> Assault Rifle
>
> - Ammo Capacity: 36 rounds per magazine, up to 216 rounds in reserve, fully automatic - Shield Damage: 9 shots to break shields - Unshielded Damage: 6 body shots or 3 headshots to kill - Cyclic rate of fire: about 675 rounds per minute - Shots Per Second: about 11 shots per second - Calculated TTK: 1.06 seconds - 6 shots then a melee will kill a fully shielded playerNOTE: Crouching while firing about halves vertical recoil, and marginally reduces bullet spread
>
> SMG
>
> - Ammo Capacity: 60 rounds per magazine, up to 360 rounds in reserve, fully automatic - Shield Damage: 9 shots to break shields - Unshielded Damage: 6 body shots or 4 headshots to kill - Cyclic rate of fire: about 923 rounds per minute - Shots per second: about 15 shots per second - Calculated TTK: 0.84 seconds - 6 shots then a melee will kill a fully shielded playerNOTE: Crouching while firing seems to marginally reduce bullet spread. Barely noticeable
>
> Storm Rifle
>
> - Ammo Capacity: 100 Battery Units, .5-2 Units per shot, about 100 shots total, fully automatic, if about 16% battery fired at maximum firing rate results in an overheat - Shield Damage: 3-6 shots to break shields - Unshielded Damage: 4 body shots or 4 headshots to kill (no difference between head and body damage) - Cyclic rate of fire: about 444.4 shots per minute - Shots Per Second: about 7.4 shots per second - Calculated TTK: 0.94-1.35 seconds - 4 shots then a melee will kill a fully shielded playerNOTE: The Storm Rifle had extremely inconsistent performance in regards to damage and battery consumption. There seems to be a delay between the battery consumed and the battery percentage on your HUD. The gun works great at close range however
> OTHER NOTE: Crouching while firing about halves vertical recoil, but with the storm rifle this is barely noticeable.
>
> Suppressor
>
> - Ammo Capacity: 42 rounds per magazine, up to 160 rounds in reserve, fully automatic,NOTE: Rate of fire increases the longer the trigger is held, if the reticle is red, the shots will home in on target
>
> - Shield Damage: 11 rounds to break shields - Unshielded Damage: 7 rounds to the body or 7 rounds to the head will kill (no difference between head and body damage) - Cyclic rate of fire: equates to about 700 shots per minute - Shots Per Second: equates to about 11.6 shots per second - Calculated TTK: 1.54 seconds - 5 rounds then a melee will kill a fully shielded playerOTHER NOTE: Similar to the SAW, crouching while firing slows down the rate of vertical recoil, but does not eliminate it; the reticle still goes up just as high on full auto while crouching, it just gets there slower. That being said, the difference between standing and crouched seems to be about half a second or less, and since the suppressor’s shots track their target, crouching while firing seems pretty pointless.
source: https://www.reddit.com/r/halo/comments/3rqtno/a_fairly_indepth_halo_5_multiplayer_weapons/
I’ve yet to lose to a AR or Suppressor using it in a normal 1v1. SMG will beat it up close, but at range, the Storm Rifle will best it. The Storm Rifle shreds shields for an easy melee finish making getting double kills easier than any other rifle. (btw, it’s not that hard to not overheat it when you get used to using it). For those who disagree and think the AR or Suppressor is better, please feel free to try to prove it to me 1v1.
