The Stabilizer When Aiming, STINKS - Scrap it

This ability out of all of them is a turn off. I think that it removes skill from the game in a big way and seems very contradictory to the general theme that guys like Bravo seem to be pushing this time around.

I think it just makes room for mistakes to happen on the players part without consequence. I don’t like it when the Game makes things automatic. If a player can jump and stay accurate that is a good thing. But when the game takes control and basically does it for you. That’s not fun and it’s hard to respect getting killed that way when you know the Game is floating the player so he can shoot you practically uninterrupted.It removes dynamics that add to the skill curve. Such as map utilization, making strategic moves irrelevant. If I was to use this ability it would NOT be to aim and shoot at some one. It would be to avoid grenades. I don’t think floating in the air and shooting would ever be a realistic move 95% of the time in my opinion, making this feature that much more irrelevant.

Well, that’s my feed back. Of course I’m really excited about Halo 5. The Multiplayer this time around looks amazing and very competitive, which is my favorite part. I personally would push to have as much of the floating, ground pound, shoulder charge stuff to be in a “Regular Team Slayer” kind of enviroment along with the announcer that makes all the call outs and showing the Power Weapon spawns. For the Competitive “Slayer Pro” arena these things would not serve the same purpose, in my opinion.

There is an option so that it activates when you press the sprint button while you are in mid-air.
So you can actually zoom in the air without floating, and you can use it to dadge grenades without zooming.

Agreed, take stabilizer out…

There’s an option to make it automatic, or manual (so that it activates when you press the sprint button mid-air) from the options menu.

When you think about it the stabilizer is bad for having that stability I mean I have had moments when I jump Fall/just high enough to see over and I shoot a sniper get a headshot and feel awesome. (especially when it’s a no scope) but if it doesn’t ruin that feeling then fine but if not then I would like it removed (but I’m only speculating that it will be bad.

Check this out, its the control schemes, it also tells you bout the stabilisers.

That actually is my only gripe about the game so far, other than the announcer’s performance and ground pound. +1

It can be disabled. Honestly, that person can’t strafe in the air and he is moving at stabilizing pace, so I think they are at a disadvantage. I’m very nonchalant about its introduction. Doesn’t seem like anything we’ve really wanted or need.

I find stabilizers to be pointless…