The State of the Franchise

So I, along with many others, have not received an email with the specialization code and since I hear they have all been sent, I’m guessing I’m not going to. First of all, the method they are using for unlocking the specializations is downright befuddling. Sending that amount of emails from one address in a short time frame and stating they will only give it one try was extremely sketchy… Of course it won’t go through for absolutely everybody. Fans from Europe have my sympathy. That was definitely a cheap move by 343.

Now, I understand that some people will say “Who cares about the specializations? Games are just for mindless fun so just play the game if you like it.” Well there’s a problem with that. I personally do not enjoy “mindless fun”. I like to have goals and work to achieve them. THAT is fun. In Halo 2/3 we all had goals to play more skillfully and increase our rank as high as possible. Now Halo has turned into another FPS-RPG. So even though “leveling up” doesn’t mean anything anymore, it’s the only goal there is to achieve. That, coupled with an OCD I have with games where I don’t like to leave anything unfinished, means there is no incentive to continue playing the game after level cap. Ha, not only can I not gain a skillful rank, but the “RPG” leveling is revoked as well.

I guess I just don’t understand WHY this once amazing and innovative franchise is heading in the direction it’s going. They claim they are listening to the fans and trying to give the community what it wants. I think they are “listening” to the cash COD and other twitch shooters are rolling in and assuming they need to integrate characteristics from those games. Who and where are the people that are saying that is what they want for halo? All I see is everyone complaining about it. Yet it still happens.

There are a few critiques I’d like to make…

1) Attempting to add elements already perfected by other games.

They are adding casual elements and systems that mainly COD has been using and refining for years while attempting to also retain halo specific elements. Doing this does not work because the elements they are trying to copy from COD are implemented much better in COD, and they should be. COD has been doing it longer. Load outs, perks, kill cams, drop in matchmaking, ordinances, etc… COD does all this much better and the effectiveness will never be matched by Halo. It seems the idea of “innovation” has been somewhat misunderstood.

2) RPG style leveling systems in a FPS

by “RPG” I simply mean a system that reflects your time playing and not your quality of playing.

In order to create a great game or to just generally do something really well, you have to specialize your focus. If you practice writing a novel, playing basketball, playing a musical instrument, cooking, and clowning at the same time, you aren’t going to excel in any of those tasks the way you would if you spent all your time on one. Everybody knows this. I feel like it is the same situation with video games. There are many different genres of games and they all used to have exclusive characteristics. Not any more. Developers are now attempting to mesh these genres together. A FPS is a game of skill. especially on the multiplayer side. The “RPG” leveling system that Halo is growing accustomed to is taking away from what made it such a good game back then and diluting the overall experience. And guess what? COD does it better. COD at least gives skilled players the opportunity to level much faster than unskilled players. Halo’s XP is largely derived of a static number that appears after the game and is the same for everybody, regardless of your successfulness in the game. How is that fun? Where is the motivation?? Put more focus on perfecting what your game is known for rather than blend it in with the others.

3) In-game ranking system

I understand that the majority of consumers are casual players that somehow are offended by only obtaining a low rank in a competitive game, though I haven’t seen any proof of that actually being the case pertaining to Halo. But why do the rest of us have to take the biggest hit because of this? The solution that has been executed is unfair. Halo 3 did it the right way with ranked playlists for the hardcore and social playlists for the casual. that is a 50/50 split and fair. Having an “RPG” style leveling system does not necessarily bother me. What I’m bothered by is the fact that it is replacing skill ranks altogether within the game. Keep the leveling system and the aesthetic rewards that it grants. I know it is fun for people. But don’t completely remove skill ranks in the process. It is pushing the hardcore fans farther and farther away. Skilled ranking also prolongs the life of a game far longer.

4) XP bans

I don’t boost commendations, although the plasma pistol commendation was pushing it (that is, until I realized that having to fight people with better weapons so frequently was making me better at the game) Having said that, there is absolutely nothing wrong with it. The fact of the matter is this: Anything that you can do within the game without using third party software or network manipulation is within the boundaries of the game and therefore a flaw in design and not the player. Having fun and taking advantage of the mechanics of the game is something that many people enjoy and is actually good for the game. Separate ranked playlists with capped party sizes would easily fix this.

5) Competitive Maps

Save for Haven, I’ve come to realize the 4v4 maps are not very good and some are just too big. One of the main characteristics a map needs to have is obvious call-outs. These are the worst maps I’ve seen in that regard. Haven is the one map that people seem to know about. I’ve had games where my teammates are calling out everything constantly on Haven, then completely silent on other maps… This is the only Halo installment where I had to find a guide online just to know the call-outs and I still don’t have them all down. They are not obvious and that is bad. More color in bases, hallways, rooms, and lifts would help a lot. Hopefully we get an MLG playlist pretty soon with refined maps.

Finally, I am quite impressed with the actual game-play mechanics. In that regard, 343 did a great job. In some ways 343 has taken Halo in the right direction since Halo: Reach but in other ways they have not. Armor abilities, reticle bloom, maneuverability, aesthetics, campaign, spartan ops, and even load outs and the specialization system is a step up from Reach. Competitive play, ordinances (instead of static weapon spawns on the map), maps, and in-game skill ranks (Reach had arena. This is the first Halo installment to completely eliminate the idea) are heading in the wrong direction.

That pretty much sums up how I feel about Halo 4. To those who did, thank you for reading.

I mostly agree with your post. At its core halo has always been a competitive and team oriented game. The goal and incentive from all previous halo’s has been to win the game; sure stat padding comes into the game, but for the most part you wanted to win the game. How did you do that? Simple, you killed the other team and set up your team in the most strategic spot to take the other team out on respawn or to obtain the new power weapons. Now that is simplifying it a million times over, but most of you will get what I’m saying.

Now what is the goal in Halo 4? You know, I’m not really sure. Players spawn instantly so how am I supposed to set up and control the map if no one on the team is ever really dead? And there are no static power weapons on the map to control or set up for so again how do you control the map? The other team could spawn a binary rifle when you have them pinned under their base and completely turn the tide. How is that a competitive syle of play? In previous halo’s I tried hard not to die because then I would loose my team’s power position and give the other team a chance at taking over map control. O but in halo 4 you respawn instantly and then can use unlimited sprint to go right back to the spot you were already at and do it all over again. Dying without cause, and killing without cause.

Don’t even get me started that you can join a game down by 20 kills with five kills left in the game. Well there goes another loss on the record. How is that in any way shape or form true to the halo style of play? I’m really bewildered at why 343 decided to go in such a different direction from previous halo’s. I totally agree with you virtuoso that the mechanics are top notch. If Halo 3 had these mechanics and dedicated servers, I’d never buy another FPS again. Unfortunately Halo 4 lacks the incentive to win. Like you said virtuoso, “What do I get for winning?” The answer, nothing. You still get the same xp for loosing, you don’t have a bright shiny multiplayer record for everyone to see like you did in Halo 3. There is no incentive, and for that matter, playing the game isn’t even fair. Ordinance drops, instant respawn, obscure loadouts, the list goes on, ect… Would we still want to watch professional basketball, football, or baseball if the base settings for each team weren’t the same and fair for both sides? No I don’t think there would be very much incentive to watch, let alone play the game. There would always be, “if we had that perk”, or “you started the game with a touchdown already”. We watch these sports games because they are set up fair. One team or another ends up winning because it has surperior play style and planning, mixed with heroic individual feats. Why is it any different in a game like Halo?

What is even the point of this post? I guess just to get some steam off my chest. I know this post isn’t going to change the game. Yet it feels good to voice an opinion. I know a lot of other people have opinions out there of there own and it would be great to hear if anyone else feels along the same lines as me, or maybe you feel the exact opposite and love the changes that were made. Whatever it is I would love to hear it.

You know a lot of people wrote off reach and said it was broken. I admit it had its flaws, and bloom was a whole nother story, but the game was still competitive at its core. You still had the underlying principle to win the game. The game might have been easier then halo 3, but skillfull play and teamwork was rewarded above all else. There wasn’t random luck or ordance drops thrown in. Map control and weapon timing took precedence. I kept playing the game for the past two years while a lot of people trashed it. I don’t want to trash halo 4, I just want the real Halo back; cheers.