Oy, You! Don’t just stand there staring! Join in! Everyone is welcome.
The rulz of Roleplay.
Note that this is serious RP. In character levity is totally fine, but breaking the 4th wall is not. (Parentheses denote OOC speech)
Characters: You may have three main characters protected by plot convenience, one Protagonist, a sidekick, and an Antagonist. Any others, good or bad, can be killed in battle. Mission Specific Characters are also fine and can be protected by plot convineience for the duration of the mission, they don’t need an introduction.
WARNING/NOTICE: You can have more characters that are not protected by plot convenience, just remember that they can be killed. You should also keep in mind that plot convenience can only protect your main characters so much, if you let them get put in a position where they cannot realistically survive, they will die.
Format…
Name:
Nickname: (Captain Fluffy)
Race: (Human, Elite, Spartan, Promethean, etc)
Faction: (UNSC or otherwise)
Rank:
Class: (Medic, Engineer, Marksman, etc)
Specialization: (Swords, Snipers, Explosives)
Weapons: (Only two at a time people)
Armor:
Armor Enhancements: (Armor Lock Activate!)
Gear: (Grappling hooks and such)
Biography: (I used to be an adventurer like you…)
Feel free to add more, this is the bare minimum.
Story.
The story will be by your actions, the Survivors initiative will act as a Hub from which we can launch missions. No blowing it up.
The year is 2553, the Covenant is broken, but still a threat. The Master Chief is MIA, and we have risen up in his absence. Despite his victory, we are on the brink. Both factions are in dissaray, and the Insurrection is rising up. We will stop them and quell the Covenant at the same time.
Missions: You are more than welcome to begin one at any time once we have all reached the hub. No one is required to participate, in fact, you can go off by yourself for a bit if you so choose. Just remember, if you start a mission, you are effectively the dungeon master. The other players may return to base if you stop posting consistantly. Also be sure to respect the current Dungeon Master if you are on a mission. Don’t go trying to change the plot without his/her approval.
Outpost 2, the hub.
The local star rises over the charred husk of bliss, it’s golden rays reflect off of the steel surface of Outpost 2. The large box is circled around by two rings, one nestling inside the other. Landing craft enter and exit from the 2 hanger bays in the “top” of the null gravity center piece. The two freely rotating rings provide gravity to the stations living areas and such. The station is partially used for ferrying supplies to the mining efforts on the planet below, but the entire outer ring is used by the Survivors Project. The ring contains 10 barracks areas, 5 fitness centers, 5 advanced training rooms, 1 large training field, 1 large park, 3 medical facilities, 2 armories, 4 motor pools, 2 cafeterias, and 1 armor storage room. The Barracks and fitness centers contain the showers. Primary Survivors operators are assigned Barracks 1.
Survivors Command**.**
Bishop, Watchdog, Bevard, and Gregor are residents of Outpost 2 that will be invaluable to your efforts.
Brigader General Bishop: Is in charge of tactical planning, training, and troop deployment. If you need any assistance planning a mission, Bishop is your man.
Agent Watchdog**:** Has a large and wide web of contacts all throughout the galaxy. He can provide you with missions and Intel.
Dockmaster Gregor: Is connected to the corporate sector. He can source armor upgrades, special Equipment, and even prototype vehicles.
Doctor Bevard: runs all augmentation and medical procedures, he’s pompous, but gets the job done.
(Note that these 4 are intended to help set up events, not be main characters)
I scrapped the combat system, too complex. Though I have it saved to a document if you guys want it back.
Combat.
When fighting extras, (Unnamed characters) you may kill them with little to no contest. When fighting a main character you must fight using a turn based system. Please don’t auto hit, let the other player decide when they take a hit. (Insignificant hits are fine, like punching a Steel shoulderpad.)
Pretty much done editing. Anything else will be extra.
Note: We may be moving to a different website soonish. I will include a link if that happens.
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