halo custom edition probably has a matroid mod.
No. Nobody on here should be telling the developers what to do. If they listened to OP or anyone like him Halo would be unplayable today.
So….Halo Infinite is The Rise of Skywalker of the franchise?
More like a soft reboot/remake like The Force Awakens, with a strong dose of retcon/course correct like The Rise of Skywalker. IMO at least.
I respect that our opinions differ, but if you could not act like you’re some enlightened genius on an internet forum and talk like a human being that would be appreciated.
As to the Superintendent voice, yes I know how the voice worked, but there was a particular voice it typically used, the “Vergil” characterized voice that is heard often throughout the game, which the AI in Infinite is clearly meant to sound like. That’s the voice the Superintendent uses most often, and that’s what Infinite tried to replicate, but didn’t replicate effectively; it sounds like a cheap knock-off. Don’t assume you know something I don’t - this is an internet forum… just point it out, or even better, just ask what I meant if it wasn’t clear.
For the gameplay stuff, I mean I stated my opinions, you can disagree. But I will say the “they added more tools; if you don’t use them it’s on you” is not really relevant because you have to find and pick up those tools, which isn’t always an option and those tools aren’t consistently available, so it does nothing to prevent the annoying situations I was talking about. In past games, skillful jumping and movement, using indicators that told you a grenade was there, allowed you to consistently avoid grenades if you were skillful. The AoE, bounciness, ease of throwing, etc. means that in this game there’s often nothing you can do.
Finally, I already said I know the game is different so pointing that out to me is meaningless. I’m expressing that it is fully possible to make a high-quality game that is loved by everyone and is highly successful, and then produce free and content-full DLC afterwards. If their processes and business model prevent them from doing that, that is a shortcoming of their processes and business model. I understand why that shortcoming exists, but it is still a shortcoming. Furthermore, it demonstrates that their priorities are less focused on a quality product and more focused on making money, since Team Cherry could easily have charged money for that DLC and people would have undoubtedly bought it, but they didn’t. That’s the logic.
you forgot that the multiplayer is very enjoyable and free to play the high player count would disagree with you
I stick with Infinite cause the game is more fun. MCC doesn’t have anything going for it. It’s old and less fun …
But the Spartan AI voices suck and are annoying AF in Infinite’s multiplayer. They’re so cringe-worthy they take you out of the game.
fret definitely is but lumu and the super are somewhat ok
But the multiplayer isn’t very enjoyable, that’s the point. It’s full of bugs, it’s missing so much content (it has less than even Halo: CE had), the server tick rate and lag are both terrible (even when I have a low ping), performance is ghastly for the mediocre-looking graphics, and the game just gets redundant and boring very fast.
The player count is already dropping, and I can tell you personally a large group of people I know that loved the older games have already dropped off of this one even faster than they did with 5. They’d rather go back and play Reach.
but a lot of people that never played halo before , like me , are enjoiying it also the player count is high compared to other shooters in the market
I really really want to enjoy this game, but there are too many bugs for it to be enjoyable. Anthem felt more playable than this.
I paid for the battle pass, so I want to acquire all the items, but I’m certainly not having fun working my way through it.
I haven’t enjoyed a Halo campaign as much as Infinite in a long time.
As a grumpy old fan I suppose I’ll be controversial and say Halo 3 was kind of disappointing from a story perspective and Halo Reach was pretty meh as far as narrative was concerned.
My only real issues with the story were the lack of Harbinger and the Endless. While Escherum was a developed Main Villain the Harbinger feels like some of of add on that isn’t really explored. Much like Gravemind was under explored in Halo 3. And so the potential threat of her and the Endless feels kinda limp at the end.
The lack of biomes was definitely unfortunate. However the trade off with this quasi open world worked in Infinite favour. I felt the expansion of the open wordlish elements for earlier Halo’s really made this campaign a lot of fun to play. And I can respect the commitment to Halo’s geography in that each Island wasn’t a completely diverse new biome right next to each other like we’re in a GTA game or something.
Every Halo campaign has been rirdled with flaws on account of the tight deadlines and ambitions etc. Even the Bungies darlings of past. Infinite is no different but it does a lot more right than wrong.
And on a more personal note I like how they respect the previous storyline that few liked (Cortana turning evil) but at the same time rid themselves of all that baggage. Got back to what makes Halo, well, Halo. None of this Blue Team crap. Halo worked best when Master Chief was “the last Spartan” and it seemed Infinite went well out of its way to create these conditions.
It is higher than other shooters, at this moment, yes. Halo always has been, to be fair, but I don’t disagree with that. But even now the player count is dropping, and this game is also F2P which gave them an enormous boost to the player count. If it wasn’t free I expect the game would already have less players than past games did.
Yeah both the campaign and the MP are still very buggy, and unfortunately since people are still buying stuff, they don’t seem to be concerned about fixing it.
I respect that you have a different opinion than mine, but… seriosuly? Escharum a “developed Main Villain?” Escharum was the most bland, predictable, stereotypical and generic throwaway villain I’ve ever seen in a Halo game. The Harbinger was underdeveloped too, but at least she had a motivation that made sense. Escharum just acts like he gets off on fighting you even though he does literally nothing the entire story until the very end, except blather at you through holograms, then he dies (after one of the game’s least exciting boss fights). I do agree the threat of the Endless is kinda blah since we never learn much about them though.
I thought the open world was kinda fun at first too, but as soon as I beat the game and went around exploring and doing all the side stuff and collectibles, it got incredibly dry, very fast. The one biome does make sense from a lore perspective, yes, but I’d rather have the game be fun than make sense, and frankly looking at the same three textures: grass, rock, or metal hexagon, in literally every section of the map, was painfully boring. Even the terrain is copy pasting; it’s just flat area with river, trench, mountain, repeat, over and over.
Pair that with the fact that every group of enemies is a copy paste of one of three basic format, the 7 side missions are actually only three side mission copy pasted over again with different dialogue (that doesn’t actually do anything for the story or world at all), and that even the bosses (which I actually liked) weren’t that interesting because they were almost all just tankier versions of regular enemies… this game was painfully dry.
Of course every game has flaws, but the end-all answer is just “is the game consistently fun to play,” and for the vast majority of people, all the classic Halos were a resounding yes, and for many they still are. Lots of people, myself and my friends include, still love going back and playing the classic games, campaign and multiplayer, despite the shortcomings they may have had. But this game was, for me at least, kinda fun sometimes, and even that wore away quickly.
By the time I finished getting all the collectibles and completing all the side missions, I was practically asleep while I was playing, cause I was just spending hours doing the exact same thing, in the exact same environment, over and over and over again. It’s very clear to me this was all designed to minimize the amount of content they’d need to create and still make a game that some people found find fun, at least for a little bit.
Also, case in point: the phrase “this ring is not like the others,” or some conjugation of that is used like 50 times throughout the story., side dialogue, and audio logs. They ram it down your throat over and over again because that’s all they have to say. There’s no substance, just little things like that to try to force you to feel something even though there’s no depth.
Wow dude, that’s haarrsh.
I think you literally touched on every, single issue this game has, whether small or big, and fleshed it out in amazing detail. Well done, I have to commend that, but I also disagree on a few things, and others I can look past:
- The maps aren’t great, but not terrible. A step above H4/H5 maps in the right direction. Still too cramped and small lines of sight - add in sprint and enhanced movement, and we’re just bouncing off the walls and scurrying around again like it’s COD. Still, not as bad as H4/H5
- The story was good. A little melodramatic and seems like the 3rd episode in the love chronicles of Chief and Cortana, but whatever. We get the Banished, who are basically bloodlusted Covenant, the Harbinger, the Endless, and a legendary ending and Forerunner archives from Despondent Pyre that add a ton of mystery and creepiness to the story. Lots of points left unanswered which I have mixed feelings about.
- The games not boring. Not sure which Halo game you’ve been playing, but I’m having a blast with Infinite. Exploring the open world for collectibles with day/night cycles and wild life, and being able to look down into outer space beneath me still hasn’t gotten old yet for me. The gameplay is also a lot of fun. The Banished are actually formidable enemies and are surprisingly tough in some areas and not for cheap reasons. The AI is well-done and smart, Elites evade and are nimble, enemies attack in new and unique ways, boss fights and HVTs are challenging and fun, and these are the toughest Grunts and Jackals I’ve faced (aside from the Jackal snipers).
The game does get repetitive though in open-world, but what did you expect? We knew from the beginning at least with the main campaign this would basically be a giant level 2 from Halo: CE. With that in mind, I’m actually finding myself to be pleasantly surprised.
I also expected more from the story and for some stuff to be answered and addressed, but I didn’t think it was terrible. I like the added element of mystery, even if it was a bit too much and was there to sell DLC.
That being said, I’ll keep playing Infinite and am looking forward to what’s next with it.
I respect that, to each their own. I did think there were fun elements to the game, and I did have some fun times playing it through. But the end-all in my opinion is that it got boring far too quickly when I compare it to past games, which I still love to go back and play now, 20 years later (both MP and campaign). That’s why I say it’s boring (that and that my whole friend group, also long-time Halo fans, all say the same things).
I’ll give you the maps are definitely better than 5, at least they’re somewhat interesting and 5 was very bad. But honestly I don’t know about 4; 4 had some really bad maps, but there were a few I found pretty enjoyable. I’d see Infinite is somewhere between; I don’t find any of these maps abysmal, but I don’t really like any of them either. They feel uninteresting, and lacking in variety. Maybe just more maps total will help that, but I really hope they do some things that are different and unique. When I compare these to Halo 2, 3, even Reach… these just feel very bland.
I thought the characters were good; they at least had a little life to them, which was better than 4/5. But the story was still a weirdly romantic thing with Chief and Cortana and to me that will always just feel like I’m playing some weirdo’s fanfiction. I did like the Forerunner lore, and the Banished were not bad, I’ll give you that. The Endless… we’ll see. They might be cool, but there’s not much to go on yet. What’ll probably make or break that for me is whether I have to pay even more money to play the DLC where they’ll actually introduce them lol
I did feel the enemies’ AI was pretty strong. The one thing that annoyed me a lot on that front was that it doesn’t change from difficulty to difficulty. Legendary is just the same game but now you die every time a sniper sees you if you didn’t see them first, and the bosses take twice as long to kill. I did like the bosses a lot, but at the same time, many of them were just regular enemies with some buffed equipment and stats. I wish they had a personality, beyond dialogue; they should fight differently, have different aggressiveness levels and more thought behind them. Aside from a few story-focused boss fights, they all felt like just super-versions of regular guys.
As to the open-world, I get what you mean that any open world can get repetitive, but the thing is, they don’t. BotW, for example, never got repetitive to me. There was so much variety that after 100% completing the game I still felt like there was more I could do. The reason it’s repetitive is because there’s one aesthetic, one weather setting, like 3 textures (grass, rock, and metal hex) in the entire overworld, and all the side missions are almost exactly the same thing. In BotW, every dungeon is a unique puzzle or battle, or both. Some are kinda similar, of course, but they never got repetitive. I can’t even remember which Banished base is which cause they were all basically the same thing. And the FOBs are all literally exactly the same thing. I think they could have made the game much, much less repetitive and it would’ve been a much more fun experience. This I feel will die out and stop being played within a couple years, at best. Halo: CE is still fun to play and its been 20 years.
As to the mystery of the world, yeah I liked that too, but I have to say, the phrase “this ring is not like the others,” or some conjugation of that is used like 27 times throughout the dialogue and logs lol
I agree with everything you wrote. I like to customize my spartan and when I arrive halo Infinite I was disappointed in that aspect. I bought the campaign and felt that the cosmetics they gave me were quite ugly as most were coatings and none were pieces of armor
Yeah agreed; I really wished you’d get Chief’s armor and stuff like that from the campaign, and Cotrana as an AI, but nah. Just some cheap emblems and coatings that should all be free anyway, and none of them are even rewards, they’re all just collectible loot crates. Very disappointing.