The straw that broke Halo's back

they’re the greatest having them doesn’t make them a cod or titanfall clone it’s basic human instincts to use your hands to climb over obstacles and run as fast as you can instead of leisurely walking all the time.

Uh dude… … … … … … … why did you revive a year-old thread?

infinite maps are the worst both in visuals and gameplay, 5s maps actually made use of the new movement system with plenty points to climb, boost, and ground pound from. honestly does going back to this classic style mean everything has to look and feel so plain and boring. my god the map layouts are so 1 dimensional!

Fair enough I suppose.

While I do agree that the maps roster was underwhelming for most of the selection, the art style return was actually something that needed to happen.
Shame that it took half-a-decade for 343 to realize that needlessly altering the visual design of Halo was a bad move that likely helped to drive down sales of Halo 4 and Halo 5 while also wasting budget.

it’s not just an issue with 4 and 5 ls art style, like infinite far worse its an insult to the classic style. do people think bungie wanted halo ce-reach to be plain looking NO they made do with what they had and even made it look more interesting with each game, infinites style is just a half aced attempt to copy the original.

the best art style change that we really got from 343 was in Halo Wars 2 it was faithful to the original style while still making it look new and advanced

I honestly don’t see how it is an insult to the classic style?

Most of the armor from the Mark VII looks like it could’ve been in Halo 3 back in 2007.
Most of the Rakshasa armor looks like it could’ve been a DLC drop for Halo Reach back in 2010. (honestly, 343 needs to do a downgraded port of the Rakshasa items to be added to Halo Reach’s armory so we can have more cosmetic items to choose from. Halo 3 got a lot of new stuff from Halo Online. Recreating the Rakshasa models in Halo Reach’s level of quality and the Blam 4.0 engine should be rather easy to pull off)
And we are finally seeing SPI / Mirage armor depicted fully come March instead of it being just book cover artwork or Halo Headhunters’ animation by MoreFrames.

Master Chief’s design of the Mark VI Gen-3 look phenomenal and is actually inspired by the design that Casio Entertainment had drafted up for “Halo: Legends - The Package”. In fact the armor was so good that it was used for the cover-art design on most of the DVD & Blu-Ray copies of Halo Legends.

  • https://www.halopedia.org/Halo_Legends#/media/File:Halo-DVD.jpg

In fact, the depictions of Fred and Kelly in Gen-3 armor match their depiction from the anime short. Even Linda got an updated look with her Argus Gen-3 helmet.

  • https://www.halopedia.org/Frederic-104#/media/File:Enc22_Fred.png

  • https://www.halopedia.org/Kelly-087#/media/File:Enc22-Kelly.png

  • https://www.halopedia.org/Linda-058#/media/File:Enc22_Linda058.jpg

And when it comes to weapons and vehicles, even the NPCs; they try to strive to make the Banished feel different from the Covenant when it comes to the Brutes but familiar when it comes to the Grunts, Jackals, Skirmishers, Hunters, and Elites.

it looks like they just copy and pasted them but a bug screwed them all up, the rakshasha doesn’t even look like spartan armor looks more like something a marine salvaged from the dump. chiefs “new” armor isn’t even new its virtually the original mark 6 with bigger shoulders it’s been 8 -Yoink!- years since the covenant war did the whole world just downgrade in that time? all the enemies look exactly the same as reach but worse, elite are so scrawny, grunts look as bad as the did in halo 4, brutes look as bad as the did in reach, their armor look like it belongs on a cheap toy, and all the their vehicles look the same with cheap red paint jobs and scrap metal. we very much saw in halo wars 2 the banished are capable of so much more than this.

What do you mean by that? Like that description is a bit vague. The only cosmetic bug I encountered was that when waring Jorge’s armor kit, his Grenadier shoulder was untextured for Season 1 and half of Season 2.

The Rakshasa armor is indeed a bit strange, but it was actually inspired by the ORIGINAL design of Master Chief… WAAAAAAAAAAY back in the early days of when Halo was going to be an RTS game for Macintosh. A design which became repurposed as our beloved ODSTs.

  • https://i.redd.it/h6zsfjhz1ku61.jpg

Bungie changed the design because Chief looked “too mean” as they were making a slightly-cartoonish game. So they then went with this design in 1999 —

  • https://static.wikia.nocookie.net/halo/images/3/3f/S117orig.JPG/revision/latest/scale-to-width-down/585?cb=20070321014224

Which eventually was evolved after Microsoft urged them to make Halo an FPS game on the Xbox instead of an RTS game, leading us to what we now know as the Mark V design of armor.

And then according to the lore description, the Rakshasa armor is designed for teams that are similar to Spartan Headhunters; going in deep behind enemy lines and possibly not returning or having to use whatever they could scavenge to repair their battle damage. Which is why some Rakshasa items are sporting equipment or salvaged parts from Banished tech. There is even a wrist guard that is just scrap metal held on by para-cord. It is designed to be low-cost and low-loss, while still doing whatever possible to ensure that the user wearing it can maximize their mission success and survivability.

Not downgraded.
The in-universe lore as to why we returned to a more classical approach to the armor design is that Dr. Halsey is involved once again with the development of mainline MJOLNIR armor cores. The Mark VII, Mark VI, and Laurette Agryna’s armor sets are designed with input directly from Dr. Halsey.
Ergo, the designs have her artistic signature to them.

Meanwhile Rakshasa was developed by Lethbridge and not ONI Materials Group, resulting in a separate design philosophy to the components.

Not true.
The Elites of Reach are a sub-species from one of Sanhelios’ moons, which is why they posses toes and not hooves.
The grunts of Halo 4’s redesign was a bit hit-and-miss. Biology-wise, the grunts look a bit more natural in design. The armor was the main issue as it no longer shared the classic Grunt silhouette. Infinite brought that armor shape back.
Brutes in Reach had more defined jowels and gorrila-esque under-bite and mouth protrusions. Meanwhile the Brutes of Infinite are … … oddly mixed. Atriox and Escharum must be separate sub-species for some reason; since Atriox has a wider mouth while Escharum’s face looks far more human. Atriox looks more like a predatory alien while Escharum looks more like an Elder Scrolls Orsimer with grey skin. Personally I prefer the Halo 2 Anniversary Brutes, showing less of an Earth-like Ape and more of what an Alien-Ape would look like.

And of course their vehicles are made up of scrap metal and have red paint. Red paint is the color of the Banished faction AND they are all about repurposing materials for other uses. The brute chopper has a more sleek look to it when compared to the engraved choppers of Halo 3. Shame we don’t get to fight Blisterbacks, Goblins, or Reavers as mini-bosses or vehicular hazards in the overworld.

ok im gonna read the rest but i just have to say, What the hell do their toes have to do with them looking scrawny? im saying they look weak, frail, pathetic not at all threatening.

Elites are supposed to look slim and sleek.
Just because their muscles are lean doesn’t mean they lack strength. Gravity on Sanhelios and its moons are higher than Earth’s gravity. So on worlds and ringworlds that try to be near 1G of gravitational pull; the Elites have less effort they have to put into their movements and strikes. Hence why the ones on Reach were so fast and strong despite their shorter and thinner stature’s compared to standard Elites.

And if you are talking about the Elites being thin compared to the Halo 4 and Halo 5 redesigns?
343s redesigns of the alien races were designed to be more monstrous rather than just alien, and often missed the point of the design themes of the aliens.

Elite is a double-entendre nickname, meaning it has two meanings.
Elites are high ranking in the military structure of the Covenant, so they were the Elite units on the battlefield.
Elite is also a descriptor of how one presents themselves. Sleek and slim armor that also presents one’s ranks can be described as being among the Elite.

343 meanwhile designed the Elites to be lumbering jobber buffoons who were large and clumsy. Instead of looking sleek, they looked brutal and unrefined. A culture that was supposed to have some inspirations from feudal japan when it came to honor and warrior-classes had suddenly just become what amounts to a space pirate.

The Elites being slim makes sense.

im saying it just look worse than reach, just the overall detail of infinite is bad that a game from 2010 looks much better. if they wanted to copy reach should’ve just went all the way.

while it sounds interesting, and was actualy hoping it was head hunter armor, it would be a lot cooler if there was some story missions seeing them in action maybe id build some connection to it but at the moment it’s just some random set of armor.

ok but im looking at it purely just from “i play the games” point of view and all i see is a downgrade from halo 5, like it just look like just a big hunk of metal, that’s probably another design choice because armor can’t do as much as it did in 5 so why bother with largely different sets. can you explain why the banished look almost identical to reach.

that’s surprising to hear as i mostly hear all overall trash 4 and 5 were. i actually went back to play 4 and looking at everything closely i think 343 was way too ambitious in their redisign but in halo 5 i think it look incredible, probably has to do with 360 and ONE. the grunts in 5 actually take some inspiration from bungie in halo 3-reach with the darker skin and spiny arms, just everything in 5 looks better than 4 and infinite. i can see people still wanting 343 to take more after bungie i just didn’t want it to look like infinite, i still wanted it to have some of that 343 originality.

probably makes sense doesn’t mean they look any better to me. maybe im just use to elites looking stronger. it’s not a story issue it just flat out poor game design. halo 4 elites definitely played bad but i put the blame on 343 not putting enough time to improve their ai, i think they were at least put on the same level as reach in 5 with how well the avoided attacks and used their weapons.

Ok but come on it’s just so boring and plain looking. id figure with advanced alien tech is it would be as simple as press a button and bam it’s red, not like they got a bucket of paint from home depot and metal that looks like my high school welding project and just threw it on and called it a day. i think all the banished stuff just looked better in HW2 it looked like they functionality over form but not a flat out copy like infinite not even to completely color it. i prefer the silver look with dark red stipes more than the solid red and grey over the original covenant vehicles.

i think that is what most of the elites became after the human-covenant war at least the ones still against humanity. i think because of their subjugation by the prophets there was more order, but not without the prophet’s bossing them around they probably feel free to just be them selves, if that one h2a terminal is anything to go off of the elites were a very brutal race before the covenant. even the arbiter seemed to go back to his roots that armor looks way ancient but i think he’s smart enough not to start stuff with humanity.