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> > > > > > > > > > > > > > > > > > Id rather keep sprint.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Why does this have more likes than the thought out and lengthy arguments against sprint? (208 last time I checked).
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Because the majority of people like sprint and think it should stay.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > That’s an assumption. There is no feasible way to actually know what the actual majority thinks. The only thing we do know about the majority is that their opinions are unknown.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > “But, but… the majority WANTS sprint!”
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > That was a year and a half ago. Find/make one that’s up to date.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Why does it matter when it’s from? We’ve been having this argument for at least four years with the same results. If an “up to date” poll changes anything it’s only because so many anti-sprinters have left (people tend to do that when the devs don’t remove bad game changing mechanics).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Peoples opinions change. Halo 5 has balanced sprint so more people like it now. Also they’ve gotten used to it. That’s why the date matters.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People also stop playing the game. For the last four years, the community was much larger and was largely against sprint. The smaller the communtiy gets (as it’s now the smallest it’s ever been since before Halo 3) the more people within it that will like sprint because they’ll soon be the only ones left playing the game. Like I said, keeping a game changing mechanic that people don’t like will push them away. Players having been pushed away doesn’t exactly support your claim of pro-sprinters being the majority.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > So if they stop playing the game/series and aren’t buying anymore, then they should have no impact on how it should turn out. As of right now, the halo community is mainly pro-sprinters. Before, it might’ve been different, but now most of us like sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > 343 doesn’t make decision based on what the existing community wants. If they did, they wouldn’t have added sprint when the community was telling them not to for the last four years.
> > > > > > >
> > > > > > >
> > > > > > > Um, yah they do. Not all decisions but definitely a lot. I think of the MoR update, containing infection and reach stuff which the community wanted. I think of BTB, which was supposed to be replaced by warzone until fans yelled at them to put it in the game. I think of firefight, which 343 specifically stated that if people wanted a PvE warzone enough, they’d put it in. I think of them removing ordnance and loadouts, which the community said made it feel too much like CoD. No they don’t make every single decision requested by the community, but community feedback is where a ton of their decisions come from.
> > > > > >
> > > > > >
> > > > > > Ok, so why should that not apply to sprint?
> > > > >
> > > > >
> > > > > Because 343 believes it needs to be in the game to compete with other FPSs. They don’t take ALL the decisions from the community.
> > > >
> > > >
> > > > And they believed wrong and have been proven wrong. So what’s the excuse now?
> > >
> > >
> > > 1. You can’t believe wrong.
> > > 2. How have they been proven wrong? The only way to test it would be to make a game with no sprint but have the same campaign and gamemodes.
> >
> >
> > Overwatch, a game in which only one character can sprint (and is used less than 7% of the time), is consistently in the top 10 and sold pretty damn well which shows that sprint is not nearly as important to people as they think. And Dooms gameplay was praised by most and it obviously lacks sprint.
> >
> > They think sprint is needed to keep up with the competition, but one of its biggest competitors is played largely by people who don’t even mind not sprinting. So why can that not be the case with Halo?
>
>
> Is it confirmed that people use sprint less than 7% of the time? Also, overwatch is fairly new, so I’m not surprised that it’s in the top 10.
>
> As for Doom, if it was so good, it wouldn’t be on the third page, being beat by the mcc, Titanfall, and CoD AW.
The multiplayer is the least accepted. You want to know why? Go read the reviews on steam. PC players are a lot more picky on the games they play, so when they saw Doom had loadouts and no weapons on the map, they stopped. The multiplayer suffered from COD mechanics, just like Halo.