I’m so sick of hearing about this priority zero garbage. 343i/Microsoft work for us and obviously as a community we are not happy. How many more vacations does the team need to take before we are at a level of content Bungie launched with 15 years ago, with a far lower budget?
Stop giving the community these bull crap excuses and start pushing out the content as soon as it’s ready. A poor launch on your part does not equal instant deserved sympathy from a community you’ve been screwing since Halo 4.
I agree with the gist of what you’re saying, but 343i/Microsoft do NOT work for us. They are a business and Halo Infinite is a product they created, developed and sold purely for profit.
This “priority zero” nonsense is total garbage as work/life balance applies to every single person that works in the world, and it’s each persons responsibility to ensure a work/life balance…not something to be used as an excuse for a sub standard and incomplete product.
If 343i/Microsoft feel that their employees are unable to sustain a work/life balance due to the work loads and pressures on their staff, then once again that is a failing of management and they need to address the situation internally (ie manage time, deadlines and recruitment) rather than scapegoating the community for all the issues and pressures of releasing a product that fails to meet the expectations of their customers.
They absolutely do work for us. We are the consumer, we buy gamepass/campaign/shop items and as I’m sure they realized the hard way by now, we don’t stick around and buy stuff when there isn’t any content or basic bug fixes added to the game and all we get are excuses.
Everything else you just said I’m 100% in agreement with though.
Infinite has way more content than Halo 3 and has launches across multiple gens and PC.
Can’t argue too much with this one. Some stuff is being intentionally held back for season releases. While I would prefer more content be made available, lots of it is not ready. It will be put out when it is. I can wait, I don’t have to play Halo now. I’ll play it more when Forge comes out.
I played Halo 3 the day before it launched because the online company I bought games from used to almost always send games a day or two early.
The fact you think it had more content makes me think you didn’t play it on launch. Otherwise you’d remember how bare bones it was. The only thing it had over Infinite is co-op.
I played at launch too. What a time to be alive. Granted it’s a long time ago now so I could be misremembering, but didn’t it have forge, custom games, multiplayer and campaign coop, a functional theatre mode and Community file sharing on day one? Infinite has none of those things (theatre is just broken, as is custom games to the point of being unusable). Also, infinite has been plagued with countless technical issues, I don’t recall the same with halo 3, t seemed pretty polished at release.
I think it had a similar number of day 1 maps, but I think the first map pack came a few months later with at least 3 or 4 new maps. Not sure how many it had by 1 year later but I’d hazard a guess it was a lot more than 2.
This isnt even true though. Halo 3 launched with forge day one and more then one ranked playlist. Also had way more customization and co op campaign.
Plus the pit, narrows, guardian, construct, high ground, heretic, epitaph, isolation thats 8 maps compared to the 4 that infinite has, not even counting the btb maps which are actually good compared to infinite’s excuse of btb.
Forge yes, but it was basically placing weapons and spawn points and the odd wall. Forge didn’t expand until the first map pack which was when Foundry dropped and allowed players to really utilise it. It was also fairly useless and was only able to be made better thanks to a glitch which allowed the merging of objects. Halo 3 forge was very weak. In comparison Infinite’s forge is going to blow it away.
Halo 3 had plenty of issues that were never fixed. Most notably the issue of player hosted lobbies and being a European with average internet meant constant bloodshots. Literally couldn’t use a full sniper clip without at least one bloodshot most games. Hit registration was a major issue, especially noticeable in SWAT. I don’t even usually experience desync in Halo Infinite, but that may also be due to me having the best internet available in my country now.
Yep the same, 10 maps with 3 being added in the first map pack which was a few months after launch. So not much of a difference at all really.
People forgetting Halo Infinite launched across all Xbox consoles for two generations as well as PC.
The forge it had was basically nothing let’s be honest. Halo Infinite forge is going to be leagues apart. Leaks have shown us that already and we don’t even know the full extent. It’s not even remotely similar.
Way more customisation? How lmao now. If you mean more combos because of basic colour swaps then that isn’t even remotely more customisation. It’s a basic colour swap. Takes way less work to make that than what Halo Infinite had for first season.
Infinite launched with 3 ranked playlists, Halo 3 launched with 4…
They both have the same number of maps. Except Halo 3 maps were so poorly playtested they had to remove and replace two of the maps in rotation to stop them being so broken. Same thing happened with Infinite, but just the one.
Co-op campaign I’ll give you that. Halo Infinite has a much larger campaign, and the co-op is more labour intensive as a result to make it work. So when it does launch it will be on a much larger scale (cross platform and larger campaign due to the semi open world).
Campaign is bigger, more customisation, crossplatform, eSports relationships and tournaments, crappy events (but events all the same) and more variety of playlists right now. Infinite has more content than launch Halo 3. It is somewhat opinion based, but I think rose tinted goggles are obscuring people remembering of what Halo 3 launch had.
Halo Bungie was great, but was also plenty flawed.
Infinite doesnt have 3 ranked playlists, it has 1 ranked playlist with different searching parameters. Also halo 3 had 8 maps in rotation for team slayer. I forgot to mention snowbound. Infinite has 4, and no ranked team slayer playlist. And halo 3 maps are way higher quality and more iconic then infinites. Plus halo 3 campaign was actually good.
Infinite has a pretty good campaign. Certainly better than 4 and 5. Just sucks that we cant REPLAY LEVELS AFTER FINISHING CAMPAIGN. What an absolute joke of a launch.
I beat it once and i’ll probably never play it again, the open world just ruined it. Plus imo killing cortana was the worst decision 343 has ever made.
it’s funny how you try to compare infinte’s standards to Halo 3’s standards which is about 14 years old. of course Forge was nowhere near good at launch. it was the first iteration. but that does not change the fact that Halo 3 had more to offer than the piss poor excuse of what infinte has to offer
It’s not that they don’t work, it’s because their workflow management and the engine itself that no one really knows what they’re doing, and add in the high turnover and contract workers… This is what you get.
TC did, which is why I’m explaining how the comparison is inappropriate… obviously standards are different, development is different.
It’s mainly the fact things are being misremembered to paint a different picture of Halo 3 than is reality. I’m explaining why it wasn’t all sunshine and rainbows back then either.
People acting like 343 are doing the worst job humanly possible, but comparing it to something that launched in an arguably similar state (worse in my opinion).
In terms of enemies, Halo 3 beats Infinite by a massive margin, as Halo 3 featured several different types of flood, as well as the standard Covenant enemy variants and sentinels.
Vehicles are a close call, Wasp vs Hornet, Gungoose vs Prowler. In Infinite’s favour is the Troop transport being Single player only while Infinite has it in MP as well. So for Single Player it’s even.
When we look at weapons, Halo 3 has the advantage, there are far more weapons available there. Variants in SP brings Infinite’s number up, but in MP Halo 3 has more. Infinite’s advantage in this category for Single Player.
Equipment, I’d say goes to Halo 3, with a few more items than Halo: Infinite’s five abilities, one of which is disabled in Single Player.
Infinite features the massive map, but story wise it’s short and Free roam missions are repeated only as fillers.
Halo 3 on the other hand features an impressive amount of different environments and biomes.
As you also mentioned, it had Co-op.
Moving on to Multiplayer.
Halo 3 featured more Game Modes than Infinite at launch.
Map count is in the same area, can’t bother to look it up at the moment.
Infinite launched with, four playlists?
Halo 3 had more than that at launch, of that I’m very certain.
Not to mention a Veto function as well as a quick Party Up mechanic, enabling players to vote on modes and maps, and then easily party up with strangers afterwards.
Utility things
Theatre seem to have gotten some sort of upgrades but it doesn’t feel functional at all.
Halo 3’s theatre was functional at launch and behaved in an expected manner.
Customization in Halo 3 may feature fewer items, but it still had color customization and fully customizable emblems.
Infinite may win on pure content but Halo 3 wins on usability.
Forge was also in at launch and provided players with a good amount of tools to change the game up.
When your argument for something is so weak, you start dismissing entire modes worth of content based on its simplicity at launch.
Yes, Infinite’s Forge will blow Halo 3’s Forge out if the water, but it’s not here now, and wasn’t at launch, unlike Halo 3’s Forge which was available at Launch, and did provide a good tool for content creators to mix maps up, even before Foundry got released.
Summary, Halo 3 was a full experience with plenty of content that was later added onto.
Halo Infinite is half baked product, sorry, “service”, with lackluster barebones content.