The thing that kept Halo different.

All these years, the one thing that Halo has retained is a skill factor.
Unlike Call Of Duty, where the higher level players gain advantage with the usage of more powerful weapons, perks and killstreaks, Halo throws a bunch of players in an arena with the power weapons scattered around, giving everybody an equal chance to win. If you have the knowledge of weapon placement in map and some quick reflexes behind your belt, then you will surely bring home first place.

I don’t like the way 343 is taking the game I know and love. Loadouts, perks and just advantages over other players is what makes me avoid the traditional war games shooter like the plague!
I don’t want to win because I know I spawned with a better thing than that noob over there, I want to win because I know I’m damn good at the game.

EDIT: No I am not worried I will lose ground, I just want to know that I defeated that other player by skill alone, knowing that we both had the same opportunities but I won that shoot out because i had a faster trigger finger. Not because I bought the limited edition and had 5 ranks head start on the guy.

You do know we got preset loadouts for those who haven’t gotten a DMR or a BR yet? They’re not letting you walk into a BTB map with an Assault Rifle and a Magnum unless you actually chose to do so.

Plus, you can rank up in Spartan Ops if you feel that you need to rank up some more, something that (I don’t think) Call of Duty does in their games.

You don’t need to bash your head against a brick wall before you can enjoy the game. There are options here.

EDIT: Seeing as you are completely new here, you may not have been caught up on information on the game. Click HERE to see what’s going on.

i see your a new member here around waypoint. But if you were pretty damn good at the game, the im sure you could be pretty damn good in H4 considering now you can pick your playstyle :slight_smile:

I’d consider myself a pretty good player at Halo, the one thing that i always preferred about it though is its over all feel.

When you jump into a online game, you just know its Halo… doesn’t matter what new things 343 implement as long as i still get the Halo vibe from the game I’ll be happy!

(Of course the game being balanced also)

The skill factor will always be greater than cod. That’s the case in Reach and will be the same for Halo 4. I’m not even going to go in depth with you … I just can’t lol.

See I agree with you on some points like lets take a look at BF3. You pretty much have to had played the game from the onset to keep up with the initial launch population and the rate they acquired more advanced weapons and kits. If you stepped in now it would be pretty horrible. EA being the savy salesmen they are now include DLC content to get you up to speed with the top tier weapons, if you got the money. I always felt they should have allowed players to achieve these perks and add-on in the Co-Op games. That way a a new player could practice and achieve the level needed to join the first wave players.

It sounds like Spartan Ops does just that. Also 343 will probably mix up the playlists so everyone who wants the classic will get the classic. They did it for Reach and they’ll most likely do it for Halo4.

I don’t know what tell you but wait till you play the game and then jump on the forums to provide feedback. They’ll be looking for it come November.

No, I am not worried im going to do bad, (AR and magnum would be fine) but I don’t want to feel like a beat a fellow player because i had an advantage. I want to know we both had equal advantages.

Yeah I would expect them to have a classic playlist. I really hope they do.

> No, I am not worried im going to do bad, (AR and magnum would be fine) but I don’t want to feel like a beat a fellow player because i had an advantage. I want to know we both had equal advantages.

It is equal advantage. While you will have to buy certain weapons, it doesn’t mean some will be better than others.

They all fit there own niche.

Long Range = DMR>BR

Mid Range = BR>DMR

Close Range = AR>BR

I could go on with this little diagram but you get the point. Each weapon performs equally well in it’s given range of combat.

> The skill factor will always be greater than cod. That’s the case in Reach and will be the same for Halo 4. I’m not even going to go in depth with you … I just can’t lol.

Arguable, very arguable. Have you watched CoD pros play? Their reaction time and control over the game is far from simple. When it comes to the skill of the average CoD player to the average Halo player, I’d say it is about even.

Just because it takes longer to unlock something in progression games, doesn’t mean it’s better or more powerful. Why does everyone think this?

Once you have the BR, you should be basically set for life, and you will probably have it before your first session of gaming is done.

Not to mention if it’s anything like Reach, you will get exp/cr while doing your playthroughs of Campaign, and the first week’s missions of Spartan Ops, so by the time you hit multiplayer (if you’re anything like me) you’ll have a healthy array of stuff already set to go.

> Just because it takes longer to unlock something in progression games, doesn’t mean it’s better or more powerful. Why does everyone think this?
>
> Once you have the BR, you should be basically set for life, and you will probably have it before your first session of gaming is done.
>
> Not to mention if it’s anything like Reach, you will get exp/cr while doing your playthroughs of Campaign, and the first week’s missions of Spartan Ops, so by the time you hit multiplayer (if you’re anything like me) you’ll have a healthy array of stuff already set to go.

Actually, in a Sparkast they said the BR would require “effort” to unlock.

Take that for what you will…

> Once you have the BR, you should be basically set for life, and you will probably have it before your first session of gaming is done.

Except, in it’s current state it’s useless. Once you get the Carbine however, then we can talk.

> EDIT: No I am not worried I will lose ground, I just want to know that I defeated that other player by skill alone, knowing that we both had the same opportunities but I won that shoot out because i had a faster trigger finger. Not because I bought the limited edition and had 5 ranks head start on the guy.

Spawning closest to the shotgun and blindsiding someone around a corner doesn’t take an incredible amount of skill. By that I mean that random spawning and how that relates to weapon placement is a significant part of the Halo experience. Yes, it still takes some work to get to a gun but you still have to account for a large amount of circumstance (ie. luck) in how you equip players. And even if you can manipulate that circumstance for yourself (ie. map control) you still have to contend with the fact the simple act of keeping players out of an area when you have the best equipment (both standard and power) isn’t the most difficult thing to do. So even if you are relying on some small skill difference it’s being blown out by a “disproportionate” situation. At worst, it’s all equal but in the coin toss of the opening game you’ve just happened to come out ahead. So, what your skill is worth is still, to some degree, marginalized by having all weapons on map.

Loadouts, on the other hand, put the responsibility for weapon selection on the player so any amount of success or failure they have as a part of their weapon selection can ultimately be attributed to them and not just where they happened to come in. Of course if you balance the game like your usual COD or newer Battlefield that selection is going to be broken by unlocks but there are plenty of other examples (Section 8) where you simply don’t do that.

Now if 343 can only work their way to intelligently implement non-random spawning we’d be in business.

> All these years, the one thing that Halo has retained is a skill factor.
> Unlike Call Of Duty, where the higher level players gain advantage with the usage of more powerful weapons, perks and killstreaks, Halo throws a bunch of players in an arena with the power weapons scattered around, giving everybody an equal chance to win. <mark>If you have the knowledge of weapon placement in map and some quick reflexes behind your belt, then you will surely bring home first place.</mark>

Doesn’t that, you know, favor towards the experienced players still? Is it truly equal the?

> > All these years, the one thing that Halo has retained is a skill factor.
> > Unlike Call Of Duty, where the higher level players gain advantage with the usage of more powerful weapons, perks and killstreaks, Halo throws a bunch of players in an arena with the power weapons scattered around, giving everybody an equal chance to win. <mark>If you have the knowledge of weapon placement in map and some quick reflexes behind your belt, then you will surely bring home first place.</mark>
>
> Doesn’t that, you know, favor towards the experienced players still? Is it truly equal the?

Depends. If the trueskill system works, players who don’t know what they’re doing should still be paired with people who also don’t know what they’re doing.