The Story man. That story.

You know Halo 1 had a good feeling to it, of being alone, fighting a powerful enemy.

Halo 2 showed us that Enemy was still mortal and had divided thoughts.

Halo 3 showed us there was still HOPE in the darkness of the Flood and Covenant

Halo Reach made us fear the Covenant again. And we felt for Reach and the humans sacrifices

However Halo 4 needs to be darker, Not with colors, but with theme. Something like Reach but better written. I’d like to learn about Master Chief in this game. I want an interesting reaction with The Arbiter.

For one 343 has a good story with Chief. They could bring in flashbacks. Maybe letting the player take control of young John when he was training. Just give him a story. And overall show his age in the next few games. By Halo 6 Chief will be well over 50. Wisdom comes, yet sometimes power goes.

Then with the fact Halo 4 happens five or so years after Halo 3 also brings up some good story elements. All of Earth thinks he’s dead. In fact everyone probably thinks he’s dead. So giving that a good touch would help

Arbiter himself has a good story to tell. Lets hope he has a big part as well sometime in this next trilogy. I’d like to see more of him. Infact if I was ever going to feel really sad about a charachter being killed off Arbiter would probably be the one. I feel he’s the charachter (game wise) who is the most dynamic.

Notice how Arbiter changes. From a zealout for the Prophets. Slowly getting a grip and slowly learning, seeing the truth. Until he finaly breaks free and becomes a strong ally of Chiefs. And when Arbiter finally kills Truth was perfect in nearly every way.

I hope Chief and Arbiter together are given powerful stories.

I truly loved the split story between Chief and Arbitar in Halo 2, and I wouldn’t mind so much if it came back. I would also like to see Chief battle it out as more of a lone wolf for the beginning of them game. He’s lost all contact to others so it should seem quite bleak. It’s also a great time to show and emphasize the relationship between Cortana and the Chief. It’s time for Chief to shine as he blows away countless enemies as a one man army like he was built to do.

We need proper antagonists. The Prophets weren’t bad, but they were far too simple. Something along the lines of a faction of the crew of the Infinity actually being Insurrectionists who stage a coup and kill the UNSC loyalists on board, or a Sangheili who at heart wants the best for his species, not “hurr durr I’m evil kill everything”.

No way did Reach made the Covies more scarier.

The fall of reach was supposed to be a massive battle with large loses on both sides, it’s the UNSC most important planet below Earth. The Covenant pwned everything on Reach, the game should have looked like constant desperation and chaos and death everywhere, but instead we got this:

-Half of the campaign was a fight with a small strike force instead of an invasion of hundreds of starships

-They didn’t portrayed the damage done to the planet well, New Alexandria looked like a joke, some plasma burns there and some fire in a building. If Bungie really wanted to make it look like a lost battle they should have turned half of the city in a rubble. I mean for -Yoinks!- sake that city was under siege of 5 days and it looks better in shape then attacked cities in real life.

-They didn’t portrayed the planet as a military planet, more like a farm planet from the outer colonies. Carter claims the UNSC had no nukes left on the planet, seriously?

But i agree with the rest of your post OP.

Anyway the story of Reach is the reason why i’m glad Bungie left Halo, good riddance.

Nice post bro, i agree i still remember what it was like back in the days of Halo CE.

I would be cool if they did a double campaign again like in Halo 2 with the Chief and
Arbiter.

What if they did the same thing as Halo 2 where you switched between two characters. Only instead of switching between Chief and Arbiter, you switched between Chief and the team of marines that was searching for him. You would leave clues while playing as chief and later find those clues as a marine, kinda like ODST. Just an idea!

If they did what Halo 2 did with the campaign (switching back between Chief and Arbiter) then this could be a campaign that could almost tie Halo CE for epicness, obviously if they do it the right way which has yet to be seen.

> No way did Reach made the Covies more scarier.
>
> The fall of reach was supposed to be a massive battle with large loses on both sides, it’s the UNSC most important planet below Earth. The Covenant pwned everything on Reach, the game should have looked like constant desperation and chaos and death everywhere, but instead we got this:
>
> -Half of the campaign was a fight with a small strike force instead of an invasion of hundreds of starships
>
> -They didn’t portrayed the damage done to the planet well, New Alexandria looked like a joke, some plasma burns there and some fire in a building. If Bungie really wanted to make it look like a lost battle they should have turned half of the city in a rubble. I mean for -Yoinks!- sake that city was under siege of 5 days and it looks better in shape then attacked cities in real life.
>
> -They didn’t portrayed the planet as a military planet, more like a farm planet from the outer colonies. Carter claims the UNSC had no nukes left on the planet, seriously?
>
>
>
>
>
> But i agree with the rest of your post OP.
>
> <mark>Anyway the story of Reach is the reason why i’m glad Bungie left Halo, good riddance.</mark>

My exact thoughts