.Hi!
I’ve been reading some threads about sprint in Halo5. It have struck me that there is a lot of more logical arguements why sprint harms the gameplay(making the maps large, favoring mid-long range weapons just like in halo4, gives you a possebility to escape from a certan death, slows down the gameplay etc.) Then arguments why sprint benefits the gameplay( “it’s modern” awful argument btw, “gets you to action faster” just make the maps a tad smaller and that “problem is solved”).
I’ve seen people getting bash to pices just because they don’t like sprint by people who don’t know how to argue.
I can see why sprint can benefit btb maps but the con heavily outweights the pros when it comes to “standard halo”.
Please, all you “pro-sprinter” can you add to those “arguements” I’ve staded before why halo should have sprint?
Some time more is less.
P.S sorry for my bad english. Wrote this really fast on my phone and English is no my native languege D.S
Besides the lore argument (“I want to feel like a Spartan”) and the “it’s modern/what players expect” argument, I don’t think there are any. Regardless, sprint is not going away from Halo. According to [343i dev], you “can’t sell a console FPS without sprint.” Sprint doesn’t fix any problems, and it creates a whole host of them.
I agree with the OP, I would like to hear a new pro-sprint argument, or at least a proper refutation of an anti-sprint argument.
in my onion sprint in halo should only be a tool to move near fights on a BTB map.
+10
but no one listens. 343 don’t care either.
> 2533274836665383;5:
> It’s ridiculous really.
>
> We’ve had two games already where it didn’t work; all the skepticism regarding sprint came true. Now, it is evident in Halo 5 and many examples are emerging that it is yet again primarily used as an evasion tool to mitigate against bad positioning.
>
> It makes no difference to 343 or the supporters of sprint. ‘Immersion’ guys!
To the immersion guys… Y U NO PRONE?
> 2533274836665383;7:
> > 2533274819972866;6:
> > > 2533274836665383;5:
> > > It’s ridiculous really.
> > >
> > > We’ve had two games already where it didn’t work; all the skepticism regarding sprint came true. Now, it is evident in Halo 5 and many examples are emerging that it is yet again primarily used as an evasion tool to mitigate against bad positioning.
> > >
> > > It makes no difference to 343 or the supporters of sprint. ‘Immersion’ guys!
> >
> >
> >
> > To the immersion guys… Y U NO PRONE?
>
>
> This mechanic would be vehemently opposed by pretty much the Halo community… until (hypothetically) it was added.
>
> Then, a plethora of supporters would emerge to explain that it would make sense for us to go prone - being that we are real Spartans after-all.
Yep, then H6 would have a cover system
I’ll say it again. The maps let halo down not the mechanic of sprint. I have played enough of halo 5 to know that this game for the moment is halo 4 just without load outs and ordanents. There is no flow and hardly any weapons to pick up 1 power weapon on regret. The pit has 4 and it is 1/3 the size. 343i got no idea how to make halo feel fresh without killing the core aspects of the game.
> 2535460581617230;9:
> I’ll say it again. The maps let halo down not the mechanic of sprint. I have played enough of halo 5 to know that this game for the moment is halo 4 just without load outs and ordanents. There is no flow and hardly any weapons to pick up 1 power weapon on regret. The pit has 4 and it is 1/3 the size. 343i got no idea how to make halo feel fresh without killing the core aspects of the game.
That’s still a sprint issue. Midship always had just 1 power weapon, and that was fine because the maps were smaller. Sprint made the maps bigger. So yeah, blame sprint
plus The pit is bigger than Regret lol
The way I see it, sprint is neither good or bad, but thinking makes it so (anyone? Quote?). It brings good things and bad. Removing it would also bring good and bad things. At this point, it’s really just preference on how you’d rather play the game. It’s a nonessential part of the game, just like the spartan laser, or the entire Promethean class of enemies. Remove it or keep it, either path will be just fine in the long run.
> 2535460581617230;9:
> I’ll say it again. The maps let halo down not the mechanic of sprint. I have played enough of halo 5 to know that this game for the moment is halo 4 just without load outs and ordanents. There is no flow and hardly any weapons to pick up 1 power weapon on regret. The pit has 4 and it is 1/3 the size. 343i got no idea how to make halo feel fresh without killing the core aspects of the game.
Do you?
It is called positioning of weapons and items on the map. Old school midship has sword up top and shot gun down the bottom. Team a and team b will take the same time to reach these weapons causing them to be contested. This is the same principle in nearly every halo map. Semetrical maps that mirror each other so no team is at a disadvantage off spawn or offence defence maps where at least one useful weapon is handed to your team. Rockets for red team on stone town and sniper for blue.
you keep the core of halo like this and build on it. 343i just think if you have sprint then you should have vast spaces to run every single time. Have clamber so you should climb over everything on the map. clamber should just be the easier way to perform crouch jumping, like the jump from bottom to top of sniper tower in lockout but instead of making little improvements this gimmick and all others in 343i eyes need to be over used to the point of making heavily armoured Spartans move like butterflies.
Sprint is also made to be the be all to end all but 343i got no idea how to implement that either. They make long and wide path ways and huge rooms. Sprint in halo should not be made as a means to scoot across the map. It should be a small increase to base movement to get you to where you wish to be on the map thus rendering it useless for running away as someone tagging you can still keep pace.
I do like that 343i are adding new features but the maps over cater for them. Also the posing is lame even my wife who doesn’t play video games said it looks that way. Unless you are kicking the bodies of the beaten team I don’t want this feature or kill cams.
Completely agree with OP, I’ve never seen a decent argument for including sprint beyond “it’s more immersive” or “makes me move quicker”. I’m more than happy to listen to people who support sprint, but there aren’t any well argued responses out there.
Poor map design in the recent Halo games is largely due to the mechanic of sprint itself… Sprint means a larger open space is necessary in order for someone to kill someone who is sprinting. For example, for a 2 second kill, there needs to be an open area big enough to accommodate someone sprinting for that length of time.
This tends to expand maps into very long corridors, lots of open walking areas and a general lack of ingenuity due to the constraints sprint imposes… Just look at the quality of the maps pre-sprint compared to post-sprint.
The obvious example is “Truth” compared to “Heretic”.