The thing about Class-based shooters

I’m gonna love Halo 4, but the series IS slowly turning into classed-based shooters and will not be be an arena shooter anymore. My bet is that Halo 4 will be the last of the arena like style, I would probably be done with Halo during 5 or 6. I’ve played halo since Halo 2 to Reach and loved the series. I’ve enjoyed playing CoD 4 through Modern warfare 2, but what surprises me is that majority of gamers are still loving the class-based style gaming. Right at the beginning of Black Ops <mark>I found it to be very boring to play through</mark>. I would think that everyone else would feel the same. Playing Reach is more fun than MW3 because it’s more challenging and more fun to search around the map for weapons and equipment. I liked Halo 3 the most because it had just enough customization to not make the game an overkill. I guess everyone else likes to go all-out with customizations, no incentive for teamwork (credit/progression system), and personal classes to spawn with the same overpowered weapon set up. What happened to competing with everyone to have the best things.

Are there any newer games out that are still arena? Now that just reminded me of the new Bungie game that’s suppose to come in 2013, Destiny I think. Any news on that or still a complete wonder how that will be?

Halo’s core gameplay is remaining the same. /thread

It’s no secret that Halo 4 is imitating Call of Duty. It’s taking the best things about it such as the customizable loadouts, progression unlocks, and satisfying rewards and mixing it in with what is essentially Halo 2 and 3’s gameplay mechanics, along with improved Reach features.

> Halo’s core gameplay is remaining the same. /thread

I know it will be in Halo 4, but I doubt it will be the same for Halo 5 and 6.

I doubt 343i will change anything major at this point in development so I’m just going to wait until I play it to form my opinions.

> Halo’s core gameplay is remaining the same. /thread

The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.

> > Halo’s core gameplay is remaining the same. /thread
>
> The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.

So we start the same huh?

So tell me how often you didn’t dump the AR for a BR in less than 10 seconds when the match starts.

> > Halo’s core gameplay is remaining the same. /thread
>
> The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.

That is false. The playing field is still even. The starting weapons kill times are all balanced to make gunfights about skill, not about who has a better weapon. If a bad player is bad, they will lose to good players. And vice-versa.

Specialization’s have very minor effects which will not effect gameplay in any major way. The core gameplay of Halo is remaining the same, but we as players are offered more depth to our style of play.

The big difference about halo 4 and other classed based shooters, is it still has the potential to play as an arena shooter.

You can’t hop on cod, battlefield, crysis, etc. and attempt to play it arena-style. Those games never even considered the option. They are built solely around the ability to have every powerup, ability, and gun available to your personal arsenal after a few ranks. The gameplay has been built from h ground up on the basis of everybody playing their own style.

Halo is different. Halo was built up from one of the best arena-shooters of all time. Halo 4 still has roots in the arena-style mechanics. You will still be able to hop on the game and play in playlists without weapon/ordinance drops. You can still have the settings make everybody equal. Nobody has to pick a class, yet we now have a substantial option to do so. There will be several playlists where classes are reduced, or even removed, for the sake of equal gameplay. And no matter what, you still have to run to get the weapons in order to have an edge; its no like your spawning with rockets and sniper.

The core mechanics of previous halos are still there. They have just been given a second, optional lair to gameplay, allowing a choice in which style you play. This is more than you can say for COD or Battlefield.

>

So we start the same huh?

So tell me how often you didn’t dump the AR for a BR in less than 10 seconds when the match starts.
[/quote]
You mean the one BR at spawn one person on the team could have and everyone else search for something else.

> > Halo’s core gameplay is remaining the same. /thread
>
> The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.

Equal starts isn’t even “gameplay”.
Movement, aiming mechanics, jump height, run speed, fall damage amount, are all gameplay mechanics. Equal starts is just a different way to experience the same gameplay.

> > Halo’s core gameplay is remaining the same. /thread
>
> The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.

Why you make up stories?
There will be playlists with symmetrical starts. No loadouts, no AA’s, no AM’s (armour mods), just you, a weapon setup for all and the map you’re on (but most of those will have random PW/powerup drops).
Infinity Slayer isn’t taking over Halo unless the populations actually choose to play those playlists over the classic ones.

There will also be playlists available that do not utilize loadouts or armor mods.

> > > Halo’s core gameplay is remaining the same. /thread
> >
> > The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.
>
> Why you make up stories?
> There will be playlists with symmetrical starts. No loadouts, not AA’s, no AM’s (armour mods), just you, a weapon setup for all and the map you’re on (but most of those will have random PW/powerup drops).
> Infinity Slayer isn’t taking over Halo unless the populations actually choose to play those playlists over the classic ones.

Probably because it won’t be the priority playlist.

> > > Halo’s core gameplay is remaining the same. /thread
> >
> > The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.
>
> That is false. The playing field is still even. The starting weapons kill times are all balanced to make gunfights about skill, not about who has a better weapon. If a bad player is bad, they will lose to good players. And vice-versa.
> <mark>Specialization’s have very minor effects which will not effect gameplay in any major way.</mark> The core gameplay of Halo is remaining the same, but we as players are offered more depth to our style of play.

Highlighted. How can you state this as though it were fact, without having experienced gameplay featuring these specializations?

The official information released so far regarding Tactical Packages, Support Upgrades, Armor Abilities and Specializations appears to directly contradict the notion that core Halo gameplay is remaining the same.

The outcome of 1-on-1 encounters look set to be decided by what option someone chose in the start menu/ordnance drop, as opposed to who has the higher level of TrueSkill.

For instance, I could have a lower TrueSkill than you, but I’ve chosen the Rogue specialization so that I stay in-scope when shot and am cross-mapping you off your spawn point with my DMR starting weapon.

Say I’ve also enabled the Shield Package Tactical Upgrade, so my shields recharge faster than yours, or the Ammo Upgrade so I have more rounds in my clip.

Say I’ve also got Promethean Vision enabled, so I can see through the wall to where your spawning and everytime you come around a corner, I know where you are and start shooting at you with my DMR, which stays in scope, even when you shoot back at me.

Can you honestly still assert that your higher TrueSkill level will decide the outcome of this theoretical encounter?

> > > > Halo’s core gameplay is remaining the same. /thread
> > >
> > > The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.
> >
> > Why you make up stories?
> > There will be playlists with symmetrical starts. No loadouts, not AA’s, no AM’s (armour mods), just you, a weapon setup for all and the map you’re on (but most of those will have random PW/powerup drops).
> > Infinity Slayer isn’t taking over Halo unless the populations actually choose to play those playlists over the classic ones.
>
> Probably because it won’t be the priority playlist.

It’s one of the priority playlists. 343 knows, and I think they’ll put a great amount of time into those playlists.

> Can you honestly still assert that your higher TrueSkill level will decide the outcome of this theoretical encounter?

Your skill, and to a degree amount played, determines your TS level but your TS level does determine an encounter’s outcome.

> > Can you honestly still assert that your higher TrueSkill level will decide the outcome of this theoretical encounter?
>
> Your skill, and to a degree amount played, determines your TS level but your TS level does determine an encounter’s outcome.

I’m intrigued as to how having a higher level of individual skill would allow you to overcome me in the theoretical encounter I just described.

> > > > Halo’s core gameplay is remaining the same. /thread
> > >
> > > The core gameplay is totally changing… No more starting on an even playing field which is what made halo different.
> >
> > That is false. The playing field is still even. The starting weapons kill times are all balanced to make gunfights about skill, not about who has a better weapon. If a bad player is bad, they will lose to good players. And vice-versa.
> > <mark>Specialization’s have very minor effects which will not effect gameplay in any major way.</mark> The core gameplay of Halo is remaining the same, but we as players are offered more depth to our style of play.
>
> Highlighted. How can you state this as though it were fact, without having experienced gameplay featuring these specializations?
>
> The official information released so far regarding Tactical Packages, Support Upgrades, Armor Abilities and Specializations appears to directly contradict the notion that core Halo gameplay is remaining the same.
>
> The outcome of 1-on-1 encounters look set to be decided by what option someone chose in the start menu/ordnance drop, as opposed to who has the higher level of TrueSkill.
>
> For instance, I could have a lower TrueSkill than you, but I’ve chosen the Rogue specialization so that I stay in-scope when shot and am cross-mapping you off your spawn point with my DMR starting weapon.
>
> Say I’ve also enabled the Shield Package Tactical Upgrade, so my shields recharge faster than yours, or the Ammo Upgrade so I have more rounds in my clip.
>
> Say I’ve also got Promethean Vision enabled, so I can see through the wall to where your spawning and everytime you come around a corner, I know where you are and start shooting at you with my DMR, which stays in scope, even when you shoot back at me.
>
> Can you honestly still assert that your higher TrueSkill level will decide the outcome of this theoretical encounter?

Yes I can. If I am a better player and shooter, I will still beat you. You still have to aim better than me in order to get shots on me, whether you do or do not get zoomed out does not have that big of an effect.

And with the hidden trueskill ranking system, I have a strong feeling that people who are a high enough level to have these armor mods will be matched up with people of a similar level. Someone who has passed level 50 and has an armor mod won’t be matched with someone who is level 10.

The CORE gameplay is exactly the same for everyone. Guns do the same ammount of damage for everyone, we all have the same ammount of health, and we all have the same chance at getting power weapons. Whether you have minor specializations or not, you can still use them in 343’s 2 default loadouts. When it all comes down to it, a skilled player will beat a non-skilled player.

> Highlighted. How can you state this as though it were fact, without having experienced gameplay featuring these specializations?
>
> The official information released so far regarding Tactical Packages, Support Upgrades, Armor Abilities and Specializations appears to directly contradict the notion that core Halo gameplay is remaining the same.
>
> The outcome of 1-on-1 encounters look set to be decided by what option someone chose in the start menu/ordnance drop, as opposed to who has the higher level of TrueSkill.
>
> For instance, I could have a lower TrueSkill than you, but I’ve chosen the Rogue specialization so that I stay in-scope when shot and am cross-mapping you off your spawn point with my DMR starting weapon.
>
> Say I’ve also enabled the Shield Package Tactical Upgrade, so my shields recharge faster than yours, <mark>or the Ammo Upgrade so I have more rounds in my clip.</mark>
>
> Say I’ve also got Promethean Vision enabled, so I can see through the wall to where your spawning and everytime you come around a corner, I know where you are and start shooting at you with my DMR, which stays in scope, even when you shoot back at me.
>
> Can you honestly still assert that your higher TrueSkill level will decide the outcome of this theoretical encounter?

This is false. the ammo specialization does not give you more rounds per clip, rather it allows you to hold extra clips so you don’t run out as fast. All weapons have a set capacity that can NOT be changed.

Just thought I’d clear that up for ya.

> Halo’s core gameplay is remaining the same. /thread

Indeed! I love that the original Halo is an arena style shooter, this needs to remain in some form (Ranked Playlists or at least some playlists). But I also believe that there needs to be some playlists in which you can drop in and out with no penalties (like COD), for very casual matches.