same team, and then have a FFA where the person who betrayed the most people wins.
> I remember when Reach had a playlist without aim assist,
Lord knows I’m old and my memory is foggy but there was no such playlist.
That would make the game harder to play, and likely enough to deter new comers. THe last thing Halo needs is a missing mechanic to cripple people building up the population.
As an option, sure. But as a strict console shooter with no KB/M support, it would be insane to remove it in completely.
Aim assist is required for console games because of the limits of a controller. We can tone it down for sure. Also reach never had a no aim assist playlist. They did however for a limited time introduce a game type that removed bloom. Perhaps that is what you are remembering?
Reducing aim assist to the levels of Halo 3 would be fine. But I wonder why there is no option to turn it off if it annoys someone or someone wants to be more hardcore.
What really needs to be turned off entirely is the bullet magnetism. Shoot somebody to the hand and the guy shouts “HEADCASE!”
Removing aim assist shouldn’t be a big problem if the controls are otherwise very good. Haze had so good controls that you could play without crosshair and aim assist and still shoot very accurately.
In addition to that, I would like to see the magnetism in general to be toned down a lot. Especially with the melee lunge, which seems to hit you even when the player doesn’t even aim at you.
> No more shooting at the wrong person and getting killed because of the brainless game mechanic locking on incorrectly!
> Stops the sticky aim abusers who turn their stick sensitivity too high just to exploit a gimmick and kill easier!
Aim assist actually helps you more than it hurts. For every one time an enemy just happens to run past your reticle at the wrong moment, there are a thousand times you would’ve missed without aim assist.
I have no reason to defend the current level of aim assist. In its current state, it’s so ridiculously high that it’s probably the primary reason I stopped playing Halo 4 altogether. But asking to get completely rid of it sounds like someone who has never played a console shooter without it, or at least doesn’t understand how it affects Halo.
Battlefield 3 was a game where disabling aim assist really didn’t make a noticeable difference to me. And if I didn’t address it, someone might pull it out as an example of how unnecessary aim assist is. I recommend anyone who owns the game to go play it and form their own opinion. Nonetheless, Battlefield gets away with having no aim assist because it’s a fairly slow game (movement wise). That game probably could have aim assist turned off for everyone and it would still be very playable. But when it comes to Halo, strafing is an integral part of the game. That sideways movement is really what you need aim assist for.
The aim assist could definitely be toned down a lot. But I suggest anyone who thinks it should be removed altogether to go, take a friend, and play a match against them with both of you on the same team. The strafe is too fast for the average thumb to follow at adequate accuracy.
Also:
> I remember when Reach had a playlist without aim assist, I actually felt like it was more fun because of the slight challenge that no aim assist presented. It felt like the training wheels were truly off.
I think that It should be kept with the option to turn it off if it really gets in your way. Halo has always had aim assist simply because it is a console shooter.
If you remove aim assist, you make the game nearly impossible to play and you make it extremely frustrating. If you increase the aim assist, strafe and other forms of movement are made defective because of how the aim will track your movement for the player.
Aim assist is something that should be decreased, that much is true, but in no cases should it be removed entirely.